Jack Shepard Posted January 6, 2009 Report Share Posted January 6, 2009 Ok so, Last round I went for a Navy for something different, Once I'd acquired the neccesary infra, tech and land to buy Battleships, I got a Drydock and bought two. Now, I could use them for Battle support, which seemed to help a little, but couldn't blockade as in TE you need to have 5 blockade capable vessels like in Standard. I can't see anyone ever getting blockaded in TE if this remains the case. I propose it be changed to 2 IMO, or at the very highest, 3 vessels needed to form a blockade in TE. -------- Spies; With the amount of land rolling around in TE, even if you buy several, you have low spy odds on your opponent as they have tons of land. Its not like Standard where you can accrue hundreds of spies to negate the land. As such, even though the costs were halved from the original, Spies, and spy opps are still too expensive. I propose the costs be halved again, so spies down to $25,000, and Spy op prices halved. Quote Link to comment Share on other sites More sharing options...
mtndew Posted January 6, 2009 Report Share Posted January 6, 2009 (edited) I could not agree more on BOTH points. Navy is totally useless in TE while spies and spy ops are grossly to expensive and handcuffed by the quantity of land and the ease of aquiring nukes. Edited January 6, 2009 by mtndew Quote Link to comment Share on other sites More sharing options...
Emperor Badger Posted January 13, 2009 Report Share Posted January 13, 2009 Agreed. Spies and Navy are way too expensive to use efficiently atm. Quote Link to comment Share on other sites More sharing options...
Obiwan Posted January 14, 2009 Report Share Posted January 14, 2009 simply look at the number of navies in the game-- practically non-existent. Same for spy-ops. next to zero. This reminds me of a situation on Bob with the useless FAC. Spies and navies are the FAC's of TE. Quote Link to comment Share on other sites More sharing options...
mtndew Posted January 19, 2009 Report Share Posted January 19, 2009 TE's timetable just makes the nukes aspect a total anchor to the round. Nukes should be much much harder to aquire so the round is conventional warfare for at least 80-90% of the round. This would stop much of this chest beating "I'll nuke you if you respond to my tech raid" crap. I understand the nukes in the long term aspect of regular CNs but it's ruining TE. Quote Link to comment Share on other sites More sharing options...
BastardofGod Posted January 22, 2009 Report Share Posted January 22, 2009 http://forums.cybernations.net/index.php?showtopic=45334 But I have to agree with this suggestion. Ummm CNTE is like our training grounds and having spies and navies being able to be used would definitely be good training. Would be neat to see lower upkeep and lower prices for the navy vessels and lower requirements. Quote Link to comment Share on other sites More sharing options...
abdur Posted March 13, 2009 Report Share Posted March 13, 2009 I believe that Spies and navies should be allowed but as the other posts stated the cost should be significantly decreased... Quote Link to comment Share on other sites More sharing options...
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