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Long Term Black Team Trade Circle


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Aluminum -

Coal - Bariko

Gold -

Iron -

Lead -

Lumber - Widev77

Marble -

Oil - Widev77

Rubber -

Water -

Wheat -

Uranium - Bariko

Bonus Resources - Steel, Scholars, Construction, Asphalt, Automobiles, Beer, Radiation Cleanup, Microchips

Plus Nuclear Power and/or Weapons Capability

Stats for this guild:

Citizens: +8%

Happiness: +11 (Estimated effect on income: +$22)

Income: +$6

Density before population unhappiness: +50

Infra Cost/Upkeep: -35.2% / -23.7%

Tech Cost: -12.6%

Land (Purchased): +38%

Land Cost: -10%

Land Value: 3x

Environment: +21%

Soldier Efficiency: +42.56%

Soldier Cost/Upkeep: -$6 / -$0.5

Tank Cost: -8% / -8%

Tank Upkeep: -16.97% / -16.97%

Aircraft Cost/Upkeep: -15.21% / -25%

Aircraft Limit: +10

Missile Cost/Upkeep: -20%

Nuclear Anarchy: -1 Day

Global Radiation: -50%

Stats mentioned below are not factored in the list above.

Coal, Oil, and Uranium each cause a -1 environment penalty if your nation isn't naturally producing the resource(s).

Stats of Uranium Dependent on Government Preference

Allow Nuclear Power, Do Not Allow Nuclear Weapons

Income: +$3 - +$7.5 ($3 + $0.15 per tech level up to level 30)

Happiness: -1 (Estimated effect on income: -$2)

Allow Nukes

May purchase nuclear weapons.

Applicants must be on black team or willing to switch to black team upon completion of the trade circle. Must already have harbor upgrade.

Edited by Widev77
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