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Mara Lithaen

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  1. The Duke nods."Oh, we certainly do, at that. Logging is one of the greater industries in our country - it's just that most nations, I would assume, would have wanted the oil, thus why I mentioned it. We can certainly provide you with forest products, but I would have to ask the Minister of the Interior what our mineral supplies and such look like at the moment. However, I do believe we can accommodate you on both accounts." he says.
  2. The Duke of Bethel nods."By and large, that is the way the people of the Imperium feel towards the Federation, as well, because of the good care the Federation's magistrates took of us when we were a protectorate of theirs. The reason I ask is because though we desire trade, I don't wish to stick my hand into any hornets' nests that I do not have to." He takes another sip of his wine, enjoying the drink, and then continues."Now, on to business. The Imperium has access to a rather large supply of oil and other fuels, as well as military hardware, but we've come up lacking in foodstuffs, as most of our arable land is frozen for roughly a quarter to a half of the year. We would like to trade our oil for your food, in short. How does this sound?"
  3. "That would be most kind of you, and I thank you for it." Mara says, resting back into her chair. Duke Bethel leans forward, wineglass in hand. "Mr. Prime Minister, if I might ask a question? This is related to our intent of initiating trade, if only obliquely. How are your relations with the United Federation to the north?"
  4. "That would be agreeable. They deserve the rest, and my escorts need to return to ship to refuel, as it is. Additionally, Palace Security pitched a fit when I informed them of my plans - so, if I might make a request, that you allow my security people to sweep the hotel, as well?" Mara asks politely. OOC: She did not, in fact, bring the entire 1st Guards Division with her. Just a platoon of Palace Security, and the odd dozen staffers. Plus the pilots of the Ospreys (which are just decoys, and (mostly) empty).
  5. Could you mark the dark blue area as the property of the Northern Imperium? Triyun let me have the land. [img]http://img443.imageshack.us/img443/4820/mappiece.jpg[/img]
  6. The Empress takes the offered wine, and her polite smile threatens to become a smirk as the Duke hastens to taste the wine first, and then lets off a sigh of relief. She then turns back to the Prime Minister, sipping her own glass. "Thank you, Mr. Suvah. I came here wishing to meet you and your staff, in the hopes of coming to a trade agreement with your nation, as well as to get a feel for your people first hand, rather than send my Trade Minister."
  7. Arriving on the lavishly equipped (and quite well escorted, judging by the flight of F-35s watching over their charge like a pack of thirty-ton eagles) V-22 [i]Empire One[/i], and its four doppelganger aircraft, a small army of security types and diplomatic crew soon find themselves cruising up to the capitol building, and the Empress of the Northern Imperium soon finds herself outside the Prime Minister's office, Duke Anchorage in tow. "Your Majesty, you really ought to have let me do this on my own. Given that we've not met with this nation before, and don't have the proper security in place..." Christian Kehenna, Duke Bethel, stated, trailing off towards the end. He wasn't impressed with his attempt to stifle the enthusiasm of the young Empress, and she wasn't particularly impressed by its' effect either. "Christian, if you don't take a risk sometimes, you will never make many friends. And this is a perfect chance to make them. Or maybe some enemies. I've wanted to sic the First Mountain on some poor fool for a while now." Mara I, Empress of the Northern Imperium, and just newly turned 18, grinned at her Minister of Foreign Affairs and uncle. He had sat on her Regency Council since her father had passed away unexpectedly a few years before, and she had always held a special spot for the old curmudgeon in her heart. "And now, to the friend-making." she proclaimed, and knocked thrice on the wooden door of the Prime Minister of New Cambodia.
