• Announcements

    • Sentinel

      Cyber Nations Forum Rules   07/03/2016

        Cyber Nations Forum Rules  
      In the process of registering on this forum, all players--including you--agreed to accept these terms and conditions and the terms and conditions of Invision Power Board. In doing so you essentially signed an electronic contract pledging to have read the rules and TOS and agreeing to follow the rules and TOS as written. It is your continued responsibility to read, follow, and keep up-to-date with the CN rules.
      The following are basic guidelines for use of the Cyber Nations community forum. Anyone caught disobeying these guidelines will be issued a warning. The forum staff works on a five warn limit policy unless the situation calls for more appropriate action ranging from a verbal warning to a double warn and suspension to an immediate ban, etc.   Just because something is not listed specifically here as illegal does not mean it's allowed. All players are expected to use common sense and are personally responsible for reading the pinned threads found in the Moderation forum. Questions regarding appropriateness or other concerns can be sent via PM to an appropriate moderator.   A permanent ban on the forums results in a game ban, and vice versa. Please note that the in-game warn system works on a "three strikes you're out" policy and that in-game actions (including warnings and deletions) may not be appealed. For more information regarding in-game rules please read the Cyber Nations Game Rules.   1.) First Warning
      2.) Second Warning
      3.) Third Warning (48 hour suspension at the forum)
      4.) Fourth Warning (120 hour suspension at the forum)
      5.) Permanent Ban   Game Bans and Forum Bans
      If you receive a 100% warn level on the forums, you will be subject to removal from the forums AND have your nation deleted and banned from the game at moderator(s) discretion.   If you are banned in the game, then you will be banned from the forums.   Process of Appeals
      Players may not appeal any in-game actions. This includes cheat flags, canceled trades, content removals, warn level increases, nation deletion, and bans from the game.   Players may appeal individual forum warnings. You may only appeal a warning if you can show with evidence that it was unwarranted or unduly harsh. If a reasonable amount of time has passed (no less than one month and preferably longer) in which you have demonstrated reformed behavior than you may request a warning level reduction. Wasting staff time with inappropriately filed reports and/or unfounded appeals will result in a warn level raise. Repeat incidences will result in a ban from the forum.   Bans are permanent. Banned players may appeal to the Senior Staff if they believe grounds exist (very, very rare) in which they state their case with evidence and why explain why they believe they deserve to be allowed back into Cyber Nations. This process is not quick and the investigation into cases may last three minutes or three weeks or more depending on the individual situation.   The only place where discussion of moderator action is acceptable is in the appropriate Moderation forum. Posting commentary on or disagreement with moderator action elsewhere will result in a warn level raise.   Posting
      All posts must be in English. Common phrases in other languages will be allowed so long as they are translated upon request. Foreign languages are permitted in signatures and avatars, however.   Certain areas of the forum require you to have a nation in either standard CN or CN:TE. If you have...   A SE and a TE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are allowed to post in either SE or TE areas of the forum. You must have your CN:TE nation name listed in your profile to post in the CN:TE section of the forum.
      Just an SE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are not allowed to post in any TE areas of the forum.
      Just a TE nation: You get one forum account. Your forum account name must match your TE nation name or ruler name. Your must have your CN:TE nation name listed correctly in your profile. You are not allowed to post in any of the SE areas. You are allowed to post in the water cooler, question center and the moderation forums. Other than that, all your posts need to stay in the TE area.   Flame/Flamebait/Trolling
      Flaming is expressing anger or lobbing insults at a person/player rather than a character, post, idea, etc. Flamebait are posts that are made with the aim of targeting/harassing/provoking another user into rule-breaking. Trolling is submitting posts with the aim of targeting/harassing/provoking a specific group into rule-breaking. Forum users should not be participating in any of these, and doing so will result in a warning.   Topic Hijacking
      Hijacking is forcing the current thread discussion off of the original topic and usually results in spam or flame from either side. Forum users found hijacking threads will be given a warning.   Repeat Topics
      One topic is enough. Repeat topics will be locked, removed, and the author given a warning. Users found creating repeat topics after others were locked by staff will receive a warn raise.   Joke Topics
      Topics created as a joke are prohibited. Joke topics will be locked and the author warned. This includes topics in which the author is making an announcement “for” another in-game alliance. Humorous threads are permitted; it is up to the discretion of the moderation staff to determine what is merely satire and what is actually a joke topic.   Spam
      Spam is defined as creating posts or topics containing only contentless material of any kind. Users found spamming will receive a warning. Examples include (but are in no way limited to) posts containing nothing but smilies, "+1", "QFT", "this" any other one/few-word contentless combination, joke threads, or posts containing quotes and anything that counts as spam by itself. Adding words to a post with the express intent of avoiding a spam warn will result in a warning. These posts and other similar contributions have no substance and hence are considered spam. Posts of "Ave", "Hail" or any other one word congratulatory type are acceptable as one word posts. Emoticon type posts such as "o/" without accompanying text is still not allowed. Posts containing only images are considered spam, unless the image is being used in the Alliance Politics sub-forum and then the actual text of the image be placed into spoiler tags.   Posting in All Caps
