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Tevron

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Posts posted by Tevron

  1. I played in a supportive role this game for my alliance, and I think that aid made it even easier than in a normal situation to do very little and have an impact on your alliance. Unfortunately, aid ended up being an incentive for that kind of behavior, probably because there is less skin in the game than in e.g., SE, where people are far less likely to send off massive amount of tech and/or money. I think aid in TE was overall a net negative.

     

    Bundy is right about the infra lost award, it would make more sense to incentivize something else.

    Stevie is right about the popular nation award, as that only really does incentivize the biggest alliance to win.
     

    I think making DAs have a larger penalty would make sense if it was % based, so that it would not be a round-ender if one alliance decides to blitz out on day 5. Increasing it by a flat amount would be pretty much punishing to whoever does not rush out guns blazing. There is also the problem that FL pointed out which basically is a big FU to people that live in e.g., east coast or Europe, who are punished for living in a time zone and will get auto-DA'd because of it.

     

    I think the reason why turtling is a normal strategy when your opponent's down declare on you, often with superior numbers, in TE is the same as SE. It mitigates damage to fight back in a limited way. There is little to be gained as the defender, so maybe there should be a structure to incentivize defensive wars or war damage. e.g., wonders that have defending casualties requirements or bonus XP for ground attacks in defensive wars. Another option might be rewarding bonus XP or even bonus looted money at the conclusion of a war based on who did more nation strength damage, since that would also incentivize people to fight it out. That said, turtling also punishes overextension and poor economics of nations that attack them, particularly in the beginning of rounds, so it's not like it is pointless.
     

  2. Enjoy your retirement, friend! You were a worthy King, ally and opponent! May your retirement involve even more chess pummelings of Velocity and I.

     

    Congratulations to you Velocity. I and pretty much everyone knows that you're filling big shoes, but if anyone can do it, it's you! Best of luck!

  3. On 11/26/2023 at 10:52 PM, tehol said:

    Hello,


    I propose a special cnte round:

    - aid slots permitted, but need FAC wonder first

    - FAC has infra minimum (eg, 2000 infra required to buy)

    - *no cap* on sending tech or cash

     

    The idea is to test this suggestion: 

     


    The reason for needing the FAC wonder before sending aid is to prevent abusing cash received upon starting a new nation. Nations must build before sending aid.

     

    The other normal CNTE modifications (cheaper infra for rebuilding, income bonuses etc) should stay the same. The GOAL is to recreate CNSE in a short window (highly unequal nations) and see what happens without caps on aid. For this special round to really be interesting I think it should be a longer round, perhaps 120+ days. Around day 80-90 I recall many nations are able to get into the 5-6k infra range, which is starting to be mid tier in cnse.

     

    thanks

    tehol

    I support testing this idea!

  4. 1 hour ago, SeaBeeGipson said:

    Are votes not public or am I just inept and can't see it?

    I want to know who to shame for not picking the obviously right answer. The Great Awakening.

     

    That is the beauty of it.

    It looks like they aren't public, but to be fair that was how these things were once done. Private votes mean people can share their personal opinions, so I support it.

    Also hi Bee!

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