  8. The Northern Imperium grew from the long-established "noble" families of Alaska - the oil barons, the land lords, the mineral owners and businessfolk. For more than half a century, a conglomeration of city-states reigned after the fall of the old United States, under the control of those same noble families. Technology backslid, leaving swords and primitive guns as the main weaponry of the Imperium, automatic weapons and heavier weapons being prized as rare valuables. Roughly a century ago, in the year 2050, Maxwell Lithaen took up the mantle of Emperor. Three years into his reign, a massive economic downturn devastated the country, leaving many commoners and even nobles penniless. Try though he might, Maxwell could not right the economy, and a revolution tore through the country like wildfire. The rebels were a smaller group than the loyalists, but they gathered in sufficient strength to break through the walls and gates of the Imperial Palace, storming through the halls and eventually killing the entirety of the loyal Lords and their troops. Maxwell went down fighting, chainsword battered out of his hand, ancient .45 spitting fire and fury with each pull of the trigger, a number of Alignment troops laying dead before him. It looked for a time as if the Imperium might vanish and become the Alaskan Alignment, but loyalists kept up a stubborn opposition to the Alignment. Sixteen years after Maxwell's capture and death, Alignment forces encountered a flame-haired girl, who possessed both her father's command presence and her mother's swift intellect - in addition to a black and steely silver chainsword that had not been seen since the Battle of the Palace. Her name, as it was soon rejoiced by the Loyalists and feared by the Alignment, was none other than Zaera Lithaen, spirited away from the palace in the middle of the fighting as a baby, her personal armsman carrying her to the Loyalist stronghold of Nome. Her mother, the Queen Nina Lithaen, died covering her child's escape, buying Michael, Zaera's armsman time to get Zaera away. For two years, a bitter, bloody, raging war erupted and raged across Alaska, a hundred major battles testing the will, mettle (and metal) of both sides, before Zaera launched a lightning armored offensive in a massive throw of the dice, withdrawing most of the Loyalists' aging M1A1 tanks into a single armored spear that drove straight through to the heart of the Imperium, Illarion. It almost failed on a number of occasions, and by the time she reached Illarion, her force was a shambles. She personally, however, left the safety of her tank and advanced with members of the First Guards directly into the Palace. Songs are sung throughout the drinking-halls and taverns of the Imperium even to this day of the fury the Guardsmen unleashed on their foes, but all pale in comparison to those sung of Zaera the Undaunted and her father's sword, Ragnarok. Her .45 dropped many an Alignment soldier, even as Guardsmen mowed down any that dared oppose them, and once they entered the halls of the Palace, Ragnarok came into its own, even in the era of firearms. Halls were short, and turns abrupt. Most Alignment soldiers could not raise their weapons in time, and were torn apart by the screaming teeth of Ragnarok. Zaera beheaded the False Emperor, Justin Reilly, who had attempted to rule the Imperium for eighteen years... and finally assumed the mantle of Empress, pulling the nation up by its' bootstraps with the use of astute policy and business decisions, as well as military might; and because of her father's capture, it was determined that no Imperial ruler would ever again be held against their will, and each successive generation was implanted with a self-activated plastic-explosive packed, surgical-plastic-shelled frag grenade, directly under their hearts, that could only be activated through the code words "Lima Lima Tango India" - Long Live the Imperium. Through her came the Emperor James the First, and while he was not particularly inspired as a leader, he was aware of the fact and generally left those qualified for their jobs to do them. Through him, came Emperor William, who died young from a heart attack, though not so early that he bequeathed no heir to the Empire, and through him our current Empress, Mara Lithaen the First. She was imprisoned by the Lunar Republic for killing a Procinctian rebel - truthfully, one of her own subjects - on Lunar soil. She is succeeded by Princess-Ascendant Jade Whitelighter-Lithaen, until her daughter Kayleigh Lithaen rises to the throne.
  9. The Northern Empire wishes to extend its' greetings and best wishes towards its newest acquaintance, the Imperium, on behalf of Her Imperial Highness, Mara I. ~ Minister of Foreign Affairs Christian Kehenna, Duke Anchorage.