      Posting large amounts of text in capital letters is not permitted. Use discretion when using your caps lock key.   No Discussion Forums
      There are forums that are not for discussion and are used strictly for game and forum staff to address certain issues, bugs, etc. The following forums are not open to discussion: Report Game Abuse, Report Forum Abuse, and Warn/Ban Appeals. Only moderators and the original poster may post in a thread, period, with absolutely no exceptions. Users found disobeying this guideline will receive an automatic warning for each offense.   Moderation Forums
      All Moderation forums also maintain pinned threads clearly marked as required reading before posting. Failure to read and follow required reading and procedure in a Moderation forum will result in a warning. Examples include posting requests in the wrong forum, failure to include all required information in posts, etc. The standard of conduct and enforcement of rules in Moderation forums is strictly enforced and the repercussions for disregarding rules or disrespecting staff are harsh. Read the pinned threads before posting and you will be fine.   Namecalling
      Excessive or unqualified namecalling is not allowed in IC forums; namecalling should also never make up the bulk of a post. Namecalling is prohibited entirely in all OOC forums.   Filtered Words
      Any attempts to evade the word filter will result in a warning. The terms we have filtered are filtered for a reason and no excuse for evasion will be accepted. Filter evasion includes censoring or deliberately misspelling part of a filtered word.   If you link to a website, image, video, etc., containing profanity, please post a disclaimer before the link. The moderation staff may still remove links if the content is deemed too obscene.   Harassment
      Forum users should not be stalking/harassing others on the forums. Anyone found stalking players from topic to topic, etc., will be subject to a warning.   Gravedigging
      Gravedigging is not allowed anywhere on the forums. Gravedigging is "bumping" old topics which haven't been active for quite some time (four to seven days is standard depending on the nature of the thread and how many pages back it had been pushed before bump). Your warn level will be raised if you are caught doing this.   The Suggestion Box and Black Market forums are partial exceptions to this rule. Suggestions/ideas in that forum may be posted in regardless of age PROVIDING that the reviving post contains constructive, on-topic input to the original topic or discussion. Black Market threads may be bumped by the author if there is new information about the offered exchange (i.e open aid slots). In the Player Created Alliances forum it will not be considered gravedigging to bump a topic up to a year old, so long as the alliance in question still exists and it is not a duplicate thread.   Signatures
      Those who fail to read and abide by these rules will have their signatures removed and receive a warning.   You may have only one image per signature which may not exceed the maximum size of 450 pixels wide by 150 pixels tall. You may have no more than 8 lines of text and text size cannot exceed size 4. Each quote-tag, image and empty line count as a line.   Inappropriate Images and Other Disallowed Images
      Images that are sexual in nature or have sexual overtones are prohibited. It is up to the discretion of the moderation staff to determine what constitutes sexual overtones. Depictions of kissing are permissible provided there are no sexual implications. Images depicting female nipples are prohibited outright.   Making “ASCII art” is prohibited regardless of the image depicted.   Using photos or likenesses of another Cyber Nations player is also prohibited.   Drug References
      Images and posts promoting illegal drug use are prohibited. References to drugs are acceptable only if the moderation staff deems that it is not promoting the use thereof.   Obscene Content and/or "Account Suicide"
      Anyone caught posting vulgar material (including but in no way limited to pornography, "gross," "tubgirl," "lemonparty," photos depicting RL illegal acts such as violence towards humans or animals, child pornography, death photos, and any other obscene or offensive material in either text form or picture form) will have their account(s) permanently banned, and their ISP contacted along with any other applicable internet and RL authorities.   OOC Threats / Revealing Personal Information
      An OOC threat of any nature will equate to an automatic ban from the game and forums. Likewise, the publishing of personal information of any other player without their explicit permission is grounds for warning and/or a ban from the game depending on the severity of the offense.   Death Threats / Death Wishes
      A death threat or a death wish of any nature (including but not limited to telling another player to commit suicide) will result in at very least a 40% warn level increase and 2 day suspension from the forums, with harsher punishments, including a complete ban from the forums and game, up to the discretion of the moderation staff.   Quoting Rulebreaking Posts
      Do not quote any post with obscene content or any other content that has to be removed by the moderation staff. Doing so makes it more difficult for the moderation staff to find and remove all such content and will result in a warn level increase. Putting rulebreaking posts of any kind in your signature is prohibited.   Forum Names
      With the exception of moderator accounts, all forum accounts must match up exactly with the ruler name or nation name of your in-game country. Those found not matching up will be warned and banned immediately. Forum account names may not be profane or offensive.   Multiple Forum Accounts
      With the exception of moderators, if you are caught with multiple forum accounts, the multiple account(s) will be banned, warn level raised, and your identity will be announced by a moderator to the CN community so rule-abiding players can take IC action against you. Multiple forum account offenders will receive a varying percentage warn level raise and/or a permanent ban on a case-by-case basis.   Posting For Other Players
      Posting for banned or suspended players is prohibited, as is posting for any person without a nation. This includes making warn and ban appeals on their behalf.   Imitation &. Impersonation
