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Commisar Gaunt

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Everything posted by Commisar Gaunt

  1. This is useful to remember the names of the people I plan on going rogue on ...uhh... I mean...
  2. Bye CIS, see you when you catch up again
  3. Err, MK is in 18th place. Just because we don't have 200 members doesn't mean we shouldn't be represented on the sanction race listing.
  4. Make your offer! The first reasonable offer sent to me will be taken. Please, PM me in game. http://www.cybernations.net/nation_drill_d...ation_ID=115209
  5. The infra requirements are ridiculously high. Lowering them would be a good idea. Most nations won't see 8999 infra, nonetheless 15k.
  6. http://www.cybernations.net/nation_drill_d...ation_ID=115209 PM me in game I'm looking for three dealers. Aid thieves will be ZIed, fyi.
  7. Those who turtle have already lost, can't you see? For most people, when outgunned 3v1, turtling is the ONLY option they have to discourage their opponents from totally destroying them. Quite frankly, removing turtling or changing the current war system to discourage it would shift the power even MORE towards the alliances who can muster up the numbers.
  8. I would suggest rerolling. Gems are ok, but lead is horrible. If you have any nation you trade with that wants to go nuclear, gems is the first thing he'll get rid of if he has the ideal trade set.
  9. When combined with a hidden nuclear silo, the MP becomes a deadly weapon in the right hands (especially those with big war chests). If you DO have a hidden nuclear silo, make sure you stagger your nuclear assaults when you start to run out of nukes. That way, when you run out, you can still nuke once per day (provided you have meet the requirements of buying nukes with the MP), and keep your opponents in nuclear anarchy for an extended period of time. For nations trying to take as much as possible down with them, I would suggest continuing with your bombing runs. 2 bombers combined with the rest fighters will still cause max damage without compromising your air defences. Also, don't underestimate the power of spies when in a nuclear war. If you can take out your opponents nukes, you can inflict a nice loss on them. Killing two nukes a day equals two less nukes you potentially face in the long run, not to mention the money they lost in the destruction of these unused nukes. The Manhatten Project should not be used on its own--it should be combined with other wonders (such as the SDI or CIA to prevent the loss of nukes from spying), thus maximizing your potential for destruction. Also, the Manhatten Project MUST be combined with a large warchest in order to reach its full potential. Also, the chances of reaching peace mode one you resort to nukes is basically nill until you hit ZI. Fighting in cybernations is much smarter now, with staggered attacks etc. When you attack your 3 targets, chances are you'll have to fight these targets AND three other defensive wars.
  10. Well, essentially, every one is telling you no because they would rather not sacrifice their own alliance over an unaligned who is probably more concerned with his own pixels than helping others out. That's just common sense. Asking Planet Bob to demolish a fairly well organized, 150+ member alliance on your account is sort of unreasonable, I would say. I suppose the best course of action, instead of declaring your wish that MK was wiped off the map, was to PM for peace, just like all other tech raid victims. Now, after voicing your threat, I suppose the best thing you can do is either wait it out, or apologize and hope for mercy. Good luck with this!
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