  10. [center][img]http://www.magweb.com/picts/actor/168096/rene_felice_smith.jpg[/img] Head of Government: Jade W-Lithaen, or the Princess-Ascendant Jade I Head of State: Jade W-Lithaen, or the Princess-Ascendant Jade I[/center] [center][img]http://img685.imageshack.us/img685/711/kehenna.jpg[/img] Minister of Foreign Affairs: Christian Kehenna, Duke of Bethel [/center] Minister of the Interior: Sir James Whitfield Minister of Trade: Sean Mackenna First Lord/Lady of the Army: Lady General Jane Whitelighter [center] [img]http://img4.imageshack.us/img4/3529/donsdavis.jpg[/img] Marshal of the Air Force: Lord Marshal Adrian O'Malley[/center] [center] Notable Officers:[/center] [center][img]http://www.infinitydish.com/tvblog/wp-content/uploads/2012/02/bsg-starbuck-Ew.com_.jpg[/img] Captain Moriah Wallace, Basilisk squadron leader.[/center] Major Travis Mayhew, Imperial R&D Lord/Lady of the Exchequer: Dame Elizabeth MacCarthy [center][img]http://www.notentirelystable.com/screenshots/TNG%20season%207/adm%20cain.JPG[/img] Chief of Naval/Space Operations: Lady Fleet Admiral Kayla O'Malley[/center] Commander of the Imperial Guard (Imperial Hoover-era FBI with better tech, basically): General Fyodor Koslov Former heads of Government: Mara Lithaen, or Empress Mara I
  11. [img]http://img513.imageshack.us/img513/2806/test5y.jpg[/img] Government type: Empire Capital: Illarion Official languages: English Recognized regional languages: Aleut Demonym: Imperials, Northies National Population: 92,247,880 Currency: Imperial Dollar Average GDP: ID $12.1T Number of Major Ports: 6(5 year round) Most common National fuel source: Hydrogen, Solar, Wind, Nuclear, Geothermal Most common Military fuel source: Hydrogen, Nuclear, Oil Average Transit time, north to south (Ground): 6 hours Average Transit time, north to south (air): 3 hours Major Industries: Mining, Oil Production, Forest Products, Fisheries, Military Manufacturing, Farm Technology, Automobile Manufacturing, Hydrogen and related Technologies, Aerospace Manufacturing, and Electronics Manufacturing National Religion: Christianity, and all its' trappings. However, all religions are tolerated and welcomed. National Holidays: The Empress' Birthday (March 3), Founding Day (May 28), Veteran's Day (November 11). Civilian Dress: An odd admixture of styles during the warm parts of the year, but during the winter, greatcoats and other warm clothing predominate. (In the event some tomfool changes the rules without my knowledge, here's the scales and info I go by and no others... [spoiler][quote][General Guidelines for CyberNations Roleplaying] *The first claim made by your nation must be within your in-game sphere of influence (SoI) unless you are claiming a protectorate. If you are claiming a protectorate it is up to the owner of the protectorate to give as much land as he decides. Any claims outside of your sphere after your first claim must be roleplayed out and accepted by the general community. *Take your in-game working citizen count (not total population/supporters) and multiply it by 0.80. This number is your maximum in-game soldier count. Multiply this number by 10.0 and this number will be your maximum CNRP soldier count. Tanks are directly equal to what your maximum is in-game. For example: If I have 10,000 citizens in-game, then I have 80,000 soldiers in RP. *Artillery, APCs, IFVs, etc. require common sense. If you have none, ask someone who has it. *You may use whatever citizen count you wish for your CNRP nation - but within reason. *Your in-game tech (technology) level is directly used in CNRP. See below for technology guidelines. *Your in-game navy is directly used in CNRP. Meaning, whatever you have IG = whatever you have in RP. The sole exception applies to submarines. The current submarine multiplier rule when converting from IG to IC fleets is as follows: 0-4,000 Infra, 0-500 tech: No multiplier 4,001-5,000 Infra, 501-1,000 tech: x2 5,001-6,000 Infra, 1,001-2,000 tech: x3 6,001-7,500 Infra, 2,001-3,500: x4 7,501-Infinity Infra, 3,501-Infinity: x5 If you're in different brackets for tech and infra, go with the lower one. *Nations with less than 500 tech must utilize half-squadrons of planes, which be be less than or equal to six planes per squadron. Planes are equal to maximum number capable of having in-game. *Nations with more than 500 tech may utilize full squadrons, which would be greater than six but capped at a maximum of twelve planes per squadron. Such 12-plane squadrons are equal to maximum number capable of having in-game. *The amount of nukes (warheads) you have is equal to your in game level of warheads. Everyone with standard nukes has fission bombs (max 500kt). Weapons research complexes give you hydrogen bombs (With an absolute maximum yield of 