      Imitation in terms of this forum is mimicking the posting, avatar, or signature styles of another user in an attempt to be satirical or generally humorous. Impersonation in terms of this forum is copying the posting, avatar, or signature styles of another user in order to present the illusion that the person is in fact that user. Imitation is fine and can be quite funny. Impersonation is disruptive and is warnable. Please pay attention to the subtle difference between these two concepts.   A player may not impersonate another player by emulating the characteristics of someone else's past or present account in an attempt to harass, stalk, or flamebait. Creating a new forum account in an attempt to impersonate a standing account will result in deletion and banning without notice.   Any attempt at imitation and/or impersonation of moderators and game staff is strictly prohibited and will be met with harsh repercussions.   Avatars
      Size for avatars is limited by the forum mechanics, therefore there is no size issue for a user to worry about. Avatars must be in good taste, and any avatar containing a picture that is too violent, disgusting, sexually explicit, insulting to another player or staff member, etc. will be removed. Avatars that are potentially seizure inducing will not be permitted. Players may not "borrow" the avatars of any moderator past or present without permission.   Swastikas and Nazi Imagery
      The swastika may not be used in signatures or avatars. Pictures of swastika's are acceptable for use in the In Character (IC) sections of the roleplay forums, so long as its context is In Character, and not Out Of Character. Pictures of Hitler, mentioning of the Holocaust, etc... have no place in the roleplay forums, since these people and events existed in real life, and have no bearing or place in the Cyberverse. Other Nazi or SS imagery is forbidden in all forums.   Moderation Staff
      The revealing of the private identities of any Cyber Nations staffers past or present is strictly prohibited, and thus no speculation/accusation of identity is allowed. Doing so is grounds for moderator action against your account appropriate to the offense, including a full forum/game ban.   Claims of moderator bias should be directed to the highest level of authority--the Head Game & Forum Mod/Admin, Keelah. Claims of moderator bias without supporting evidence is grounds for a warning.   Blatant disrespect of the moderator staff is strictly prohibited. This includes but is not limited to spoofing moderator accounts in any way, sig/avatar references, baiting, flaming, rude demands, mocking, attitude, and unsubstantiated claims of bias. They are volunteers hired to enforce the rules. If you have a problem with the way a moderator is enforcing the rules or the rules themselves please contact Keelah.   Attempting to use the moderation staff as a weapon by abusing the report system in an attempt to get another player warned or banned is strictly prohibited.   Do not ask about becoming or campaign to become a moderator. The moderators are drawn from CN membership but moderation positions are by invitation only. Asking to become one will substantially decrease your chances of ever being asked.   Aiding Rule Violators
      Any user found to know of a serious rule violation without reporting it to a game moderator (eg. knowledge of a user with multiple nations) will be given a warning or, in more serious cases, have their nation deleted.   Aiding Banned Players
      Any user found to be harboring, aiding or otherwise knowingly helping a banned user will be deleted. This includes knowing of their existence within the game without reporting it to the game-moderation staff.   Questionable Actions and Content
      The forum rules are not designed to cover every scenario. Any action that is seen to be counter-productive or harmful to the forum community may be met with moderator action against your account. The Cyber Nations Moderation Staff reserves the right to take action against your account without warning for any reason at any time.   Private Transactions
      Nation selling and other private transactions via such auction sites like eBay is against the Cyber Nations terms and conditions. While our moderators cannot control what people do outside of the game you are not allowed to promote such private exchanges on our forums without expressed permission from admin only. Anyone found to be engaging in such activity without permission will be banned from the game.   Advertising
      Advertising other browser games and forums is prohibited. Soliciting donations towards commercial causes is also prohibited. If you wish to ask for donations towards a charitable cause, please contact a moderator before doing so.   Extorting Donations
      Donations are excluded from any kind of IC payment. Anyone found extorting others for OOC payments will be warned in-game and/or banned.   Third Party Software
      Third party software is not allowed to be advertised on these forums by any means (post, signature, PM, etc). These programs can easily be used to put malware on the user's computer, and as such can cause huge security issues. Anybody who is caught spreading links to these will at the very least have their warning level increased.   Other Forum Terms & Rules   Please take a moment to review these rules detailed below. If you agree with them and wish to proceed with the registration, simply click the "Register" button below. To cancel this registration, simply hit the 'back' button on your browser.   Please remember that we are not responsible for any messages posted. We do not vouch for or warrant the accuracy, completeness or usefulness of any message, and are not responsible for the contents of any message. USE THE WEB SITE AT YOUR OWN RISK. We will not be liable for any damages for any reason. THIS WEB SITE IS PROVIDED TO YOU "AS IS," WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED.   The messages express the views of the author of the message, not necessarily the views of this bulletin board. Any user who feels that a posted message is objectionable is encouraged to contact us immediately by email. We have the ability to remove objectionable messages and we will make every effort to do so, within a reasonable time frame, if we determine that removal is necessary.   You agree, through your use of this service, that you will not use this bulletin board to post any material which is knowingly false and/or defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, or otherwise violative of any law.   You agree not to post any copyrighted material unless the copyright is owned by you or by this bulletin board.
Sign in to follow this  
Followers 0
  • entries
    7
  • comments
    136
  • views
    8,250

