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King Irwin

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Everything posted by King Irwin

  1. Here is the equation listed on the help page: This isn't right though. For example, looking at the largest alliance, GPA: Nations = 989 Strength = 19,679,192 Ave strength = 19898 Total Nations = 31854 (989/31854 * 1000) + (19,679,192 / 100,000) + (19,898 / 100)/3 = 31 + 197 + 66 = 294 This is obviously much greater than their actual score of 75.95
  2. Thanks, that was more the answer I was looking for
  3. How does admin decide who is sanctioned? Is it just the 12 alliances with the highest score?
  4. When I try to click the search button to find specific information, I get the following error message: I am clearly logged on, as I'm posting this message. Any idea why this doesn't work?
  5. As usual, Veritas knows what he's talking about Do the math, and you can usually tell what's best for your nation. I made an excel spreadsheet a while back that makes it a little easier to compare resource sets. It can be downloaded here. I found that as a young nation (when I made most of my income on tech deals), I used the 8 bonus set (although I wasn't getting scholars yet) to reduce the cost of tech. Once I gave up tech selling and started tech buying, I switched to the industrial set.
  6. That is of course the exception to the rule. In that case, the ruler past away in RL and the nation is kept around as a memorial.
  7. Okay, so I saw on the help page that the nation strength = Land Purchased * 1.5 + Tanks Deployed * .75 + Tanks Defending * 1 + Cruise Missiles * 1.5 + Nuclear Purchased * 50 + Technology Purchased * 20 + Infrastructure Purchased * 3 + Actual Military * .10 + (aircraft rating totals * 5) I can't get my numbers to match up. Does anyone else have this problem? My Nation Strength is shown as 23,738.026. However, I calculate that it should be 24615.642 (see calculations below, if you care). Maybe I'm misinterpreting something...what is "Actual Military"? I've assumed that to mean # of soldiers. Or what is "Land Purchased"? I've assumed this to be land from purchases/sales/gains (not natural growth). ........................................Amount....Multiplier.........Subtotal Land Purchased.................885.448.....1.5................1328.172 Tanks Deployed.................0..............0.75...................0 Tanks Defending................119...........1....................119 Cruise Missiles...................2...............1.5....................3 Nuclear Purchased.............0................50.....................0 Technology Purchased........420.03........20...............8400.6 Infrastructure Purchaed......3999.99......3................11999.97 Actual Military....................14149.........0.1...............1414.9 Aircraft Rating Totals..........270.............5.................1350 .........................................................Total:........24615.642
  8. This ought to answer your question...
  9. Sweet! I was looking for that site a few weeks ago, and was quite upset that I couldn't find it. I even had it in my Favorites, but the link was dead...
  10. I'm overdue for some bumpin' As to previous discussion, yes, we are mostly maroon, but we are an equal opportunity alliance. We do not discrimate on the basis of color, age, or preferences for mass amounts of cuddling (just ask Sgt. Pepper!)
  11. Do you have what it takes to be an Honorable Templar Knight? Want a good alliance? Try TTK, you'll be among the best. We are a strong alliance with well over 100 members, and great relations with many other alliances. We strive to live the chivalrous life - offering our members protection, aid, and brotherhood; for we aren't just an alliance, we are a family. We know how to take care of our own. What does The Templar Knights have to offer, you may ask? Well, as a large alliance, we have a large amount to offer. We offer a well established Bank Program that will hand out loans to any nation weak or strong to help you grow to your fullest potential. TTK also offers a vast amount of Tech Sellers as well as a great Aiding system. TTK also holds an Academy for newer and older members of CN. Our members are friendly and will help with any task you may seek. TTK has many positions within its government for which you may run. If you wish to serve and protect the great name of The Templar Knights, we offer Divisions within your Strength Range that you may join. TTK also offers many Contests that hold many rewards. This is just a small amount of what we offer as a alliance. As a large alliance we still wish to grow peacefully, and as such we do not tolerate any unjust attacks by or on our members. That said, if provoked, we will defend those in need with great honor. We do not judge people in The Templar Knights. We welcome any member of planet bob, no matter what your past may have held. When you become a Templar Knight your past is forgotten and your future begins. If you are interested in becoming a Templar Knight, please visit our forum: ? Charter of The Templar Knights I. Introduction A.) The undersigned nations, in pursuit of peace and the right to flourish, have sworn to defend each other and our sovereignty from outside