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Gh0s7

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  1. A Doom Kingdom Declaration of Existence

    EQpIbE0.png?1

     

     

    [spoiler]

    The Contract with the Doom Kingdom
     
    Before signing the contract with the Doom Kingdom, abbreviated as DK, a doom apprentice is encouraged to scan the contract before agreeing to. Once the doom apprentice agrees to sign the contract in blood, he, she, or it will become a kong of the Doom Kingdom. Additionally, to hereby swear to obey and to carry out the will of the Doom Kingdom’s only true ruler, Doomfather, under any circumstances, including acts of doommolation.
     
    Provision Number I: Doomembership
     
    Section Number I: Doommission
    A candidate to the Doom Kingdom may only be accepted by the Government affiliates of the Doom Kingdom, with final confirmation from the Doomfather, the Doomanager, or a Doom Councilor. It is expected of a candidate to be proactive and to be interviewed by a Doom Councilor or higher through a form of instant communication. A conversation log between the candidate and the Doom Councilor will then be distributed to the Doom Kingdom Government to determine whether the candidate is suitable to comply the Doomfather’s wishes. If the candidate is to be recognized as a kong of the Doom Kingdom, it is expected of the kong to be respectable and honorable to his or her equals. Finally, the kong is strongly encouraged to participate in the Pink sphere.
     
    Section Number II: Dual Memberships
    We, at Doom Kingdom, do allow dual memberships. It is imperative for a kong to inform the Doomfather, the Doomanager, or the Doombassador so the Doomfather, the Doomanager, and the Doombassador may consider the kong’s position for the Doom Kingdom’s foreign affairs direction. The Doom Kingdom is not obligated to defend its kongs with dual memberships if the kongs are not present in the Doom Kingdom’s alliance affiliation. The kongs will be informed that once their departures from the Doom Kingdom occur, they will be perceived as a resignation of doomembership unless previously approved by the Doomfather, the Doomanager, or the Doombassador.
     
    Section Number III: Doomicide
    The Doomfather, the Doomanager, or the Doom Councilors may banish any kong they find to be incapable of carrying out the Doomfather’s will.
     
    Provision Number II: The Dooministration of the Doom Kingdom
     
    The dooministration structure of the Doom Kingdom is primarily operated by the Doomfather, and the Doomanager. The Doomfather and the Doomanager has the authority to designate or detach any kong from a government position. Each Doom Councilor or higher is strongly advised to take in kongs to learn the arts of a Doominister’s own department’s field and to perform daily tasks. Doomarshall, Doombassador, Doomerchant, and Habringer of Doom are considered Dooministers.
     
    Section Number I: The Doomfather
    The Doomfather is the benevolent and incorruptible dictator of the alliance. The Doomfather has final authority on all matters involving the Doom Kingdom. The Doomfather has the final say in affairs of establishment and cancellation of ties, issuing declaration of wars, and reaching conclusion of wars. Should the Doomfather be slain in battle, resigned his or her duties, or doommolated, the Doomanager will ascend to the position.
     
    Section Number II: The Doomanager
    The Doomanager is the second in command of the alliance. It acts as a bridge between the doomembership and the Doomfather. In addition, it acts in an Councilory capacity to the Doomfather and a representative of the Doomfather in all matters should the Doomfather be unavailable.
     
    Section Number III: The Doomarshall
    The Doomarshall is the overseer of the Doom Kingdom’s military. The Doomarshall’s responsibility is to assess the condition of the Doom Kingdom’s doomembership body along with its ability to defend itself from external threats by means of inspecting treasuries, wonders, and revising and updating guides. The Doomarshall is given the “blank check” authority by the Doomfather to implement and maintain a military system that optimizes the Doom Kingdom’s ability to vaporize its enemies with banana peels. The Doomarshall has the Doomfather’s authority to permit raiding targets to kongs of the Doom Kingdom but not granted the permission to authorize wars on a sovereign alliance.
     
    Section Number IV: The Doombassador
    The Doombassador is the champion of the Doom Kingdom and its foreign affairs. The Doombassador’s responsibility is to assess the condition of the Doom Kingdom’s foreign ties and to confirm that the foreign ties remain compatible, ideally and philosophically. The Doombassador has the Doomfather’s authority to assign diplomats to other sovereign alliances and to maintain and regulate the Doom Kingdom’s foreign embassies and consulates.
     