About this blog

the beach life

Entries in this blog

Lord Hitchcock

I have decided to post pictures of Monters Inc characters and linking them to some of the fine rulers on planet bob.

This is about as historically accurate as it gets for us and our relations with them.

 

Lord Hitchcock

 

45c545964174bcd90eb90492f9e7948e.jpg

 

 

This one is clearly a given, mainly because it's my avatar in an alliance that is M Inc- themed. Also, it quite suits the profile well. A troll with a slight case of napoleon syndrome.

 

King Neptune

 

1257889771_1.jpg

 

 

By far one of my best friends on Planet Bob, the story with King Neptune is my favorite. He was on FARK's perma ZI list and I literally bugged FARK until they had me write a micro beer review to get him off their list... in hindsight, I think FARK was just sick of me bugging them. Anyway, he's over 10 years old and has the wonder heavy muscle to protect my micro butt.

 

Lord Hershey

 

Monsters-Inc-3D-Review-2.jpg

 

 

If DS was at war in the last few years, it was most likely with us. When coalitions can't handle us, they run to Hersh. This picture clearly sums up the Lord Hitchcock / Lord Hershey past.

 

White Chocolate

 

latest?cb=20140209123444&path-prefix=es

 

 

Make no mistake, White Chocolate has certainly spent her fair amount of time dropping the hammer on us... but she also loves us (and we love her).

 

Almighty Grub

 

U0eiv-v5VLE9ZN8YftNbvY3P5HQ2ja10bPlKmnRi

 

 

Very-very mean, heartless ruler. The Villain in Polaris.

 

Dajobo

 

latest?cb=20131211022220

 

 

Very-very nice, kind ruler. The white knight in Polaris

 

Immortal Junka

 

main-qimg-cea68c8e9d3009544e87c13636550f

 

 

Always messing up... always a target on his back.

 

Oculus

 

latest?cb=20131206202008

 

The current Planet Bob Enforcers

 

Banned

 

image_ac874114.jpeg

 

Does not believe in "fun". A war to him is simply spreadsheets.

 

 

 

More to be edited-in later...

 

 

 

 

 

Lord Hitchcock

I want to acquire some ideas for an initiative Monsters Inc is planning- and one that gives back to Planet Bob.

 

Our members are in the lower tier and fortunately for us, we pack enough wonders to war forever while having fun. And we do care about the community.

 

Members here, whether it's a micro or sanctioned alliance, color dominate or neutral, we all feed off the community to some extent; and we all know the numbers in cyber nations are dying. I can't tell you how many threads (Dajobo had a great discussion on this, except the lack of specifics really made it hard to fully suppor) / discussions / ideas have been tossed around and to no avail, there haven't been any significant results.

 

The Apathy Report made a great informative piece on this matter a while back and here is a cliff-noted summary:

 

1) Less number of new players joining.

 

2) The number of new players joining are not staying.

 

Now the second one is one that really gets me, if you think about it, of 20 new nations joining, I'd dare say maybe 1 sticks it out for a year. Based on this, there are things that we can control, things that we should control. And Monsters Inc is going to attempt this very initiative by protecting new, unaligned nations from raiding. Now of course, I understand that larger nations raid for land, and alliance ghost bust; and those actions serve a purpose. It's the three week old, no war chest noob eating nukes that is the concern. So here's where it currently is:

 

Criteria for protection from raiding:

 

1) Nation is less than one year old- make it here a year and it gives a ruler enough time to understand and enjoy the mechanics that we all love.

2) Nation is equal to or less than 15k NS- 99% of unaligned nations are below 10k, if a nation unaligned makes it to 15k and less than a year old, then they have an idea of game mechanics.