aggression. We bind ourselves to the Knight Code, and will act according to its precepts. B.) The Knights’ Oath: I, *insert name*, as a Knight Templar, hereby solemnly swear to act at all times with the utmost of honour, towards both ally and enemy, I will not flame nor insult my brother knights nor any other member of Cybernations, be they friend or foe. I shall wage war only in defence of my brother knights, or in retaliation to those that strike me first, in the defence of my brother knights I shall not quail but instead shall stand tall and fight with all my might to aid my brother. I shall declare my neutrality, in the name of The Templar Knights, against all happenings and hostilities, unless it is directed towards our alliance in any form or is necessary for the future of The Templar Knights. Finally I shall realize that the welfare of The Templar Knights is my first priority, coming before the welfare of any individual members, including myself. If I fail in my duty to uphold this oath, I render myself open to the wisdom of the Elder Council in deciding my fate. II. Table of Contents: III. Membership IV. Removal of Membership V. Organization VI. Foreign Affairs VII. War VIII. Amendments III. Membership A.) Membership is not restricted on the basis of gender or ethnicity B.) Nations who are applying for membership must not be involved in any wars C.) Nations who are applying must not be a member of another alliance D.) Nations who are applying must supply the following information: Nation name and ruler: Nation strength: Nation resources: The Knights’ Oath Is not involved in any wars: (Y/N) Is not involved with any other alliance: (Y/N) E.) Members who are involved in another alliance besides the Templar Knights will be immediately removed IV. Removal of Membership A.) Any member may submit a motion to remove another member from the Templar Knights B.) A majority vote (at least 4) by the Elder Council will expel the accused member C.) The Grand Master may expel any accused member D.) The Grand Master may pardon anyone from expulsion V. Organization A.) Priory i.) Every member of the knighthood is a member of the Priory ii.) Members are responsible for voting on amending the charter iii.) Members are responsible for electing an Elder Council iv.) Members may overturn decisions made by the Grand Master (including vetoes) with a 75% vote majority B.) Elder Council i.) Election a.) The Elder Council shall be comprised of seven seats b.) Anyone, except for the Grand Master and the two preceptors may run for a seat c.) Anyone running for the Elder Council must receive two nominations d.) The nomination period for the Elder Council is two days followed by a voting period of 5 days e.) Elections for the Elder Council are to be held at the end of every month f.) After being elected, the Elder Council must select a Speaker of the Council ii.) Powers a.) The Elder Council may overturn any decision (including vetoes) made by the permanent leadership with a 6 vote majority b.) The Elder Council may expel any priory member except the Grand Master with a 4 vote majority c.) The Elder Council may sign treaties as long as the External Preceptor and the Grand Master have both signed the treaty d.) The Elder Council may conduct diplomatic negotiations with any entity attacking a member for the Priory f.) The Elder Council may go to war with any foreign entity with a unanimous vote iii.) Speaker of the Council a.) The Speaker of the Council must receive two nominations by the current Elder Council b.) The Speaker of the Council must receive the plurality vote by the current Elder Council c.) Voting period for Speaker of the Council shall last 48 hours d.) The Speaker of the House is in charge of announcing all Elder Council activities to the rest of the Priory e.) The Speaker of the Council is in charge of organizing issues that the Elder Council will discuss f.) The Speaker of the Council is in charge of representing the Elder Council in discussions with the Grand Master and the preceptors g.) The Speaker of the Council will act as a tie breaker in votes by the Elder Council C.) Grand Master i.) The Grand Master is a permanent position ii.) There is only one Grand Master iii.) The Grand Master must choose a new Grand Master before stepping down iv.) The Grand Master is in charge of making sure that alliance affairs run smoothly v.) The Grand Master may declare war on any foreign entity vi.) The Grand Master may veto decisions made by the Elder Council vii.) The Grand Master may only use a veto once per legislation viii.) The Grand Master must appoint an External Preceptor and an Internal Preceptor ix.) The Grand Master may replace a preceptor at any time x.) The Grand Master can allow a preceptor to act as a leader in his stead when necessary D.) External Preceptor i.) The External Preceptor is in charge of diplomatic duties with the alliance ii.) The External Preceptor must appoint diplomats iii.) The External Preceptor must appoint Division Commanders iv.) The External Preceptor may declare war on a rogue nation v.) The External Preceptor may appoint a Head of the Armory a.) The Head of the Armory reports directly to the External Perceptator b.) The Head of th Armory moderates the armory forum c.) The Head