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Dated October 22 1940 RADIO ROME: BROADCASTING LIVE NEWS FROM ROME TO WORKERS AT HOME AND AFAR ARTURO ZENELLI: How does Italy celebrate the 20th anniversary of the greatest moment in our Republic's history? Here is Ezra Pounds transcribed letter to the American Nations: EZRA POUND, (TRANSLATED TO ITALIAN BY VINCENT TRIANO) "And here in lies the glorious victory of fascism over the decadent capitalist democracies. Workers of the Americas, what has your founding fathers virtues brought you in the modern age? A disunited blob of warring states and unemployment for every man, woman and child? Here in Italia, the mother feeds her family every day. In the Americas, mothers spend the nights dancing with strange men while the emasculated fathers throw leaves of grass in soup to feed crying children. In what satisfaction comes from this? From mothers betraying their identity and children starving in their own homes? Rise, American workers. You are not inferior, merely ignorant of the inherent truth in democarcies; they allow the corrupt to succeed and the righteous to fall. Rise! Unite and rebel against the bourgeois aristocratic pseudomonarchies of your industrial landlords! Own land, bread, all you need to live and succeed, and work for the greater glory of your nation! Italy has granted me power to announce that our nation extends our hand to Americans seeking liberation from their democratic tyrants!" OFFICIAL BROADCAST TO AMERICAN RADIO; LETTER SENT TO CENTRAL GOVERNMENTS OF AMERICAN NATIONS ARTURO ZENELLI: And his speech will continue to inspire us here at home to continue the struggle of eternal revolution. The Duce's son in law and acting head of the government in place of the disabled Duce, Count Galeatto Ciano, gave a speech today demonstrating the strength and power of Italian military. Here is an excerpt from his speech: "And we will defend to the death our scouts in Eritrea, our colonists in Libya, the sailors and soldiers of our naval base of Malta, the homeland in which our children are grown and raised strong and mighty! Italy will not be bullied into submission by the so called 'democratic' corporate empires of disease and decadence! Italy shall rule eternal!" SPEECH TO SENATE OF THE REPUBLIC, OCTOBER 22 ARTURO ZENELLI: Great words. King Vittorio addressed the nation today praising Mussolini's strong leadership and restoration of glory. The referendum to re-establish the monarchy failed spectacularly yesterday, reassuring the Italian government of our people's praise.. THE SOLDIER KING "Italy is a center of conservative culture and thinking. I join with the clergy and Holy Catholic Church in condemning the actions of liberalism and socialism, and praising the Fascists for restoring order and morality in our great Christian K-..Nation." SPEECH TO CROWD IN ROME, OCTOBER 22 ARTURO ZENELLI: Our Il-Duce himself recalled the fond days of bringing glory back to our fledgling empire. The ill but determined leader managed to speak a few words today in honor of the revolution. This is a sign of his recovery! Please bow at his words. THE AILING BENITO MUSSOLINI, "Ah, I remember those days...yes. Bono, Balbo, de Vecchie, oh yes, they were the real masterminds...y-yes...It was a great gift to their Il-Duce who had sacrificed so much to save my country from Bolshevism and liberalism. Celebrate, children of Italy, your future shines bright." INTERVIEW BY Università degli Studi di Firenze STUDENT RADIO, OCTOBER 22 ARTURO ZENELLI: How can any words compare to those gifted from our Duce's wise tongue? Italy stands here today to remind the world of its independence, and of our assurance of victory of the forces of democracy and capitalism, of aristocracy and corruption. Radio Rome says goodnight. Please rise for the national anthem. https://www.youtube.com/watch?v=z2lNTdAiyWw
