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Everyone knows that HALO Alliance is a new alliance in Cybernations,we are a blue alliance that prefers Peace so we can grow peacefully without any Problems,we will Aid and Help our members much.We are protected By MCXA alliance,We Have an academy to Help the members that joins us,Nations interested in Joining HALO Shoul fill out an application they will be accepted directly or if you choosed to undergo our test you will get 15 mil as an aid if you got a grade higher than 80% and if you failed we will help you and teach you everything about CN.We have much more Aid programs that we will use to help our members :D .Any nation can join HALO no matter what team they are in,But we prefer if they moved to Blue :D

Membership benefits:

1-Up to 3 mil Start up Aid

2-Join Big brother Program that gets you 3 mil every 10 days.

3-Use our academy that helps you to grow your nation in a fast way.

4-Help with Trades

5-Advice from great CN Players

6-Protection

7-Our Good Community

Go to our forums if you want Join us check our forums : Www.Halocn.co.cc

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HAiLO o/

Our Official Charter:

Holy Axis of the Loyal Order

Supreme Covenant of the Holy Axis of the Loyal Order

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Pre-Acclamation:

HALO is a Blue alliance based on the furthering of friendship, peace, unity and strength through dedicated members and leaders and the fight for liberty. HALO members are expected to uphold the values of HALO above all else:

Unity

Respect

Liberty

Loyalty

Honour

Integrity

Peace

HALO prides itself on respect and unity and enforces this upon all members. No one single Spartan is above the Covenant.

I.Admission & Membership

II.Leaving HALO

III.Government

IV.Elections

V.War & Nuclear Weapons

VI.Foreign Aid

IIV.Disbandment.

VII.Spying:

I.Admission & Membership

-To be accepted as a full member of the HALO, each nation must state, on the on HALO Forums, the following information:

Any Nation that wants to join HALO Alliance Should Fill this :

Nation Name:

Nation Ruler:

Nation Strength:

Team Colour:

Previous Alliance (if any):

Previous positions held (if any):

Nation Achievements:

Membership Aspirations:(in joining HALO):

Nation Ruler that recruited you:

And Should Accept This:

Nations wishing to join HALO should uphold this Covenant Above all else,and Should Respect The leaders of HALO and Achieve the alliance Aspiration.and addition to that He should Respect HALO members.

All members must agree to follow the charter and be bound by its word. Any nation that violates any of these conditions could be subject to further actions.

In order for an applicant to be a member of HALO , he has to undergo an examination week at which he is tested at its closing to ensure he has the political , educational , and interactive skills to be a productive member.

II.Leaving HALO

A. A member wanting to leave the alliance must do so in the correct thread and have to announce this publicly on the forums.

B. An unloyal member leaving HALO without informing the Alliance, must pay back as much of the aid they received during their stay or under this by-law they will be considered rogue and be punished via ZI by HALO if all else fails.

III.Government

Supreme Command(SupCom)

Masters:

There are 3 Masters And they Will Lead The Alliance. Masters will be the supreme heads of the alliance in matters relating to war, internal, and foreign relations.

Master Chief:In Charge of the alliance and specificly IA and Economics (Do not Under Go elections)

Master Arch:In Charge of the alliance and specificly FA and War (Do not Under Go elections)

Master Elite:Not in charge of a specific section But he Helps in leading the alliance and he Have the power of MC and MA (Undergo elections).

The masters make general overall decisions for the whole alliance.

Only the Supreme Commanders can change this Covenant and even they does so only for the sake and protection of the the alliance.

High Command(HighCom)

High Prophets :

Councils of the alliance they will vote on alliance Matters ,and they will help in organizing the alliance.

Prophets of HALO - can veto decisions

The High Command acts as a council and are respected members of HALO who have worked hard for HALO and are allowed to Veto Trium decisions if they see it safer for HALO.

Elite Command(EliteCom)

Supreme-High/Command:

In order to guarantee world and inter-alliance saferty , and in order to make the wisest decisions in any situation , every step in HALO's foreign affairs is to be discussed throughly by the masters and councils to reach the best decision.

Elites:

There is 5 Elites :

Economics Elite: Will head all Economics Matters.

-Confirming/Organizing Aid Chains

-Organizing/Confirming Starter Aid

Confirm Apps to be HALO bank Nations

-Organizing Tech Deal Trades and Trade Circles.

Recruiting Elite: Will be the head of recruiting.

-Is the head of Recruitment

-May Appoint Recruiters

-Getting Recruiting Messages

-Recruiting New Members to the alliance

War Elite: Will head all military matters involving HALO.

-Confirm Attacks against rogues attacking HALO

-Confirm attacks when alliance is in a state of war

-Handle Defense of Alliance

-May appoint Deputies

Foreign Elite: Will head all diplomatic relations with other alliances on behalf of HALO

-Establish Good Relations with other alliances

-May appoint official diplomats

-Handle the diplomatic side of disputes with other alliances

-Only member who has the power to propose Treaties ,other than the Master Chief.

Internal Elite: Will head the alliance internal Affairs

-Work on the alliance forum

-Work on mass messaging

-work on everything related to the alliance IA.

B. Appointed officers

- certain dedicated adn contributed HALO members are chosen by the Supreme/High/Elite Commanders to fill various roles within the alliance. These members will Help the Commanders and elites. All appoinments are finalized by the Masters.

