What I Learned at BTO : Don't Leave Your Alliance
A little bit of history for those of you who don't know. I came to CN last year and joined an alliance called Pyramid. I ended up leaving CN altogether shortly before Pyramid merged into 07. I came back this last fall after reading the CN wiki. The day I read about Karma, my world was rocked and I had to come back to CN. I joined Pyramid's protector MCXA, but wanted to be gov of part of a small alliance. So after a month I joined BTO while I never officially had a position, I was essentially acting MOI and MOF. I was unhappy though, and after a month I went back to MCXA. After I was at MCXA a month though, I was offered co-leadership of BTO, and I remained there for two and a half months until the decision was made to disband BTO.
What this whole experience taught me was to not leave your alliance. When I first came to CN this year, I wanted political power, and am still to a degree motivated by that. I left MCXA both times because I decided I could get more political power because of it. Especially the second time I went to BTO I was lured away by the idea of the idea of leading my own alliance. I naively had let myself get a huge ego, and thought I had the ideas to make a meaningful alliance out of nothing.
What I learned though, was first, I'm not all that great, and also that CN is not so much about politics, but about the friends you have. When I took leadership of BTO we had a couple of active members, compare this too all the active members of MCXA and the friends I have made there. While I was also at BTO I met a lot alliance hoppers. People who alliance hop aren't doing themselves favors, while I have friends who do so, they miss out on the friendships they could be making staying put.
Well, I don't like the decisions my alliance made!
Good for you, no one likes all the decision their alliance makes. This isn't going to change if you change alliances. All alliances make mistakes and have drama, no matter how much they pretend to be otherwise, or even smug they are The one exception I can think of is if your alliance doesn't have a community. If your forums and IRC rooms are empty, maybe its time to find some place where there are actually friends to make.
I know how to fix that, I'll create my own alliance
That's cool you can make all your decisions your way. The problem is that most people usually start an alliance with an Emperor, Regent, and MOFA, or with a triumvirate. They don't have enough people to create a true community, and they just created three positions, that really usually up not doing a bunch of work except make speeches to no one. (Really you shouldn't start an alliance until you have a MOI and MOF, they will do the most for your new alliance as it initially grows.) They then invite new players to join their dysfunctional alliance and turn them off from the game.
But I can't make alliance announcements, speeches, and be famous if I don't lead an alliance
Ok, you, yes you, the person who made an alliance, so you can make announcements and be famous. You are a prick. If you just want to do all the flashy things, and not put in the work you are an annoyance to the people who read your pointless announcements, and failure to the few people who some how find themselves being lead to you and a likely head ache for your protectors. If you can't learn to serve in the most basic ways, by sending our PMS, recruiting, writing guides, managing tech deals, or communicating with a squad, you have no business leading an alliance.
I for one couldn't be happier being back at MCXA. Recently I posted this sig in the propaganda thread.
Not only did the people on the owf find it offensive, so did MCXA, but they had fun with it. Now the new meme at MCXA is shutup and go piss on a corpse SCY
You won't get that if you hop alliances or create new ones. Stay where you are and build friendships. You'll enjoy CN more.
I know that I am partly a hypocrite for saying these things, because I am guilty of some of them, but that is the nature of learning from your mistakes.
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