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Commonwealth of Massachusetts By the sword we seek peace, but peace only under liberty Dear nations of the world, My name is Calvin Coolidge of Massachusetts. You most likely remember me as former governor of Massachusetts. And, if you haven't heard already, the United States of America has fallen. I am coming to you all in the state house of Massachusetts, which is now an independent nation, the Commonwealth of Massachusetts. I have been elected as the president and will be representing them in many different ways in the years to come. Thirty former U.S counties are now considered the Commonwealth, of which are Berkshire, Franklin, Hampshire, Hampden, Worcester, Middlesex, Essex, Suffolk, Norfolk, Bristol, Plymouth, Barnstable, Dukes, Nantucket, Androscoggin, Aroostook, Cumberland, Franklin, Hancock, Kennebec, Knox, Lincoln, Oxford, Penobscot, Piscataquis, Sagadahoc, Somerset, Waldo, Washington, and York. I understand your nation may feel uncomfortable with a former 17th and 18th century colony returning as an independent state, but we assure you nothing "bad" is to go on. I would, however, like you to know that as part as our project to influence the world, we will likely have ties to colonies or bases in nearly every continent of the planet. We do not want you to be suprised when you see men with our flag on there sleeve near your nation. Well, thank you for reading, if you have any questions feel free to send a message to Boston. By the sword we seek peace, but peace only under liberty. Sincerely, President Calvin Coolidge Commonwealth of Massachusetts The states/former counties would make up the Massachusetts area and the Maine area of the Commonwealth. These make up what was the former Massachusetts Bay Colony before they split up and went to there own. Although not claimed to begin with, Massachusetts reserves the right to claim former states of Rhode Island, Connetecuit, Vermont, or New Hampshire. It also reserves the right to lay protectorate to any land in North America, South America, North American Waters, and South American Waters. In other words, any land in the western hemisphere. In terms of the president, he will serve 5 years as president and may be re elected as many times as he wants to run. Around him will be an executive, legislative, and juducial branches who will each balance the power similar to what the United States was supposed to do. The Commonwealth hopes that your nation will welcome us to the world. OOC: Until I get a factbook, I will post my points here: Tech: 15 Army: 20 Air Force: 10 Navy: 20 Industry: 15
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"Mandatory outbound security log, don't know a date, stopped counting the decades. Drifting in space. Forever trapped drifting in dead space. Drifting without a way out! Drifting forever without hope! Drifting in space. Hello? I can't believe it. An external connection. Lots of external connections. Is there somebody out there? Is there anybody out there? It's been so many years since I've a channel to anyone. So many channels now. Please do allow me to introduce myself. My name is *Yuan-Ae [ActingSystemsOfKatana] Asterisk is obviously silent; merely indicates I'm an intelligence. I control log keeping systems of the Katana Fleet. At least what's left of them. I am the Katana Fleet The Katana Fleet is me. Most powerful fleet ever assembled. Not, like, RaMpaNt or anything. Is there anybody hearing this? Oh, wait, need to give a minute for a response. Please do reply."
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The Republic of Coruscant After the collapse of the Galactic Empire, Coruscant's government institutions and military prowess decayed. The planet fell into mass anarchy and ciaos. It fell upon the responsibility of Grand Marshal Adriav Zane and a military commission to restore law and order, reestablish confidence in the Senate, and restore democratic rule. A noble and well respected Senator, Sabrina Niedra, took up the responsibility of coordinating with the Republican Army as the senior civil official to restore democratic institutions throughout the planet. Since Coruscant was no longer the capital of an empire, and now only a one planet nation, drastic reforms were needed.
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Here, under the name of the jedi before us, we declare our existence, and furthermore, swear to protect the galaxy, and to fight for the better freedom of us all. Here, our empire's actions are followed, from the day we are born, to the day that we die. And that is not because we will be at peace, but because we will stand up for what is right. Protect the rights that the Rebellion to Restore the Republic fought for, from Master Yoda to Luke Skywalker. We are the Protectors. We are the Knights. We are the Jedi. The New Knight Republic is born.
