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General Zico

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Previous Fields

  • Nation Name
    Newgroveland
  • Alliance Name
    BAPS
  • Resource 1
    Silver
  • Resource 2
    Sugar

General Zico's Achievements

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  1. I would recommend keeping your cash for defending your tech and infra, but if your warchest is big enough it is manageable. If you are fighting multiple nations that are vastly superior to your own the cost of daily air attacks could run into the millions to be added to the millions spent defending. If you have a big enough war chest you can spend the $2m per day destroying nukes. I would still recommend keeping all your cash for CM's and nuke attacks. I made it to peace before war and am in peace for the second time during the war. I will have used 65+ nukes by the time my nation runs out of cash so it is possible to make peace.
  2. Manhattan Project Report The Manhattan Project is a wonder that allows you to buy one nuclear weapon per day even if your NS is outside the top 5% thats normally required to buy them. The M.P costs $100m and requires you to have a minimum of 3,000 infrastructure, 300 technology with a uranium resource to acquire the wonder. The M.P will need a minimum of 1000 infra and 75 tech to remain operational. The wonder is very expensive and is generally a weapon of last resort with only nations fighting to the very end getting value for money. It can, along with the SDI be a very effective deterrent if a large number or your alliance have both wonders. Maximize your Manhattan Project To get full use of your M.P you need to start from a high level of infra and tech with a large war chest to feed your war machine. When choosing your targets take 3 nations with the highest infra levels (with no SDI) from within your NS range, bulking up your military will extend this range. Day 1: 1. Buy satellites, missile defence. Guerrilla camps and barracks are optional. 2. Bulk up troop and tank levels. 3. Pick 3 targets and declare war. 4. Hit the smallest target with air, CM and ground attacks 5. Hit the other 2 targets with CM and air attacks 6. Bulk up your troop and tank level, replace lost fighters. Day 2: 1. Launch CM and ground attacks against your smallest target. 2. Launch a nuke against your smallest target followed by air and spy attacks. 3. Launch CM and nuke attacks against your remaining targets. 4. Launch air attacks against your remaining targets. Day 3 onwards: 1. Repeat attacks with only CM and nuke followed by air attacks. When they retaliate with a nuke your army will be destroyed, don't replace it. One defeat alert is better than up to 12 lost ground attacks per day. Don't buy anymore bombers use only fighters and try to protect your infra and tech levels. You have to wait 24 hours to launch a nuke so attack at a comfortable time the reset attack isn't needed. The spy rule seems to have changed from no spy ability while in nuclear anarchy to being able to spy however I would avoid using spies and wasting money, if you are fighting 3 nations with 20 nukes each your war will run out long before these nations run out of nukes. The key to getting good use from this wonder is making peace mode, which should be your number 1 priority. To make peace mode the day before your war ends open the clock on your pc before you fire a CM. When you fire the CM note the time and open the CM message, when you do this you can work out the exact second of the reset compared to your pc clock. Only pay your bills every third day after you have been nuked, this will keep your bills to a minimum. The downside of the Manhattan Project is the damage it can do can be minimized within 5 days and it can be beaten in 10 days if you fight against it correctly. I know how and I'm not telling Feel free to question this post or ask any questions you may have. Regards General Zico General of the armies of BAPS October 2007 - December 2007
  3. I shot over 45 nukes during the war and all against fairly large to huge nations. Destroying 150 infra on a small nation isn't as expensive to replace as 150 infra for big nations. You need to be hurting large nations to really get your monies worth. There is no point sitting at 1000 infra for the whole war and let the big boys drop aid on the small nuked nations while they sit in total comfort. Value for your buck is what you want!
  4. How do you intend to stay above 1000 infra when you're not in peace mode? If you are fighting more than one nation having 1 nuke isn't really that great. I'm writing up some kind on Man Pro document and will post it for people to pick over.
  5. I cant help you with the first question as I have the Man. Pro. and nukes already. You need 3000 infra and 300 tech to buy the wonder but only 1000 tech and 75 tech to operate it. I would consider it a waste of money to spend $100m on this wonder and not have a stockpile of nukes. The ability to produce extra nukes only really makes sense if you have some form of stockpile already because you never get 20 days warning before the outbreak of war to build them up to a decent level. I would recommend building your infra and tech levels much higher too, if you want to make this wonder have an impact and you only have 4999 infra and no nukes when war breaks out you will have wasted $100m. Buying one nuke a day and fighting 3 or more nations you can only nuke each one every third day, I fought for 10 days starting at 5680 infra before I dropped below the 1000 infra mark at 4999.99 you could be there in less than eight days.
  6. I am 180 days old today and didnt get a birthday bonus.
  7. Im 180 days old today and I got nothing!
  8. If you are going to yourself the least you can do is tell us your previous nation and alliance names.
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