of the Armory may declare war on rogue nations d.) The Head of the Armory may help the division commanders organize and coordinate in times of war e.) The Head of the Armory may temporarily take the place of a Division Commander, if the Division Commander is not active f.) The Head of the Armory does not command or appoint Division Commanders E.) Internal Preceptor i.) The Internal Preceptor is in charge of duties that take place within the alliance ii.) The Internal Preceptor is in charge of managing recruitment, banking, senate elections and trading iii.) The Internal Preceptor may appoint assistant(s) to manage the Treasury, Market, and Recruitment forums iv.) The Internal Preceptor may appoint an assistant to more than one forum. a.) The Head of Recruitment is in charge of organizing the recruiters 1.) The Head of Recruitment must report new recruiters to the Internal Preceptor for masking b.) The Head of the Treasury is in charge of managing aid 1.) The Head of the Treasury is in charge of finding and assisting bankers c.) The Head of the Market is in charge of managing donation deals, tech trades, and resource trades F.) Patriarch/Matriarch i.) The title of Patriarch/Matriarch is given to a Grand Master who has resigned from his position ii.) A Patriarch or Matriarch may act as a councilor to any decision being made iii.) Under extreme circumstances, a Patriarch or Matriarch may resume their position of Grand Master for a period of 72 hours but may not make any changes to the government, charter, or membership. After the 72 hours has passed, they will revert to Patriarch/Matriarch status and may not use this power again. G.) Division Commanders i.) Division Commanders are under the direct command of the External Preceptor ii.) Division Commanders are in charge of organizing war efforts iii.) Division Commanders are in charge of conducting diplomacy with rogue nations iv.) Division Commanders may declare war on rogue nations H.) Academy Director i.) The Director of the Templar Academy serves as a permanent guide/mentor to the squires, and is responsible for making the Academy run smoothly. ii.) The director will be responsible for grading exams and PM'ing the passing grades to the admins for proper masking a.) The Grand Master and Preceptors have the final say over membership. iii.) If the need arises, the Director may appoint 1 or 2 members of TTK as Assistants, to help run the Academy. iv.) The Academy Director may replace or remove an Assistant(s) at any time. v.) The Academy Director must appoint a successor before stepping down from the position. VI. Foreign Affairs A.) The Knighthood shall engage in diplomatic talks to create new friendships and to preemptively end hostilities. B.) The Knighthood will establish embassies and engage in diplomatic relations without prejudice. VII. War A.) Diplomacy i.) Diplomacy must be carried out for a minimum of 12 hours before war is declared. ii.) Diplomacy may be conducted by the Grand Master, either preceptor, any Elder Council Member, or any Division Commander, as is appropriate to the situation B.) Declaration of War i.) War on any entity may be declared by the Grand Master ii.) War on any entity may be declared by the Elder Council with a unanimous vote iii.) The External Preceptor may declare war on any rogue nation iv.) The Division Commanders may declare war on any rogue nation v.) The Head of the Armory may declare war on a rouge nation. vi.) Members of the priory may not go to war unless an official declaration of war has been announced C.) Duties of a nation in war i.) Members of the priory are to follow their division commanders and the external preceptor in times of war ii.) Members of the priory are given full authority to defend themselves if they are attacked iii.) Members of the priory who are attacked must immediately provide information in their respective division forum with links to their own nation and the offending nation iv.) Use of nuclear weapons is prohibited unless authorized by the Grand Master or External Preceptor v.) War must be entered and left with Knight’s Oath in mind VIII. Amendments A.) Any member of the priory may present amendments to the charter B.) Discussion on the proposal will last at least 12 hours C.) Following discussion a voting period on the proposal will last 36 hours D.) An amendment requires a 75% majority vote of the priory in order to be passed E.) The Grand Master may prolong discussion and voting periods if necessary, but is asked to keep them in a timely fashion.
  12. This is awesome! I didn't even realize this was available in the old forum...
  13. Yeah, $2M should be more than enough if you've done things smartly (factories, decent trades, etc.). I only needed about $1.4M for my nation. There was once a great guide that gave you all the math you needed to figure it out, but I can't find it now on the new forum. As for you, Genesis, I think you're about right with the 500 for $12M. You could get to 1999 infra with about $8M or so though, so I would just keep buying until you get there and then save up for the $2k jump (you'd have to run the numbers yourself to see how much infra you need to make the jump worthwhile...not enough info here).
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