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dudluv2

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Everything posted by dudluv2

  1. the only real way to further lower your the initial cost is through trading and improvements. trades are vital to this game and really separate the good nations from the average. to save the maximum amount in your initial cost you would need aluminum, coal, oil, steel, rubber, and marble along with your starting resources (which are very good). this alone will save you 42%. you can start buying improvements once you get 1000 working citizens (each subsequent improvement requires another 1000 working citizens). the first improvement should be a harbor (which allows you another 2 trade resources) and then followed by 5 factories (in my opinion). each factory reduces the initial infra cost by 8% and allows you to grow much much faster. to put it in perspective...if you had the resources i listed above, and 2 factories, your initial infra cost would be $3998 at your current level hope this helps (:
  2. well yes and no. normally a young nation as yourself would not have a initial infra cost that high...but as you received aid and spent it infra (which is a good thing!) your initial infra price has gone up. the more infrastructure you have, the higher it will continue to rise. this is to help balance out the game, otherwise nations that make millions of dollars in a single tax collect would have a astronomical amount of infra. me for instance, my cost is $69,180.17 per level and im at 4,669.99 infra.
  3. here are some of the common methods without any modifications 0-10: 100000 10-20: 150000 20-30: 180000 30-40: 210000 40-50: 220000 = 860000 4-14: 100000 14-24: 154000 24-34: 184000 34-44: 214000 44-50: 134400 = 826400 0-9.5: 95000 9.5-19.5: 129500 19.5-29.5: 179500 29.5-39.5: 189500 39.5-49.5: 219500 49.5-50.0: 11475 = 824475 0-4.5: 45000 4.5-14.5: 100000 14.5-24.5: 154500 24.5-34.5: 184500 34.5-44.5: 214500 44.5-50.0: 123475 = 821975 so it looks like buying 4.5 is the most efficient way of the four listed
  4. when i was a tech seller i would buy in this order 9.5 10 10 10 10 0.5 if i remember correctly it would cost me about 630,000 with gold and 2 universities
  5. if you dont have any soldiers you shouldnt be able to launch CMs or perform air attacks as there would be no one to perform said actions. but syzygy is spot on once again
  6. ill get in on this. aid sent
  7. whoops my bad i got ahead of myself...youre right
  8. it would be best to align yourself with one of the bigger alliances and join their tech program. selling tech at the usual rate of 3 mill/100 tech will yield you over 1 mill per deal. with a possible 15 deals per month thats well over 15m profit and there is no need to pay anything back further than that
  9. http://www.mrfixitonline.com/cyber_nations...hcalculator.php is what i use. im sure many alliances have their own made up though.
  10. unfortunately you cannot purchase a second harbor. you are limited to one; therefore you are limited to 5 trade slots
  11. lol...those are some ok events (:
  12. im sure there are lots of backup files. i doubt anything would be lost at all
  13. i believe it is based on efficiency ratings. there have been times ive purchased large chunks of infra in one sitting and noticed that i did not have any red messages even though i was below 20% real soldier population
  14. i do! it does multiplication addition and subtraction!!! but seriously any CN calculations i do i use http://www.cse.sc.edu/~temlyaka/CNCalc/cncalc.html and my noodle
  15. i agree with drai. it didnt make sense to me from the word go as the nations you would need to be aiding would be FAR from the point of buying wonders (which i doubt this one would be their first choice regardless) so this would only come in real use when either an advanced nation is restarting or a big war happens and they get shredded
  16. is it really that hard to hit the delete button before sending out the next aid package?
  17. if you had an event that gave +pop or lost a trade like wheat or fish it would lower your citizen count, maybe enough to drop you below your last improvement. therefore you had 23 improvements with 22k working citizens...so when you purchased infra to get past the next thousand youre really only just now breaking even
  18. paying an extra 10k opposed to saving half on your infra bill for 2 days (~250k) is a pretty easy decision
  19. sigh... im not going to try and explain it anymore it isnt that hard to understand guys. but if you want i can bump this thread with how much money ive saved next time i collect taxes. this thread wasnt designed to debate my strategy, i just wanted to make sure how many days not to pay bills before i was forced to pay taxes before purchasing anything else, which has been resolved
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