3) Nation is unaligned or in an alliance of 5 or less (majority of those members being less than 1 year old).

 

And I think these are all reasonable circumstances. Of course there will be an argument of "that's what alliances are for" or "our alliance will make our own rules" or my personal favorite "if m inc wants to give back to planet bob, disband immediately" (haha petro, beat you to it!).

 

On a more serious note, this would work. In the sense of improving the compounding decline of player retention. 

 

A couple more ideas: Having larger alliances support the initiative, not monetarily per say, but pledging not to ping new nations, and make it a community movement. And by making it a community initiative, I even thought about if anyone wanted to make a google doc, something we could pitch out to the victims, explaining which alliances are which, difference between neutrals and non, and perhaps even a welcome to planet bob.

 

I am completely open to thoughts and suggestions on this matter. There is plenty of time before the end of the current war and lots of time to really make this a community voice and I look forward to working with you. Cheers!

Lord Hitchcock

They have been quite impressive. They have quickly managed to fill just about every war slot in mi6 and TPF in the matter of a couple days. The STA war is beginning to fill in.

What's the best thing MI6/TPF/STA can do? Draw the war out- whether than it being the Oculus planned 'short war' wrapped up for the yearly world war- they could (and should) draw it out until January- and let AAs like ODN complain that they can't use their treaties for a pointless world war.

Anyway- pull this blog up when it happens- so here's a reality check:

I wonder where in the treaty web, are there AAs who could fit this very same scenario...

Let's see, there's Polar who you could interchange with MI6.... Followed by a pre-Empt strike on FARK (replacing TPF) and then RnR would be the next STA- who would burn for FARK in a heart beat- but would hate doing it at the same time because of FARKs ties to Polar.

It's my 2 cents

Lord Hitchcock

I'm a 'newer' player compared to some of you old geezers.

I think world wars are good for planet bob, and that's neither here-nor-there. The question I have is, why do we have a yearly world war?

Easy question I thought and I asked some people and the response I have gotten is "we just do".

Sort of like the nation of brittben celebrating holloween every year, we just do- and what I am getting at is: there has to be a history of where a scheduled war period started- it is probably the most sound gentlements' agreement we have on planet bob-

So when did it start becoming a 'holiday' and why? Did someone just come out one day and say "hey, let's make this the time we all settle our disputes"...?

Lord Hitchcock

Simple word isn't it? Just say 'uncle' and it can be all over...

Well, there's a reason and it isn't about pride its more about the deep personal feelings we have towards kashmir.

During the m inc TSO war Jack layton actually ghosted into m inc- any m inc member past or present can account that our aa announcements can be fairly vulgar and in kind Jack was happy to join in on them.

So anyway, flash forward to the "kashmir declares on their former Protecterate- for us being 'terrible' micros".

And guess what, it was still IC and we rolled with it. However in the course of the war Layton decided to report messages he "found offensive" which is absolute Bs because after the stuff he posted in our own aa announcements there wasn't anything we could send to "offend" Jack- but he reported it and from admins standpoint there was valid reason to ban our members and they did. We lost two awesome, active members- roochi- who had a really well built, wonder heavy nation and then we lost zombinator who was fun to BS with.

To make matters worse, Jack then messages our members bragging about their deletions and that's when our IC role turned into an OOC F):& you role.

And that's why we won't budge an inch for those pieces of $:&/. Margrave can report all he wants- it's really all he's got left to do sense we've made it our responsibility to kick the !@#$ out of him and layton.

So when they are asking for us to 'to surrender' our response will always be "F/&@ off"

Lord Hitchcock

Notice the title wasn't "how to save planet bob". Reasoning is that it isn't dying- in fact, it's just in a bear market. "But it's a text-based game"... sure it is, and angry birds was a big hit in 2011 (it doesn't matter) and Planet Bob will thrive again, mark my words.

First, let's get this off my chest, I find it counterproductive for older players to hold "let's save planet bob discussions" and then turn around and poke fun at "micro drama". As heard on the Apethy Report, the issue isn't about recruiting, it's about player retention. Enough nations join CN, keeping them around is hard. New Nations aren't welcome on Planet Bob.

They weren't in the GOONs 1.0 war, they weren't in the equilibrium war, they haven't conspired to 13 treaties with sanctioned alliances, they suck, 'hail pacifica'.

It isn't the new players keeping things stagnate- it's the old ones.

What's the point of a world war anyway? Most older nations have such a big war chest and they plan to fight 6 months and the world war ends in 3 months and then they go another 9 months back-collecting. The point is that there isn't any excitement. There are plenty of 4999 infra nations out there these days that have billions of dollars in their war chest. All war is to them is a couple of clicks an evening- rebuild after, rinse, repeat. World Wars are not personal.

