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Tibet

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Everything posted by Tibet

  1. Tibetan Protection Pact (OOC: more info is in my sig): SECTION IV Signatory Nations: Forever Battlefield New Mambosa Promised Land Kanteero Articuno Islands SECTION V Signatory Nations: New Byzantine Empire Land of 1000 Swords Sarnungian Republic United Nation United States of North America Cobra Organization Colstream Kingdom of Life Union of Molakia The Confederation Imperial Federation of Franzharia
  2. I would agree to that. Prehaps in the future, a screenshot could be saved as "proof" of their "nuclear testing detonation" allowing them to have Nukes in RP and not losing them due to IG Wars or changes. I can imagine posts now of "Nuclear Test Successful" and a screenshot being posted. LOL I think that would bring a sense of realness to CNRP. I think we also need a stick thread of "Nuclear Power" Nations to where everyone will agree to who they are.
  3. They do, but between whom is classified information. Honestly, I'm only mentioning the general details due to what it could bring us in RP, but I will not get into any further detail as to not get close to the limits of the classified information, after all this is just a game...LOL...I think the idea is all we need anyway. in addition, using these NRTs should be a simple way of coming to a compromise of who can have RP Nukes as well. If someone can't have a nuke, but can get an NRT with an ally, they would be more willing to accept the Nuke RP Guidelines.
  4. Actually nukes can be maintained without access to uranium, I doubt the half-life of uranium should be the issue of the maintenance, not just the technology but procedures would have to be taught for saftey and procedures to maintain them as well. As far as firing back, that's what treaties are for. And we haven't seen any of these treaties in CN or CNRP, as they are different in nature. A Nuclear Retaliation Treaty is a treaty that states that any nuclear attack on the nation will be retaliated immediately by nukes from the allied nation. I would love to give more details, but its still classified above Top Secret so I cannot point out much more than just the idea of it. I am quite amazed that I haven't seen any of these treaties in CN yet...This way, there is no need to give a nation a nuke when they might change government and you could lose the ally and them still have the nuke. This treaty allows the nuclear capable nation to retain control and support their ally all in one step. Also, we need to consider distance. If a nation poses a threat to me, I want to have a NRT (Nuclear Retaliation Treaty) with a nation that is very close to my adversary, that way, I can be content that by the time their nukes are in orbit enroute to my nation, the shorter range nukes from my ally have already hit my adversary. IC: Peace be with you
  5. It sounds like this debate could actually be RPed as a Non-Proliferation Treaty by the current accepted Nuclear capable nations. Also, as a side note, in RL just because a nation has more than WW2 technology, it doesn't entitle them to nuclear weapons, there are plenty of advanced nations in Real World that are advanced but do not have nuclear weapons. Nuclear power is one thing, nuclear weapons is a different type of enrichment process altogether.
  6. Sorry I got too busy and quoted the wrong post...fixed
  7. How about the ability to make nukes IG...
  8. Agreed. Allies do NOT simply give nukes to each other, that doesn't happen in the Real World "to common knowledge" (*CLASSIFIED*), and we should do our best to RP in an acurate, feasible manner. Even sharing Tech is a little much. I would say again that allies should only be able to share technology with allies of equal level (C3 Stuff), but tech that is military in nature should be limited to 50% (not equal) due to simple national security concerns.
  9. Can you give some examples of what you are suggesting then since you think an advantage is different than a benefit, that's a perception issues, some people see different things to those terms, so please provide something as an example.
  10. Without the Harbor you have 4 trade slots for 2 resources each (8) Then you add your two (10) The Harbor isn't needed until Phase 2, unless my Trade Minister missed something.
  11. OOC: Weird, I was editing and it made a new reply...please ignore.
  12. I currently have a trade with Aluminum and Coal, with my strongest diplomatic relationship, but they are in a different trade circle. I would like to have more Nations "ready" prior to everyone swapping out their trades and losing anything in the interim time until we get the circle filled, agreed? I would also have to give amble notification and wait for my source of Coal to find another acceptable source for his resources to where he doesn't suffer from my actions.
  13. The Dalai Lama is requesting a Trade Accord. Please respond if you are interested. This Trade Accord will maximize Land, Infrastructure, and Technology. This is ideal for any country wishing to be a Tech Trader, as it has some decent Military Bonuses as well. 6 Bonus Resources in all. The Accord is a 2 Phase Accord: Phase One: Resources Traded are Coal, Iron, Lumber, Marble, Aluminum, Rubber, Oil, Water, Wine. Bonus Resources gained are Steel and with Tech Level 5+, Construction, Asphalt, and Automobiles. Phase Two: Build a Harbor and add Resources of Gold and Lead, and increase Tech Level to 10+. Bonus Resouces gained are Microchips and with >90% Literacy, Scholars. Once completed this Trade Accord will provide the following bonuses: Increases the Purchased Land Area by 35% Lowers Land Purchase Cost by -10% x3 Land Value when Selling Lowers Infrastructure Purchase Cost by -42% Lowers Infrastructure Upkeep Cost by -23% Lowers Tech Cost by -13% Lowers Soldier Purchase Cost by -$6.00 Lowers Soldier Upkeep Cost by -$0.50 Increases Soldier Efficiency by 38% Lowers Tank Purchase Cost by -8% Lowers Tank Upkeep Cost by -18% Lowers Aircraft Purchase Cost by -16% Lowers Aircraft Upkeep Cost by -25% Raises Aircraft Limit by +10 Lowers CM and Nuke Purchase & Upkeep Cost by -20% Reduces Environmental Penalty for Nukes by 50% Increases Citizen's Daily Income by $6.00 Increases Population Happiness by 12.0 (Not including Team Bonuses) Increases number of citizens/mile before unhappiness by 50 Improves Environment by 10% --------------------------------- PHASE ONE: (In the process of Setting up) Coal - Iron - Lumber - Marble - Aluminum - Veneficus Necosus Water - Tibet Rubber - Oil - Veneficus Necosus Wine - Tibet Wildcard - PHASE TWO: Gold - Lead -
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