Jump to content
  • entries
    3
  • comments
    9
  • views
    2,502

Treaties: Political Crisis


Jipps

199 views

The past war has seen the very basic structures of Bob's political society shaken to it's roots. The entire political landscape we have built here is based on the foundation of treaties and responsibility. We entrust others to uphold obligations that we make in order for the game to function, and everytime it fails it becomes more and more accepted. If the current trends continue, we may be facing political crisis and the collapse of everything that makes this such a wonderful game.

Cybernations relies on honor to make it work. Alliances need to uphold their honor to not PZI and drive players away, they uphold their honor to treaties, they uphold their honor by keeping it IC, ect. However when an alliance chooses to become dishonorable, it is the moral responsibility of the players to dispose of the unhonorable alliance. History will show you this to be true, many alliances have fallen from it.

So you can understand my recent displeasure with the amount of alliances balantly "clarifying" or outright ignoring their treaties. Cancellation clauses are included for a reason, use them. Many alliances have become picky with their treaty obligations, choosing to honor only certain ones during war. This type of behavior is disgusting. Alliances like ODN have been using this horrible practice for years literally.

The decaying of the treaty is evident in the current ranking of treaty importance. What happened to the NAP? It is considered useless by todays standard and almost completely unseen. This might be in part because of the actions of Legion in GW3, where it ignored its NAP with NPO. Our actions have a very real effect on the political landscape.

Alliances shouldn't have to feel pressured to sign as many treaties as possible, they wouldn't need to if there wasn't such a scare of half of them getting cancelled. Nor should you have to have a treaty with someone to justify defending them, treaties aren't mandatory. If cybernations was more keen on these ideas, we would sure have a lot less and more stable treaties.

7 Comments


Recommended Comments

I'm really proud of the fact that Invicta's never attacked even a former treaty partner. We have cancelled treaties, and I sometimes wish we hadn't cancelled some of them, but we've cancelled far fewer than most alliances, and never during wartime.

Link to comment

I do not recall Legion attacking NPO during GW3.

The NAP Legion blatantly threw to the wayside was with TOP. Also FAN, if you can consider GLOCK an NAP right after they said they weren't signing anymore NAPs.

Link to comment

Very good summary, I was hoping honestly to see the treaty web further erode after the completion of the hostilities a little more than what it did. Alliances should only treaty those they know like and trust. Period...not just to get some face time on the WF.

Link to comment

Very good piece on treaties. I find it horrible when alliances like ODN continuously betray their allies. When they choose ODP instead of MDoAP just because the stronger ally is on the weaker side. If I led an alliance, I would always honor my treaties and side with my strongest ally.

Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...