With that being said, where is your back against the wall? The thrill of the fight? Not knowing if your nation will make it through? The comradely of your friends coming to have your back....

A bad defeat is better than a good back collect.

Lord Hitchcock

(It's a little long)

One day I decided to create a nation and with-in the first ten minutes of being online, I received five new messages. The first one, of course, was a "welcome to cyber nations" message and the second was a "please join our alliance" message. I didn't bother to read the other three messages because they looked like recruitment messages too (and I didn't want to join an alliance).

At first, I just wanted to be left alone- so that I could build my new nation how I wanted to build it- but I didn't know anything about the game so I decided to join the first alliance that sent me a message, so that I could get advice from experienced players about what to do. That alliance happened to be Guinness.

To this day, I still think Guinness had the best online forum than any other forum I have seen. It was not only community friendly, but it was also extremely active with young players. The daily topics were non-abrasive, usually "sell tanks, they hurt your economy", "change your resources to this-and-this, because so-and-so went inactive", "make sure to finish the academy training". It was a lot of fun for about a month, and then things started to slow down. I found that my daily log-in routine slowly started to turn into a once-every-four-days type of routine.

Then one morning I logged into my account and I had 14 messages in my inbox stating that someone declared war on me, took my money, destroyed my tech and infra, and stole my land. Not to mention my government was in anarchy and my people were angry; and truthfully, I was angry. I didn't even know the ruler who attacked me, I was just a random target and I felt violated. He sent me peace and I didn't even want to accept it, but my leader ordered me to. I even messaged the guy and asked him what his problem was, no response.

That raid was the best activity booster I have ever had.

Still mad, I decided to take action- I bought 50 cruise missiles (that's not a misprint), maxed out my tanks, bought 60 bombers (again, not a misprint), and I decided to purchase 3 super expensive spies to really wreck his day. I was going to give it a couple of days before I whacked him, you know, catch him off-guard, but by the time that day come I realized that I couldn't afford all this stuff, so I just sold it off and went about my business. From then on I logged in every day just in case he decided to hit me again.

In the meantime, I tried to learn how to war- I actually read the documents in our alliance academy (rather than just a quick scroll-through), watched online videos showing how to war in CN, and I even looked at nations were who warring each other and taking notice of what improvements they had during their conflict.

About a week went by and another one of my members were hit by the same alliance. Now things were starting to upset us and not more than a couple of days later another member was raided. That was it. We were all mad at this point, we felt like our protector (NSF) was not doing their job and we told them we were unhappy- we've been raided three times and yet not any of them helped us out- and finally our protector agreed to support us in fighting back.

Our thoughts about the situation were compared to that of a school yard bully. Sometimes you have to slap the bully in order for him to leave you alone. So that's what we decided to do. Our protector gave us a great tip: hit them right before-and-after server time, so that we have an extra day of war advantage on them.

So it was planned out and we had specific war instructions: CM CM AC AC GB GB after server CM CM AC AC GB GB. I was nervous, what if I messed the order up?

The night we were going to quad them, about an hour before operation: going in w/o lube I went on the war screen and doubled, and tripled checked, where all of my military buttons were at, so that I could ensure that I could attack quickly and swiftly and most importantly, correctly. I had a beefy 2 million dollars saved up at the time, so to ice-the-cake, I even bought 5 satellites and planned to switch them out for 5 missile defenses in case they decided to counter-attack us. I probably smoked a half pack of cigarettes waiting for this attack, which we felt was justified, and hopefully would solve our problems.

A quarter till server time we hit, guns blazing, I will never forget that I dealt about 950 damage after the quad was over. I dealt the most damage in our coalition. We celebrated in the forums. I was even announced as an honorary fighter for the alliance, it was a good feeling. The attacks were a success! Now all we had to do was let our FA Chancellor handle the "don't mess with us, or else" talks and things would be back to normal.

The next morning I woke up, not to a bunch of messages, but just one- it was my opponent- saying that they have respect for us defending ourselves and that he wasn't going to use nukes on me because apparently I was 'brave'. And with that being said I thought "great, our planned worked". Unfortunately, the rest of Lavender Town didn't feel the same. They liked to war and they wanted to "teach us a lesson" aka "make an example out of us". So now we saw ourselves in a full blown war. To make matters worse, a couple of days later our military commander jumped ship and created Socialist People's Alliance and claimed that he 'worked out a deal' to save our infra.

