Jump to content

Scorp

Members
  • Posts

    285
  • Joined

  • Last visited

Everything posted by Scorp

  1. To get from 0 to 3,279.99 infrastructure with technology, land, improvements etc., included, I spent $90 Million
  2. Yesterday, I did that jump with 11Mil. I have one or two resources which lower infrastructure costs initial and/or upkeep. I labor camp swap.
  3. Technology yields an improvement of literacy rate. Literacy rate is pretty much useless except for scholars bonus resource.
  4. The nation ruler can change government position, government, religion, etc.
  5. Above posts are correct with 80 or so difference in citizens from starting number of citizens.
  6. 1. No, improvements make a multiplier to the total added for income per happiness level. If you have every income/happiness increasing improvement, you'd have a multiplier of 2.07. So to find the income increase per happiness point, you do the following operation: 1 (happiness) * 2.07 (improvements) * $2 (generic amount per happiness point) 2. I made a mistake on that one. Anyway, I'll show you with an example. Let's go with two of the income increasing improvements, bank and school. Each bank is a 7% increase upon income, each school is a 5% increase upon income. When you figure in two banks, you add 1.07 + 1.07. When you figure in a bank and a school, you multiply 1.07 * 1.05.
  7. 1. Actually, happiness modifying improvements change the currency value of happiness. 2. Correct if you do not have modifiers. 3. Correct. 4. Like-Bonuses are additive, Unlike-Bonuses are multiplicative 5. Not sure.
  8. Make over $1.5M daily after bills. Pass the 3k infra jump.
  9. Save up and buy infrastructure in packs of ten.
  10. LOL. I think this was intended as a joke. But anyway, monarchy seems to be best in this case.
  11. It's a bit case-specific even at the beginning.
  12. $1,128,690 30 levels of infrastructure per day. 55.2 efficiency
  13. Financial + An attempt at Beer 2,489.99 levels of infrastructure I do not donate due to lacking funds
×
×
  • Create New...