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Sephiroth

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Everything posted by Sephiroth

  1. Fifth Column Confederation (FCC) Forums - Charter - Sign-up - - FCC Wiki Introduction The FCC is a smaller alliance, which values quality of membership over quantity. It is generally believed that a single nation which willingly contributes time, effort, advice, and aid to their allies is worth more than someone who simply shows up to fill a chair, as it were. In many ways, the FCC is a meritocracy which requires a degree of service in exchange for the benefits of membership. The FCC is a mostly Libertarian alliance, although those with similar ideologies can also be accepted. The Fifth Column Confederation is Based on Five Core Principles Growth: The main goal of the FCC is to foster the economic growth of its member nations as effectively as possible without resorting to military conquest. Member nations may benefit from advice, direct financial support, or even trades with their fellow members. The ultimate goal of every FCC member nation is to rise within the ranks of the world's nations as quickly, efficiently, and peacefully as possible. Strength: The FCC understands that the best way to grow is to cultivate military strength as well as financial success - if someone wishes to keep what they have earned, they must be willing to defend themselves against those who would seek to take it from them. While the FCC opposes nearly all forms of offensive war, FCC members understand and accept that defensive wars are occasionally necessary to defend themselves and help protect other FCC member nations. As such, members are strongly encouraged to aid alliance-mates who have been attacked by rogue elements or hostile alliances whenever possible (and may be required to offer military and/or financial aid to alliance-mates at the behest of the Secretary of Defense or the Director). Unity: The FCC believes that members should help each other willingly, and that a sense of community enhances the overall CN experience. FCC member nations should never feel forced to help an ally grow in peacetime or see providing military aid as unwanted imposition - they should be eager to do so. This belief has its roots in enlightened self-interest - being willing to help others certainly increases the odds that they will be willing to help you when you are the one in need, but it also has roots in simple pragmatism - being a member of a close-knit alliance will generally make the game experience more enjoyable in the long-run. Honor: The FCC takes pride in its willingness to honor all treaties it chooses to ratify. It also seeks to adhere to its own laws at all times, and to peacefully mediate disputes between member nations. Moreover, the FCC actively discourages pre-emptive attacks on neutral alliances and independent nations, limiting its enmity to hostile rogues and avowed enemies of the FCC. Liberty: Above all, the FCC is not a dictatorship. While overall participation is encouraged (and a complete lack of participation may result in expulsion), no nation is required to offer peacetime aid if they are unwilling to do so, or military aid or support if they are unable to do so. In addition, on those extremely rare occasions where offensive military action is undertaken by the FCC, participation in such offensives is entirely voluntary on the part of the members; only participation in defensive military operations is mandatory. All official positions are elected or appointed by those elected. With sufficient support, all official positions are subject to revocation, either directly or by removal from office of the elected official responsible for the appointment; no member holds any permanent position of authority. To apply to join the FCC post the following in our Recruitment Office. If you are accepted you will then be asked to post the membership oath. * Nation Name: * Nation Ruler: * Resources: * Nation Strength: * Team Color: * Present and/or Past Alliances:
  2. Are you trying to get banned or are you just highly stupid?
  3. I'd like to see FCC added for the Nuke graphs. Alliance Nukes: 640 Alliance Nukes per Nation: 11
  4. Do you always get a spy report if the mission is successful?
  5. If people want to cheat they can easily make an account they only log into from a library or computer lab. At least if your open about the fact that you share an IP with someone and don't trade with or aid them, I don't think that should be against the rules. This rule seems to punish those who aren't trying to do anything wrong rather than the actual cheaters.
  6. Says nothing there about it killing spies. So unless admin says otherwise I would think the answer is no, spies aren't killed by nukes.
  7. Wow, this game is strict with the bans. I guess I hope nobody who might log in from the same IP ever finds out about this game. Was there a reason they didn't just ban interaction, and completely banned logging in from same IP address?
  8. I live on campus on my college but on the weekends I often stay at my families house. I log onto cybernations both from campus and at my house on the weekends. So are my brothers therefore banned from ever playing the game even if I don't aid or trade with them (since we share the same IP at my house)? Also if they decide to make an account anyways does that mean I get banned?
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