At the time, we stayed loyal, knowing that we could rebuy infra, but not our reputations. So after a couple of days, our leader comes on and says "The war is over, great job everybody, resume business as usual"... but wait a minute, I'm still at war- and my conversation with my opponent was that he was ordered to 'nuke' me and that another alliance was going to enter into the war that night. I tried to tell our leader this, but he wouldn't listen to me, even though he's much smaller than me and hasn't fought at all. On top of that, the nation who was supposed to "war aid" me resumed tech deals and didn't have any more slots open. So my war aid was cut off, while I'm at war (and this was before I knew what a war chest was). And sure enough, in the evening, my nation was mad because apparently we didn't stock up on enough sunscreen. So I took our ex-commanders offer to jump AAs, told my leader at the time that he should've listened and that night what happens? Riot Society enters the war and rolls both NSF and the remaining Guinness members who actually believed that we were 'at peace'.

Of course, the world saw it differently, calling us deserters, but that didn't really make sense considering our leader posted an alliance announcement stating that "the war was over, good job everybody". when indeed it was not, he just buried his head in the sand and pretended that we were not in conflict. It's too bad, because that was a low moment for a lot of players who never recovered from it. They either left, or re-rolled.

While sitting in basically a PoW over at SPA, my opponent asked me to join Lavender Town. I thought of it as an insult, but at the time I was in nuclear anarchy, and I thought I was in permanent bill lock. I was almost certain I would have to re-roll. So I figured if I am only around for a another 2 weeks, I may as well take it as a learning curve, join the fighters and learn their "secret war strategies".

The first day I hopped over to Lavender Town, I had about 40 dollars and rather than them just asking me how much I had, they simply spied my nation. I felt stupid.

The next day I woke up and to my surprise, I had a free 6 million in my aid screen. I was happy- I could actually pay my bills! and it wasn't that I didn't do tech deals before, I just didn't know how to do them. If I had 3 tech deals going on, I would buy up to the full 300 tech and send it out (not really a profit making strategy, looking back on it).

So they taught me how to raid, picked targets for me and I practiced, alot. If a nation was fussing because I was attacking them, then another member would step in and nuke them for complaining and we'd move on to the next target. I was running with the 'big dogs' and it was a lot of fun. And I didn't know the leader personally, but he sure sent me a ton of money to fund my 'practice'.

Eventually I received noticed that we were merging into a bigger alliance- Riot Society. I was excited because now I was in an alliance with a member who was huge, like 100k big and while the transition was a little rough managing trade circles, all-in-all it was a good group of people in the forums.

Then one day one of my friends was hit by a pending member from Shield. We didn't have a motto in Lavender Town, but if we had, it would have been "shoot first, ask questions later" and sure enough, Riot Society retaliated on the initial attack on our friend and hit a bunch of Shield members.

This is where it gets messy.

Dark Templer was already annoyed at Lavender Town for causing Guinness to disband and they were even more annoyed that we had hit their protectorate. What made matters even worse was that while our leader was negotiating peace talks, one of our members (who was ordered to peace out), would send the nation peace, if they didn't accept it before server time- he'd nuke him and then send peace again. This happened for like 5 days straight. So then we found out that we've done pissed all of AZTEC off.

I didn't know who AZTEC was, so I looked them up in the alliance directory and I couldn't find anything of relevance. And then finally I was told that it wasn't an alliance, but a bloc of alliances- in fact, the oldest bloc still operating today.

So the night before my vacation I was online, just waiting to see if they would actually go through the trouble of in-game messaging each other to coordinate a strike on us, because most of the nations in the bloc were top heavy- each of them only had a few tough lower tier nations. And sure enough, I get a messaged in my inbox stating "war declared" and then another, and then another. Acting as quickly as I could, I bought troops and then in-game messaged everyone in the alliance telling them that we were under attack. I felt like Paul Revere yelling "The British are coming, the British are coming." And Riot Society was under attack by the cream-of-the-crop of the AZTEC bloc, plus an Umbrella nation (Umbrella wasn't in AZTEC at the time), Seven Kingdoms and the Sandstorm Confederacy.

Another thing I learned then: if you click on an alliance to view all nations, and to the right where it designates war mode / peace mode- there is also another symbol that is a red circle with a white stripe slashed through it- that basically means that the nation is defending 3 other wars and is very busy. It was easy to spot at the time, because all of us had it.

Thinking back to what happened in Guinness, I basically told myself that I was going to fight to the very end, with everything I had, and I would ensure to show complete loyalty to the alliance, and a positive attitude whether or not I had any infra left over. And so I did, I was nuked daily, and because my opponents were bigger and I was already in Anarchy- I deployed and sent all but one soldier just so that I could deal some damage. On top of that, I kept a positive attitude in our forums and while we were fighting, some lower tier nuke turrets ghosted in with us, friends of Riot Society, and they were great. I remember one of them got an in-game message basically saying "please don't nuke me again" and we posted in the forums for a good laugh. And Riot Society fought well- in fact, they out damaged the AZTEC coalition the first week.