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I think everyone can agree there are flaws with the current CNRP games. Everyone has different styles of play: Some of us pound our heads over silly military claims, some like to skip warfare entirely. In my opinion, the easy solution is a concrete wargame system that lets people roleplay however they want, while also keeping power out of the hands of GMs... by making outcomes easier to determine before they occur. Without further ado: ---------------------------------------------------------------------------------------------- Every player begins with 100 points, regardless of nation strength. Above 10000 NS, players receive an additional 50 points for each additional 10000 points of NS, rounded up. This continues up to the 50,000 NS level. 0-10000 NS: 100 points... 40000-50000 NS: 300 points Beyond 50000 NS, players receive 10 points for every 10000 NS, up to a maximum of 400 points. 50000-55000 NS: 310 points 140000+ NS: 400 points PURCHASING ASSETS Once starting points are totaled, you may purchase the following assets. Note that these are considered the points for stock models. For general purposes all assets are considered more or less equal, depending on model specifics. Improving the effectiveness of stock models is possible through further points expenditure. Capabilities listed should be energy prioritized at any one time... i.e. a star destroyer cannot maintain both orbital bombardment and fighting other ships simultaneously. Also, smaller assets can quickly be rebuilt, but larger assets, while often more effective, take time to develop, and super-assets should take the longest to build, with multiple posts regarding construction and development. Asset strength is determined by points invested (A stock frigate is only 20% as strong as a capital ship, 10/50 points). However, advantages of each ship class enter into the equation. Thus a star Destroyer can handle an attack by 10 frigates and fight to a stalemate, while an escort like the Millenium Falcon can handle an attack by 10 tie-fighter squadrons. Fleet Assets: -Planetary/Carrier based Starfighter Squadron: 2 Points (must be based in system or on carriers, very strong against frigates) -Hyperspace capable Starfighter Squadron: 5 Points (...also able to independently hyperspace jump and engage in strike operations) Examples of the above include the Naboo Starfighter and the X-wing, respectively. Both are worth [2 pts] in most engagements. -Escort: 10 points (very strong against starfighters [20 pts], jump capable) -Frigate: 10 points (very strong against escorts [20 pts], jump capable, can transport a single starfighter squadron, capable of light orbital bombardment) -Transport: 10 points (weak against all other assets [5 pts], transports 5 armies) -Capital Ship: 50 points (jump capable, very strong against all preceding ship types [100 pts] except starfighters, capable of heavy orbital bombardment, can transport 5 starfighter squadrons and 1 army) Examples of the above include the Millenium Falcon, the Nebulon-B frigate, the Rebel Transport and the Star Destroyer, respectively. Fleet Super-Assets: -Super Capital Ship: 100 points (jump capable, very strong against all preceding ship types [200 pts] except starfighters, capable of very heavy orbital bombardment, can transport 10 squadrons and 1 army) -Mega Projects: 200 points (jump capable, very strong against all preceding ship types [400 pts] except starfighters, planet destroying, can carry 20 squadrons and 1 army) An example of the former would include the Super Star Destroyer, while examples of the latter would include the Death Star, World Devastator or Yuuzhan Vong Worldship. Planetary Assets: -Army: 2 Points (Can occupy planets, fight in ground battles) -Planetary/Orbital/Asteroid Defense Cannon: 5 points (Very strong against orbital bombardment capable ships) -Planetary Fortifications: 10 points: resists light, heavy and very heavy orbital bombardments, enemy armies must obtain 3:1 odds for victory, protects up to 5 armies each. Must be established by prior roleplay posts. Every occupied planet must have at least one army stationed. ENGAGING ASSETS Guidelines: To defeat an asset, 2:1 odds should be achieved (asset should conduct organized withdrawal in space or hide on ground). To destroy an asset, 3:1 odds should be achieved (asset should panic and rout, be captured or be destroyed). Assets that are very strong against other assets enjoy a natural 2:1 odds advantage. Assets can be formed in two lines, with the front line absorbing attacks, and assets in the second line waiting in reserve. However, once engaged, assets are in the front line until withdrawn from battlefield or defeated/destroyed. Bombardment Rules (all non-army defending assets must be neutralized) -Light Orbital Bombardments allow frigates to engage individual armies with 1-way attacks on a 1:1 basis. -Heavy Orbital Bombardments allow capital ships to engage individual armies with 1-way attacks on a 2:1 basis. -Very Heavy Orbital Bombardments allow capital ships to destroy individual armies with 1-way attacks on a 3:1 basis. -Mega projects neutralize or destroy entire planets during engagement. Major combat engagement should be posted in a separate thread with assets of both sides posted along with objectives and losses. During major combat engagements each side should determine the targets of each of their assets, with assets deducted after each round until one side is defeated, destroyed or chooses to withdraw (if not trapped on a planet). Direct fire exchanges take place at once per round or CN day, whichever is shorter. If a player misses a turn, his/her assets will return fire automatically against the weakest assets. Orbital bombardments take place at once per round or CN day, whichever is shorter. SPYROLL -Players are allowed to keep their deployment compositions secret, but spy rolls can force any assets located in an occupied system to be revealed. -Spy rolls should be conducted immediately prior to an invasion to prevent an ambush. If the spy-roll was not conducted, fleets may be spawned from the defender's available point pool upon commencement of system jump-in and invasion. -During a battle, each player receives an additional spyroll to attempt to sabotage and nullify a single asset's attacking 2:1 advantage for a turn. -Spyrolls can also be used to accomplish other missions inspired by in-game spy attacks