    Section Number V: The Doomerchant
    The Doomerchant is the banana merchant of the Doom Kingdom who controls all economically viable assets in the Doom Kingdom, especially bananas, and its doomembership body. The Doomerchant’s responsibility is to assess the condition of the Doom Kingdom’s economy and ensure that the condition remains dynamic and sustainable.
     
    Section Number VI: The Harbinger of Doom
    The Harbinger of Doom is the propagandist and recruiter of the Doom Kingdom. The Harbinger of Doom is responsible for operating the Doom Kingdom’s media and to recruit potential candidates that emboldens the image of the Doom Kingdom. 
     
    Section Number VII: The Doom Councilor
    The Doom Councilor is an individual with great experience and knowledge of the game. A Doom Councilor’s assessment is greatly respected by kongs and the Government of Doom Kingdom. Additionally, it serves as a mentor to the kongs and bears responsibility of all assistants’ positions as stated above. There can be more than one Doom Councilor.
     
    Provision Number III: Doom Council
    The Doom Council is strictly composed of Doom Councilors. The Doom Council will, collectively, assign a Doom Councilor to fill a Government member’s position temporarily should the Government member of the Doom Kingdom remain absent. The Doom Council reserves the right to promote a kong, if deemed to be appropriate, to a status of a Doom Councilor.
     
    Provision Number IV: Raiding
    The Doom Kingdom strongly supports raiding, as long as it is regulated. A kong conducting a raiding mission will need the Doomarshall’s authorization to proceed.

    [/spoiler]

     

    The DoomSquad alliance, having refused all reasonable overtures of perpetual peace placed before them have left Doom Kingdom only the option of perpetual war. Each alliance shall be inviolate of and to itself, eternally vigilant and forever protective of it's own members by any means necessary. Peace shall be maintained in the diplomatic language of war, a tongue that DoomSquad well knows. Peace is War, and war is peace.

     

    We protect Order of Liberty and Defense, League of Small Superpowers, Vae Victis, Sovereign League of Armed Superpowers, and the Black Knights

     

    Hapapants, Doomfather

    Gh0s7, Doomanager
    WhiteChocolate, Doombassador
    Xavier Renegade Angel, Doomarshall
    Banned, Doomerchant
    Stonewall, Harbinger of Doom
     
    Addaff, Doom Councilor
    High Chancellor Liq, Doom Councilor
    Supreme Emperor Daeg, Doom Councilor
    Caliph, Doom Councilor
    Mitch, Doom Councilor
     
  2. Ask your government if they'd accept white peace after being attacked for no reason, I'll wait.

    That point is irrelevant, the fact remains they were offered white peace, and they refused. Yes, they have every right to refuse, but they don't have a right to complain that DBDC is evil and out to destroy them when they have, in fact, given them an out well before this escalated to the point it has, and if they have proven anything, it's that they could have easily rebuilt back to what they had lost.

     

    Now I'm not saying that they should or should not have fought back, but the fact that remains is, they made a choice, and they don't need to complain anymore at this point.

  3. You must have missed my previous direct question to you.
    Did the DBDC ask for peace?

    He's not DBDC, but I'll answer the question for you.

     

    DBDC offered white peace to WTF after the first round, I believe. They refused, as is their right, so DBDC continued.

  4.  

    Actually it's the parts where your nations send wave after wave of unescorted bombers...see you soon sweetheart.

    Why don't you stop trying to threaten(no one is scared of Val) and actually declare to back up your empty threats. Because until then, you look relatively pathetic trying to play it up as if you actually intend to do something

     

    Also, that's rich coming from Val. At least Sparta did damage this war, and barely had a deficit when fighting multiple alliances, as opposed to Val, who did no damage.

  5. So you now protect collections of nations that have no charter and fly false flags.  Very generous of you.  But wasn't your coalition beating these people senseless several weeks ago?  Is their participation part of some sort of additional peace terms?  It can't be because they actually willfully attacking a neutral alliance.  That would go against everything they stand for.

     

     

    Never underestimate what boredom and frustration will motivate people to do.  See you and your bomber boys around sometime.   ;)

    We protect our protectorates. And hey, at least we actually fight with our allies in a global war.

     

    If anyone hits our protectorates, we will roll out on them without a second thought. So see you around if you're dumb enough to try it.

  6.  