And that was about as long as it lasted- our leader negotiated a little over one round of wars and then they were to stop. Some of the members agreed with that decision, and others wanted to fight on. So after the AZTEC raids, some of the members who wanted to fight on left and formed a new AA and some of the upper tier nations left because they were mad that we got into this mess in the first place. Not to mention that we didn't have any actual treaties (just gentleman's agreements) and no one wanted to treaty with us because we pissed AZTEC off. We were at our low point- both in numbers and moral.

So with government positions looking to be filled, the leader asked me if I was interested in government. He said that I was active during the war, and that I carried myself well, even when I was getting nuked everyday. I thought to myself, well, I've already been in a failed AA, a PoW AA, a raiding AA, and a merger into a bigger AA- and I didn't want to keep jumping around, so I said "yes". At least I could give it a shot and try to turn the alliance around, get our numbers back up, and our name cleaned up.

So I worked with the current leader, and the former leader and it was the best experience a new player could ask for. Both of them were polar opposites to work with- one of them was much more political and secretive and the other was a hardened veteran who has seen just about all there is to see on planet bob. Whether I agreed with them or not, the bottom line was that after working with these two experienced players for about 8 months, I learned more about cyber nations than I could ever learn on my own.

It was during this time period that I learned about the complex treaty web. The history of the 2nd and 3rd world war, what/how to build a war chest, buy spies, and how to use IRC. Rather than recruit new players, for some reason I always wanted to help the players who were in trouble. One of our members was at war with FARK for a long time- and FARK told me that if I posted a craft beer review on their alliance forum, than they would put that situation to rest. And so I did, and it was actually fun- not to mention that they have a great selection of articles to read on there. Other members were not so easy to get off the string, like when one of the LSF members got mad and decided to nuke her fellow alliance mates. That one took a little more work, lol.

The problem still, was that no one wanted to be associated with us (outside of Riot Society's close friends). And then one day, while I was on IRC, I met a player who was cool as hell, totally open minded, and didn't really care what other people thought. In fact, I had so much respect for him, that when they went to war against MI6, I had a bunch of friends and I ghost into his alliance to help him fight. And his alliance knows how to fight, some of their members have over 20 million casualties, and their ability to coordinate attacks was damn near perfect. Their alliance announcements were flooded with spy reports, reminders to "set gov. position to this, make sure you buy this", and the ones of us who ghosted over there had a blast. Not only were they fun to fight with (I had a wonder heavy nation both above, and below me) but their opponents were very active. Of course, in response, so were we, even on owf. When the war wrapped up, my friends and I wanted to fight in the world war, but we didn't have any backing at the time, so we couldn't enter.

So instead, we decided to merge into a bigger alliance so that we could participate in the world war and seek decent peace terms when it had ended. But my experience with that merger and the fighting we did was not near as structured as our previous war- nor was the 6 million for 200 tech deals, or taking orders from people outside of our alliance fun. So we decided that after the war was up, we would create our own alliance and that's what we did. It's how Monsters Inc was formed- it was one forged out of friendship, ran by all of us, and strengthened with loyalty.

So what's the point of writing all of this? There are actually three reasons:

First: There is always a thread with older nations saying that they would like to 'save the game' and what they mean is that they want to attract and retain new players. Yet on the opposite end of that, I constantly see new players who are often scolded because they are not conforming to controversies that took place over five years ago. Let the new players forge their own path, let them make their own mistakes and their own friends, it's how they will learn and grow.

Secondly: In this game, you have to appreciate your enemies as much as you like your friends, because without either, there wouldn't be any controversies and without controversies there wouldn't be activity. One of the biggest reasons for this statement came from a conversation with a veteran player last night and he had shown me a treaty map from 'back-in-the day;. It was much more bare. In fact, you could actually see separations in the web and it wasn't a two sided web. Now-a-days the treaty web is so locked down that it hinders alliances from doing anything except for counting on the next world war to stretch their page. And some alliances haven't seen activity in so long that they aren't even capable of managing a war that is effective.

Which is another thing- during this most recent world war, a lot of the alliances were taking orders from other alliances. You may as well merge into your superior if that's how you want to play, I mean, what's the point of having your own alliance and sovereignty if you really don't have either? Wars should be fought based on meaning. The best statement of the year was by the leader of SRA who basically stated that his alliance is not locked into a yearly world war and that he makes decisions based on what is best for his alliance.

And Lastly: Whenever I get into a bind, I look back on my first day playing Cyber Nations and I wonder how my experience would have been had I of joined one of the other three messages I received. Sure, maybe I would be bigger, but in less than a year and 1 million casualties later, I'm proud of where I started and what I've learned, and I'm glad of where I am at now- and I look forward to what lies ahead.

Cheers!

L_H

Sign in to follow this  
Followers 0