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Mariobro

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Everything posted by Mariobro

  1. Mariobro

    WTB Tech

    Im in desperate need for tech so im offering 9m for 100. Interested reply here and send me a message In game. Nation name: Ruler Name: Alliance Seniority: Nation Link: Long Term[y/n]:
  2. Aluminum Coal Fish Furs- Gems Gold Iron- Lumber-Sume Gai Marble-Sume Gai Silver-Mariobro Wine-Mariobro Uranium Interested Please Reply with the Following. Nation Name: Nation Link: Resources: On or can switch to Black Team? Will you make this a solid trade circle? (no exceptions)
  3. when i started 3m/150 and some people even willing to do donations from anywhere from 3-12 million. just because the RL economy is bad, it seems like its effected the Cyberverse as well...
  4. Buyer: Nation Ruler: Mariobro Nations Link:New Australia Can you commit to the required 90 day period? Y/N? Most definitely. can we extend it? lol.
  5. it doesn't matter the price. ive been playin this game for almost 3 years now. i just need more tech
  6. I am in great need for a great amount of tech. The price is not set in stone, but i would only want one alliance involved. I figures 50 tech per 2m would be a good price. So i am looking for a deal that is about 1500 tech for 60m. money is not an issue. we can work it any way you would like. Pm me or reply here with: Your nation name: Your position in the alliance: alliance name: Alliance forums: IRC Channel: Finance leader name: all offers welcome at this time.
  7. I would Believe so. My explanation, If you intend to keep your nation active (Collect Taxes), Bills must be paid for the days of Inactivity that you missed. -quick example- You could go all 20 days inactive but you cannot buy a wonder until 21 days inactive. So you buy your wonder on 21, and wait till 24 to collect so you dont have to pay bills for 3 days, while having an additional wonder. It would be a Free (besides the cost of the wonder or improvements) increase of your "20" day income. *(Sure its a small difference to the bills, but i was just trying to get my point across)
  8. Thanks for the Answer. Sounds reasonable, Lose 3 or so days of income for a nation you've been playing for X amount of days, or watch it just disappear in a Cyber-flash Keep up the Great work Kev
  9. As stated in Bold, exact words from Admin himself, Nations are now Maxed to "25" days Inactivity before Deletion. Also stated, Tax Collections are capped at "20" days. * My Question is, for instance- I went camping for a weekend and collected taxes on "23" days inactivity. Does this Mean that, because it was capped at "20", that i would lose 3 days worth of Income? if not how would it work? Curious, Mariobro; FoB CoF
  10. Hello, I'm not interested in this circle , buttt I need your resources to complete my 4 BR circle Steel Construction FJ Afflt +Uranium Interested?
  11. Marble/Uranium You always need Marble for a construction trade Plus the power to blow things up
  12. Sorry, I already have the Silver Slot. But tell your friends!
  13. Added Members in from my alliance. Lets Get this Finished!
  14. aluminum coal gems gold-Ukashrek iron-Jacko lead lumber-Jacko marble oil-Ukashrek silver-Mariobro uranium wine-Mariobro Bonus Resources: Construction, Steel, Fine jewlery, Microchips, Radiation Cleanup, *(Scholars)* Effect of selected resources: Initial infrastructure cost: -39% Soldier increase: 42.6% Nuclear Weapons cost decrease: -20% Infrastructure upkeep: -19.7% Soldier cost decrease: $-6 Nuclear Weapons upkeep decrease: -60% Soldier upkeep cost: $-0.5 Frigate purchase cost decrease: -25% Citizen income increase: $9.5 Tank cost decrease: -8% Frigate upkeep cost decrease: -38% Population happiness increase: 15 Tank upkeep cost: -17% Destroyer purchase cost decrease: -35% Aircraft cost decrease: -4% Destroyer upkeep cost decrease: -30% Purchase land area increase: 15% Aircraft upkeep cost decrease: -25% Submarine purchase cost decrease: -30% Aircraft limit increase: 10 units Submarine upkeep cost decrease: -41.6% Technology cost decrease: -13% Cruise Missile cost decrease: -20% Aircraft carrier purchase cost decrease: -37.6% Environment: 1 Cruise Missile upkeep cost decrease: -20% Aircraft Carrier upkeep cost decrease: -41.6% Environment penalty reduction: -50% Other navy purchase cost decrease: -15% Global Radiation reduction: 50% Other navy upkeep cost decrease: -28%
  15. I sent a member im trading with now a message to ask to join, who has lumber and marble. hope me says yes
  16. you also added pigs in there for some reason. the oil was supposed to go in the first trade circle, as i believe. Get rid of Pigs. replace the open slot with either lead or Preferable Uranium. put me down for silver/wine New Australia and we'll call it a deal? haha
  17. Sorry its a lil small lol. Aluminum Coal Fish Furs- Gems Gold Iron- Lumber-(waiting for a reply) Marble-(waiting for a reply) Silver-Mariobro Uranium Wine-Mariobro Username-Mariobro Resources- Silver/Wine Nation link-New Australia
  18. You have 13 resources in the second circle. just thought i'd let you know.
  19. I, Mariobro, from The Phoenix Federation, surrender to the Mushroom Kingdom.
  20. I would like a October-31 and Nov. 1. donations please. I also PMed you in game. thanks :0
  21. Aluminum-TAKEN Iron-TAKEN Coal-TAKEN Lumber-TAKEN Marble-TAKEN Gold-TAKEN Oil-TAKEN Rubber-TAKEN Silver-TAKEN Wine-TAKEN Lumber-OPEN *Lead-Steel, Construction, asphalt, Automobiles, Radiation Cleanup, Microchips, (Scholars) *Gems-Steel, Construction, Asphalt, Automobiles, Fine Jewlery
  22. Steel -Iron-Warrior88 -Coal Construction -Marble- -Iron-Warrior88 -Lumber -Aluminum Fine Jewlery -Silver-PCFootball -Coal -Gold-Warrior88 -Gems Scholars -lumber -lead Automobiles -Asphalt -Steel Asphalt -Construction -Oil-Gerrard Turill -Rubber-Gerrard Turill Radiation Cleanup -Construction -Microchips -Steel Microchips. -gold -lead -oil Open -Wine-PCFootball Initial infrastructure cost: -42% Infrastructure upkeep: -23% Population increase: 8% Citizen income increase: $9.5 Population happiness increase: 14 Initial land cost: -10% Purchased land area increase: 35% Technology cost decrease: -13% Environment: 10 Soldier increase: 38% Soldier cost decrease: $-6 Soldier upkeep cost: $-0.5 Tank cost decrease: -8% Tank upkeep cost: -18% Aircraft cost decrease: -16% Aircraft upkeep: -25% Aircraft limit increase: 10 Cruise missle cost decrease: -20% Cruise missle upkeep: -20% Nuke cost decrease: -20% Nuke upkeep: -20% Scholars require literacy rate of 90% or greater. Construction requires technology level of 5 of greater. Microchips require technology level of 10 of greater. Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT.
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