     

    Perhaps then you could point us all to the OWF thread where Blood Pack issued its declaration of existence, charter, and a handy list of protectors/treaty partners for reference sake.  Aside from reassuring Mogar you are aren't a pack of nuke rogues or mercenaries, it would be good to know that you are instead running a legitimate alliance.  Certainly as a friend of IRON and Umbrella, I like to try to keep friendly fire incidents to a minimum, and I'd hate it if someone from Valhalla accidentally raided a friend of a friend.

    A friendly reminder that Blood Pack is protected by DoomSquad, and that while we wont intervene in between them and WTF, we will, of course, be obligated to intervene should a third party try and take advantage of the situation.

     

    [spoiler] deHancH.png [/spoiler]

     

    Also, back to the actual topic, happy birthday, Sparta

  7. Regardless, you've been dragged into multiple major wars on behalf of a foreign power. Thus, despite having no on paper treaties, there is no fundamental difference in your actions, and an alliance tangled in the web's actions. The end result is the same. You found yourself fighting a chained in war that only served to further another alliance's agenda. Though I suppose, I'm sure Kashmir loved to see Polar burn, though, so I guess it did suit your role. Treaties are frequently ignored, and are only activated when it furthers an alliance's goals, which sounds an awful lot like what you just said.

     

    Really though, there are no truely independent alliances in CN except the one currently being attacked. That will sure do alot to encourage others to drop treaties and go it alone.

     

    Also, while I love Kashmir and did seriously consider joining, it should be quite obvious that I have no desire to fight for the people you have, and will continue to fight for.

    Kashmir doesn't need a piece of paper to tell them when they go to war, that's what they're saying. You think they'll just ignore their friends when a tough war comes along; however, knowing Kashmir as I do, I can tell you that's not even in the slightest bit true.

     

    Kashmir has no spoken treaties; but it would be a mistake to think they would ever find themselves alone.

  8. So Mogar's actions are "totally provocative" and yet when DBDC does the same. Exact. Thing.  It's totally cool and how dare we attack innocent tech sellers?

    I especially liked the people from DBDC telling Mogar that he should be quiet until he speaks to gov.

    Last time he skipped that, Ogaden ended up having to pay reps for his probing. 

  9. Considering that Ogaden had supposedly solved this already, I can take Kashmir's sanction of myself on yellow as a declaration of war upon all of RIA, yes?

    I suggest you talk to your government before you continue down that line of posting.

  10. I think DBDCs just lookign for an excuse to raid RIA post-WTF war. 

     

    If this wasn't true, DBDC would've probably approached RIA before canceling a NAP over 4k soldiers sent to a sub25k NS nation.

     

    I also think Mogars intentionally obtuse posting is hurting RIA. 

     

    I'll just leave this here and :popcorn: though

     

    NnAOZAA.png

    I don't recall DBDC saying the NAP was canceled, merely that mogar violated it.

  11. Mogar, the only people I've felt the need to say something like this to, are Damaged and Jemm, so know that you are special when I say this.

     

    You're retarded.

     

    I know you're intentionally spinning what we say, but you suck at it.

  12. I sent a tech deal, exactly as DT probes did to DBDC during the last war, are you acknowledging that those were an act of war?

    You sent a tech deal...with 4k soldiers. DS never advocated sending soldiers with said tech, we simply agreed that tech deals should be allowed to continue.

  13.  

     

    Your argument is that WTF should be punished for continuing their conflict against DBDC, which anyone who isn't currently fellating DBDC can see as a gross twisting of reality.

    The post is referencing CT, not WTF. Note it says 'he' not 'them'

     

     

     

    but CT's own actions have made him a lot of enemies, and now that he is knocked into their range I expect them to come knocking on his door for his comeuppance.
  14. I find it interesting to see people from IRON and Argent acting as if proof of DBDC plotting against you would be some kind of game changer. Marx broke it down pretty well in the other thread how that just doesn't seem likely at all. I'm willing to bet that you're grateful for every day of peace you can have with them, hoping to either build the sheer numbers to make an attack unfavorable for them, or somehow get true loyalty (haha).

     

    That's the problem with aligning yourselve with vastly superior and vastly more aggressive forces: you need them, but they don't need you.

    I really do not understand why you think DBDC plays in a manner relating to real politik. Give me 1 instance they've gone back on one of their treaties. Give me 1 instance that they have gone back on their word.

     

    You claim that DBDC uses people and will hit them when they're done with them, but you have literally nothing to back that up. It is nothing but hot air, and it is a reason you will never have the chance to know them. Think what you will, but stop claiming !@#$ you cannot, and will not be able to, back up.

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