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dudluv2

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Everything posted by dudluv2

  1. i dont understand whats so hard to understand about this. yeah...prices are going up...but theres nothing we can really do about that. back when i was first selling tech it was right on the cusp when 3x3 (3M = 150 tech) deals were going out of style and the 3M/100 Tech deals were the new standard. my alliances tech program at the time was slow to want to accept the new price so you know what i did? i came to the newly formed black market here and started selling my tech to random nations at a price of 3M/100 Tech. with this experience in mind (and knowing i would do something similar if i were still selling tech), its not a stretch of the imagination for sellers to soon abandon the 3M/100 tech deals and simply start selling their tech at a price of 3M/50 tech to random people in the CN black market. with the new compromise deal of 2M/50 tech, a nice balance is formed that will hopefully stave off the inevitable price of 3M/50 tech that will eventually come. now does that mean i want to pay this price? not particularly...but the name of the game im playing is to amass tech as quickly as possible; and waiting around for 2-3 days (sometimes ive waited upwards of 5) for a buyer at a price of 3M/100 tech, over time, will be more inefficient than a fast paced 2M/50 tech deal with no lag time. but really i dont see a point to this thread...its not like random seller #20 is going to stumble upon your new forum and go 'gee whiz...now i can finally sell my tech at a lower price! hooray! where do i sign up?!?!?!' recruiting for the winston's tech deal forum primarily took place with threads placed in the CN black market subforum. and when these prospective sellers see other nations advertising their price of 3M/50 tech in their thread titles (and getting business) theres no logical reasoning they would want to sell it for 3M/100 tech. so dont put blame on winston for the increasing prices of tech...blame the shrewd businessmen of this game that recognized an opportunity to benefit their nation more by selling at a higher price (and why not...this is a free market which means supply and demand is the bottom line)
  2. ill do 9M & 150 tech. pm'ing now (:
  3. 7.9% here Bills Paid: $234,172,312.46 Purchases Over Time: $476,635,604.16 but i still agree with back collecting after a huge infra purchase - it really maximizes your efficiency (lower bills at a higher tax collect = simple area under the curve problem)
  4. citizen count modifiers simply just add that percentage of your current population to your citizen count. easy example: if you have 1000 citizens and then find a way to gain 10% population, you would now have 1000 + 100 (the 10%) = 1100. yes wheat and fish are two of the strongest resources in the game and many nations try and get the max amount of citizen population increase in their trade sets. note: this is only for working citizens; not total citizens which includes your military
  5. generally no. the usual rate nowadays is 3 million will buy you 100 tech. which is a good deal for both the buyer and seller (sellers usually make about 1-1.5M per deal) in a fashion like this day 0 - buyer sends 3 mill day 10 - seller sends 50 tech day 20 - seller sends 50 tech or with a 3x3 deal all done on 1 day buyer 1 sends 3 mill to seller 1 buyer 2 sends 3 mill to seller 2 buyer 3 sends 3 mill to seller 3 seller 1 sends 50 tech to buyer 2 and 3 seller 2 sends 50 tech to buyer 1 and 3 seller 3 sends 50 tech to buyer 1 and 2 there are other variants as well but these are the two most common and preferred ways
  6. id be willing to do that deal an infinite amount of times
  7. i set up a trade circle for someone that has wine. if i were you this is the set i would use: aluminum cattle coal fish iron lumber marble oil rubber water wheat wine steel automobiles beer construction asphalt Initial infrastructure cost: -42% Infrastructure upkeep: -23% Population increase: 21% Citizen income increase: $0 Population happiness increase: 12 Initial land cost: -25% Purchased land area increase: 40% Natural growth increase: 0% Technology cost decrease: 0% Environment increase: 10% Environment decrease: -1 Soldier increase: 38% Soldier cost decrease: $-6 Soldier upkeep cost: $0 Tank cost decrease: -5% Tank upkeep cost: -5% Aircraft cost decrease: -16% Aircraft upkeep: 0% Aircraft limit increase: 10 Cruise missle cost decrease: 0% Cruise missle upkeep: 0% Nuke cost decrease: 0% Nuke upkeep: 0%
  8. buy some tech. construction requires at least 5
  9. you must always check when you have less money on hand then the cheapest wonder available
  10. ill take the last one. thanks buddy (:
  11. next time you do a tech deal just have the guy send you 49.97 tech instead of 50
  12. thanks for all your inquires. im full for now (:
  13. im looking to buy 100 tech for 3 million in the following fashion day 0 - i send 3 mill day 10 - you send 50 tech day 20 - you send 50 tech i would be willing to do this deal an infinite amount of times. pm in game if interested http://www.cybernations.net/nation_drill_d...ation_ID=171931
  14. nope. it goes from 90 day to 180 day
  15. well...i save about 1.5 million per day with my 50% infra upkeep with labor camps. stretch that over 5 days...yeah...i think spending 1 mill to save 7.5 mill is worth it
  16. no problem. if you have any other questions feel free to ask...we're generally pretty helpful around here
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