20 Mtons), and neutron weapons. This decision was reached by consulting with the GMs and at their urging. *Also, large Fuel air explosive bombs, chemical weapons, large EMP weapons, and biological weapons are capped at 50 and equal to the number of CMs you have in game. *You cannot arm your citizens and have them fight a war. It does not matter if you give them full time military training and automatic weapon, the maximum number of armed people you can field in a war is determined by your soldier count. These rules only apply if two combatants (or more) do not agree to change them. If I declare war on Uberstein and we both agree that he can use nuclear weapons on me then as long as we are the only two in the war he is allowed to use nuclear weapons. Game Moderator definition, rulings, etc *Go to this thread: Click me - This is a must for certain things. Just read through it occasionally for changes. Game Moderator "wipe" effects There are two kinds of wipe effects. *Type one, total impossibility. IE Death star. Total RP wiped. These kind of god mods are easy to spot, and will be called quickly, so little RP to go back and redo. *Type two, feature impossibility. IE Fighter jet with a laser. These are sometimes unnoticed, and when found / called, Rp should be paused, while they are argued out in a separate thread. If the feature is found to be impossible, then the Rp continues as if all actions had occurred minus that feature. IE, you still used your fighters, but since they didn't have lasers, they got annihilated. Communication *Whenever you say something that is not "in character", use the 'OOC:' tag before the statement. For example, if Uberstein decides to hold a gladiator tournament, we may insult the action in-game but then add "OOC: haha, nice" to show that we (in real life, not in game) like the idea. *If something is to be a private message, put "PRIVATE MESSAGE TO <nation name here>" before the message. While the rest of the community will be able to see the message, only the person you send it to will be able to respond or use that information. There are also other options, like *CLASSIFIED* or whatever else you feel like you need to put. Remember, if it isn't clearly labeled or RP'd as private it may be used against you. Treaties *Any treaty (MDP, ODP, economic, NAP, etc.) can be made in CNRP with another nation. For instance, if you sign a Mutual Defense Pact (MDP) with Uberstein, whenever you are attacked in CNRP, Uberstein will activate the MDP and attack whoever attacked you. Treaties can be broken. *Economic treaties are treaties where you trade with another nation (Be it food, technology, medicine), and both nations are to be treated as if they have the same level of whatever they're trading. This is usually called tech trading, see the tech trading rules below. Rerolling * A term meaning that you are RPing an entity that is not the one you first RP'd with. Quote [Technology] 2 tech = 1956 5 tech = 1964 15 tech = 1974 50 tech = 1984 100 tech = 1990 200 tech = 1996 500 tech = 2005 1000 tech = 2011 1500 tech = 2014 2000 tech = 2017 3000 tech = 2020 4000 tech = 2023 5000 tech = 2025 6000 tech = 2026 7000 tech = 2028 8000 tech = 2029 9000 tech = 2030 10000 tech = 2031 11000 tech = 2032 12000 tech = 2033 13000 tech = 2033 14000 tech = 2034 Logarithm Calculator <- click You have a minimum of 50 tech at all times. This is to ensure that tech sellers will not be at a disadvantage. Tech is capped at the current year, +20. This means, the maximum year is 2032 as of 2012 ie around 11,000 technology. From 2012 onwards, you can begin roleplaying technology that does not exist yet, but is within the rules of what can and cannot exist in CNRP. Lasers are allowed within limits, walkers are allowed, no space-based weapons, no mechs [Alá Gundam. Walkers that are feasible, such as IRL designs, are possible, but likely perform worse than standard vehicles.]) The Tech Efficiency formula has been abolished. RP is all. Roleplay well, and you will do well. Design statistics will matter less as there is an efficiency formula for your armies, showing how relatively effective they are. Technological Trade. Roleplayed entities can give/sell equipment to other entities, such a trade shall not be regulated. However, a nation with much lower tech will be required to receive support for maintenance from more advanced nations.[/quote][/spoiler]
  12. [img]http://img818.imageshack.us/img818/4183/maracnrpflag.png[/img] Greetings from the North. By the goodwill of the UFE, and the Order of the Empress, Mara Lithaen, the Northern Imperium announces its' existence to one and all of the Planet, and welcomes the embassies of all interested nations to its' capital city of Illarion. OOC: Thanks Triyun, for the spot to set up!
