Aluminum -
Coal - Bariko
Gold -
Iron -
Lead -
Lumber - Widev77
Marble -
Oil - Widev77
Rubber -
Water -
Wheat -
Uranium - Bariko
Bonus Resources - Steel, Scholars, Construction, Asphalt, Automobiles, Beer, Radiation Cleanup, Microchips
Plus Nuclear Power and/or Weapons Capability
Stats for this guild:
Citizens: +8%
Happiness: +11 (Estimated effect on income: +$22)
Income: +$6
Density before population unhappiness: +50
Infra Cost/Upkeep: -35.2% / -23.7%
Tech Cost: -12.6%
Land (Purchased): +38%
Land Cost: -10%
Land Value: 3x
Environment: +21%
Soldier Efficiency: +42.56%
Soldier Cost/Upkeep: -$6 / -$0.5
Tank Cost: -8% / -8%
Tank Upkeep: -16.97% / -16.97%
Aircraft Cost/Upkeep: -15.21% / -25%
Aircraft Limit: +10
Missile Cost/Upkeep: -20%
Nuclear Anarchy: -1 Day
Global Radiation: -50%
Stats mentioned below are not factored in the list above.
Coal, Oil, and Uranium each cause a -1 environment penalty if your nation isn't naturally producing the resource(s).
Stats of Uranium Dependent on Government Preference
Allow Nuclear Power, Do Not Allow Nuclear Weapons
Income: +$3 - +$7.5 ($3 + $0.15 per tech level up to level 30)
Happiness: -1 (Estimated effect on income: -$2)
Allow Nukes
May purchase nuclear weapons.
Applicants must be on black team or willing to switch to black team upon completion of the trade circle. Must already have harbor upgrade.