-Head of Intelligence Operations

-Head of Communications

-Foreign diplomats

-Bankers

-Military Strategist/Police

C. Ascension

Members who prove their loyalty, devotion and ongoing contribution to the Order may be appointed to any position if a spot becomes vacant. Only dedicated Spartans may ascend. HALO prides itself on its meritocracy form of government ascension.

IV.Elections

High Commanders and Elite Commanders elections will take place once every 2 months. Elections will be open for a period of 7 days. 2 days for nominations, 3 days for campaigning, and 2 days for voting.

-During the nomination period, all HALO members can nominate themselves for up to two positions.

-All HALO members are expected to vote and should vote.

-The candidate that gets the most votes for each position will be appointed.

If a candidate wins elections for two positions, he is free to choose the one He/her want, and their candidacy is removed from the other. The left positon will go to the member with the most votes after the Winner.

-Supreme Commanders will announce the results and post them as .

-In order to ensure fair election results, the Supreme Commanders will choose one

official to oversee the entire election process.

-Master Chief and Master Arch Dont undergo Elections

-Master Elite undergo elections every 3 months.

V.Foreign Relations .

A. HALO will work hard to insure good Foreign Relations for the prosperity of the alliance ,

B.HALO will not void any treaty without giving notice to the other alliance.

C. If an alliance wishes to close Diplomat Relations with HALO they must do so in 24hrs to insure HALO does not take that cancellation as an act of disloyalty and aggression.

D. HALO will always use Diplomat channels before War decisions.

VI:War & Nuclear Weapons

A.HALO embraces peace between its members and the other nations in the world. It is strictly forbidden to launch unprovoked attacks against nations in alliances or weak nations without alliances.

B.HALO wishes to remain at peace with all other alliances.

C.Developement of nuclear weapons is welcomed by the alliance, as they hold high defensive value. Developement of nuclear weapons for strictly defensive purposes is tolerated.

D.If a member of the alliance becomes a victim of an attack, all alliance members should pledge their full military and economic means in defense of the attacked nation.

E.It is against HALO law to aid enemies in times of war, if you do you will be expelled from the alliance.

F.HALO members are not permitted to go to war unless ordered to do so by a Government

If involved in A War:

HALO vs Alliance

HALO will first attempt to reach a peaceful resolution but if that fails we will go to war only if:

1)Another alliance has harmed HALO in any way.

2)Another alliance has declared war on HALO

(Aligned/Non Aligned)Rogue vs HALO

If an allied rogue attacks HALO:

1)We will contact the rogue's alliance and ask for reps.

3)If Rogue refuses to pay the reps, we will attack the rogue-With the agreement of his alliance.

2)If reps are paid, HALO will not take military action.

4)HALO will contact the rogue nation and attempt to reach a peaceful resolution and the rogue will be required to pay reps to HALO. If peaceful methods fail we will attack.

V:Foreign Aid And Economics

HALO offers aid to any member who seeks it, as long as he use for good Reasons.

All Members that Join the HALO will receive Aid. A Aid App must be posted and then confirmed by Any one in the Government. Aid must be Requested in the right format.

It is strictly forbidden to send aid to the enemies of HALO , Sending Aid to enemies will lead to banning from the alliance and ZI, a bounty may be placed on your nation.

IIV.Disbandment.

A. To officially disband the alliance, the Supreme Commanders must agree to it and must give the members a 72hr warning.

B. Once the decision to Disband has been granted, the Supreme Commanders will post this on the OWF on CN to the public.

C. Once the disbandment has happened, all members have 72hrs to leave their affiliation behind them and seek a new alliance or another alliance has the right to attack all nations in possession of the Affiliation after 72hrs.

VII.Spying:

Any Nation Caught using his membership to spy on the alliance will be Ziâ�‚��„�ed .

Spying is not allowed in our Alliance.

In Game-Spying:

We Donâ�‚��„�t allow spy operations against aligned nations in our alliance.

We allow Spy Operations against unaligned nations.

Co-Acclamation

HALO Morals

A. HALO is here to provide members with a place to enjoy and further their knowledge and experience all they can in Cybernations. We take acts of aggression or threats seriousely and will not tolerate trolling or harrassing of our membership. HALO fights for the ongoing co-operation, friendship and unity in the Order and ensures that all members enjoy their stay and have fun.

B. Respect is earned not given. Do not disrespect anyone within HALO, we are a sanctuary for everyone of all races, colours, religions and experience, no insulting or flaming is tolerated.

C. HALO will support her allies till the bitter end, she will mobilize everything in her arsenal to ensure that her allies are safe and given the full respect they deserve. Loyalty is earned not dished out easily. HALO will fight for her allies!

D. HALO is a sanctuary to everyone who seeks her protection and honours her morals and Covenant. HALO exists to better all her members and to provide a sanctuary where her members can be safe.

E. HALO will defend his/her members and ensure that everyone is equal within her sanctuary and given the full protection and experience she has to offer. All Spartans will defend her left, right and center brethren till the end.

We are a 'brotherhood',

we fight and survive for eachother,

if one of us falls,

the rest shall pick her/him up and drive forward,

we are Spartans, feel our power,

join our cause;

fight for liberty, unity and integrity!

Signed and upheld by;

The SupCom; Master Arch, Master Chief anf Master Elite

The HighCom; High Prophets

Edited by C3t2
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