  13. Thank you. I have a nation, and... ah, here we go. [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=361793"]Nation Screen[/url] I have played CN for over two years now, and it looks like Ireland/UK is taken. I shall have to talk to people in the morning, but that brings me to another question - what is the CN IRC server? Or at least, what server are the channels on?
  14. I am fairly sure I've missed it somewhere, but I've been going through a lot of threads and guidelines and factbooks (some very well written/parsed out and impressive, I might add!) and one term that's kept popping up is "CNRP". I figure this stands for CyberNations RolePlay(ing?). My question is - what do I need to do to join it? Declare my nation, make sure my land spot is free or that someone's willing to cede a little bit (or pick a new spot, though I'm partial to Ireland/Scotland), and post a factbook? Or is there more? Thanks for your time and hopeful for some insight, Mara
  15. Last nation is Maximas, with Aluminum and Oil. http://www.cybernations.net/nation_drill_display.asp?Nation_ID=437373
  16. [quote name='President White' timestamp='1294951609' post='2574347'] I'm in with lead and wheat. This IS a long term deal, eh? [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=65860"]My Nation[/url] [/quote] That it is.
  17. And I will add people to my TAs as soon as the list is full.
  18. I have gold and iron. Can I be in? http://www.cybernations.net/nation_drill_display.asp?Nation_ID=361793
  19. Gold and Iron. http://www.cybernations.net/nation_drill_display.asp?Nation_ID=361793
  20. [i][u][b]Illarion, Kingdom of Thaen -[/b][/u][/i] Queen Mara Lithaen sat in her office, reading the Illarion Times, viewing the state of the world at large. A light knocking came from the door. "Come in." said the Queen. Her aide, Laena, walked in, carrying a sheaf of papers."Here is the report on that large object in orbit, identified by the Loughridge Observatory as a ship named the 'Pegasus'." she said, handing Mara the report."Mass estimate... 44 million tons, good grief... more than a little radioactive, my my... seems to be armed, looks to be a carrier, maybe... hmm..." she reads, drumming her fingers after she finishes."And you say it is parked above that country, Girltopia... I wonder if they know. They should be informed, at any rate. And would you please inform me when Doctor Feldstein has completed that fascinating new weapon of his, I should like to have it if it turns out that we need to blow invaders from orbit... and send Girltopia a diplomatic envoy. I should like to meet their Queen."
  21. [quote name='erikz' date='10 February 2010 - 03:21 PM' timestamp='1265836890' post='2173173'] MCXA for sure. FOK has killed off almost half their NS in 6 days. They are poorly organized and turtle like no turtle ever did before. Even GGA fought better when I fought them during Karma. [/quote] Oho, really? Well, my friend, given that I know a little about how this war is fought - as you, apparently, don't - I'd say we're more than holding our own against overwhelming odds. So you can take your flame, light your pyre, and lie in it.
  22. I have gold/iron and five open trade slots for the first circle, as soon as it's filled.
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