You mean when CC put all their below 85K NS nations into peace-mode, so they could use their 85K+ nations advantage, which was countered by those alliances putting their top NS nations in peace mode?
They're basically saying there's two wars.
#1 is already in progress and #2 could be started if IRON wants to retaliate on the spying clause which creates two different "sides" for each war.
They want to concentrate the fight with their upper tier advantage because they're so heavily outnumbered in the mid and lower tiers. It's a good strategy, looks better on paper, and is easily countered.
They physically can't Blitz with the force they have now because their initial move of putting their below-85K nations was thwarted. They can only fight on equal terms, which means fights with the nations that are currently in peace mode.
In the long-run, TPF will either have to surrender, or their allies will have to fight on equal terms at a disadvantage.
Both results come with huge PR loss though.
Well, NPO and allies got baited into War last-time and took a beating for it. I would assume they don't want to charge in unless they know they have a chance. It's more pixels > friends strategy. >_>
Peace mode doesn't hurt your income that badly unless you sit in it for 20+ days.
It's an interesting shift of strategies. I guess Karma taught people about the trap card. I just think it's a strategy that is too easily countered and will work better on paper.
You'll likely always be eating a nuke everyday which cuts down your NS low enough that those smaller nations can gang up.
So apparently the reason the war is taking so long to grow is because TPF's allies believes they have an advantage in 80k+ nations so they're sending everyone below that range in peace-mode. Now the "other-side" is doing the opposite with sending every 80k+ in peace mode to !@#$%* the strategy. Just take a look at every alliance involved.
So now we have two-sides staring at each other in peace mode in a likely stalemate.