Mariobro
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Everything posted by Mariobro
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Dibs.
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Im in desperate need for tech so im offering 9m for 100. Interested reply here and send me a message In game. Nation name: Ruler Name: Alliance Seniority: Nation Link: Long Term[y/n]:
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Aluminum Coal Fish Furs- Gems Gold Iron- Lumber-Sume Gai Marble-Sume Gai Silver-Mariobro Wine-Mariobro Uranium Interested Please Reply with the Following. Nation Name: Nation Link: Resources: On or can switch to Black Team? Will you make this a solid trade circle? (no exceptions)
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when i started 3m/150 and some people even willing to do donations from anywhere from 3-12 million. just because the RL economy is bad, it seems like its effected the Cyberverse as well...
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Buyer: Nation Ruler: Mariobro Nations Link:New Australia Can you commit to the required 90 day period? Y/N? Most definitely. can we extend it? lol.
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it doesn't matter the price. ive been playin this game for almost 3 years now. i just need more tech
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I am in great need for a great amount of tech. The price is not set in stone, but i would only want one alliance involved. I figures 50 tech per 2m would be a good price. So i am looking for a deal that is about 1500 tech for 60m. money is not an issue. we can work it any way you would like. Pm me or reply here with: Your nation name: Your position in the alliance: alliance name: Alliance forums: IRC Channel: Finance leader name: all offers welcome at this time.
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I would Believe so. My explanation, If you intend to keep your nation active (Collect Taxes), Bills must be paid for the days of Inactivity that you missed. -quick example- You could go all 20 days inactive but you cannot buy a wonder until 21 days inactive. So you buy your wonder on 21, and wait till 24 to collect so you dont have to pay bills for 3 days, while having an additional wonder. It would be a Free (besides the cost of the wonder or improvements) increase of your "20" day income. *(Sure its a small difference to the bills, but i was just trying to get my point across)
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Thanks for the Answer. Sounds reasonable, Lose 3 or so days of income for a nation you've been playing for X amount of days, or watch it just disappear in a Cyber-flash Keep up the Great work Kev
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As stated in Bold, exact words from Admin himself, Nations are now Maxed to "25" days Inactivity before Deletion. Also stated, Tax Collections are capped at "20" days. * My Question is, for instance- I went camping for a weekend and collected taxes on "23" days inactivity. Does this Mean that, because it was capped at "20", that i would lose 3 days worth of Income? if not how would it work? Curious, Mariobro; FoB CoF
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Hello, I'm not interested in this circle , buttt I need your resources to complete my 4 BR circle Steel Construction FJ Afflt +Uranium Interested?
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Guten Morgen!
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Sproing to the first page! hahaah
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Marble/Uranium You always need Marble for a construction trade Plus the power to blow things up
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Sorry, I already have the Silver Slot. But tell your friends!
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Added Members in from my alliance. Lets Get this Finished!
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aluminum coal gems gold-Ukashrek iron-Jacko lead lumber-Jacko marble oil-Ukashrek silver-Mariobro uranium wine-Mariobro Bonus Resources: Construction, Steel, Fine jewlery, Microchips, Radiation Cleanup, *(Scholars)* Effect of selected resources: Initial infrastructure cost: -39% Soldier increase: 42.6% Nuclear Weapons cost decrease: -20% Infrastructure upkeep: -19.7% Soldier cost decrease: $-6 Nuclear Weapons upkeep decrease: -60% Soldier upkeep cost: $-0.5 Frigate purchase cost decrease: -25% Citizen income increase: $9.5 Tank cost decrease: -8% Frigate upkeep cost decrease: -38% Population happiness increase: 15 Tank upkeep cost: -17% Destroyer purchase cost decrease: -35% Aircraft cost decrease: -4% Destroyer upkeep cost decrease: -30% Purchase land area increase: 15% Aircraft upkeep cost decrease: -25% Submarine purchase cost decrease: -30% Aircraft limit increase: 10 units Submarine upkeep cost decrease: -41.6% Technology cost decrease: -13% Cruise Missile cost decrease: -20% Aircraft carrier purchase cost decrease: -37.6% Environment: 1 Cruise Missile upkeep cost decrease: -20% Aircraft Carrier upkeep cost decrease: -41.6% Environment penalty reduction: -50% Other navy purchase cost decrease: -15% Global Radiation reduction: 50% Other navy upkeep cost decrease: -28%
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I sent a member im trading with now a message to ask to join, who has lumber and marble. hope me says yes
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you also added pigs in there for some reason. the oil was supposed to go in the first trade circle, as i believe. Get rid of Pigs. replace the open slot with either lead or Preferable Uranium. put me down for silver/wine New Australia and we'll call it a deal? haha
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Sorry its a lil small lol. Aluminum Coal Fish Furs- Gems Gold Iron- Lumber-(waiting for a reply) Marble-(waiting for a reply) Silver-Mariobro Uranium Wine-Mariobro Username-Mariobro Resources- Silver/Wine Nation link-New Australia
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You have 13 resources in the second circle. just thought i'd let you know.
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I, Mariobro, from The Phoenix Federation, surrender to the Mushroom Kingdom.
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I would like a October-31 and Nov. 1. donations please. I also PMed you in game. thanks :0
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Aluminum-TAKEN Iron-TAKEN Coal-TAKEN Lumber-TAKEN Marble-TAKEN Gold-TAKEN Oil-TAKEN Rubber-TAKEN Silver-TAKEN Wine-TAKEN Lumber-OPEN *Lead-Steel, Construction, asphalt, Automobiles, Radiation Cleanup, Microchips, (Scholars) *Gems-Steel, Construction, Asphalt, Automobiles, Fine Jewlery
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Steel -Iron-Warrior88 -Coal Construction -Marble- -Iron-Warrior88 -Lumber -Aluminum Fine Jewlery -Silver-PCFootball -Coal -Gold-Warrior88 -Gems Scholars -lumber -lead Automobiles -Asphalt -Steel Asphalt -Construction -Oil-Gerrard Turill -Rubber-Gerrard Turill Radiation Cleanup -Construction -Microchips -Steel Microchips. -gold -lead -oil Open -Wine-PCFootball Initial infrastructure cost: -42% Infrastructure upkeep: -23% Population increase: 8% Citizen income increase: $9.5 Population happiness increase: 14 Initial land cost: -10% Purchased land area increase: 35% Technology cost decrease: -13% Environment: 10 Soldier increase: 38% Soldier cost decrease: $-6 Soldier upkeep cost: $-0.5 Tank cost decrease: -8% Tank upkeep cost: -18% Aircraft cost decrease: -16% Aircraft upkeep: -25% Aircraft limit increase: 10 Cruise missle cost decrease: -20% Cruise missle upkeep: -20% Nuke cost decrease: -20% Nuke upkeep: -20% Scholars require literacy rate of 90% or greater. Construction requires technology level of 5 of greater. Microchips require technology level of 10 of greater. Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT.