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FSS Question


Magister Agricolarum

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It is my understanding that the Fallout Shelter System is supposed to limit naval losses to 18% of non-nuclear invulnerable ships. For some time, I've had 12 "nukeable" ships (6 each of two varieties), yet I find myself repurchasing two of each class of ship after I'm nuked. (12*18%) and [(6*18%)+(6*18%)] are both 2.16, so I'm not sure how I'm managing to lose 4 ships per nuking. As I purchased the FSS for the primary purpose of slowing my naval losses, I'd appreciate any insight into where my math or understanding of the wonder is going wrong.

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Maybe tech affects naval losses when you nuke someone? It's either that or the FSS is broken. I'll take a close look at my naval losses when I get nuked next time.

I've been losing almost 50% of my air force to nukes too, despite the fact that I have a FSS and carrier aircraft are supposed to take less losses from nukes.

Edited by Viluin
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[quote name='Magister Agricolarum' timestamp='1296964430' post='2621267']
It is my understanding that the Fallout Shelter System is supposed to limit naval losses to 18% of non-nuclear invulnerable ships. For some time, I've had 12 "nukeable" ships (6 each of two varieties), yet I find myself repurchasing two of each class of ship after I'm nuked. (12*18%) and [(6*18%)+(6*18%)] are both 2.16, so I'm not sure how I'm managing to lose 4 ships per nuking. As I purchased the FSS for the primary purpose of slowing my naval losses, I'd appreciate any insight into where my math or understanding of the wonder is going wrong.
[/quote]

Nuclear weapons are extremely devastating to nations being attacked by them. Nuclear weapons completely reduce the number of defending soldiers for a defending nation to zero (50% Survival if the defending nations has the Fallout Shelter System wonder), cause great amounts of cruise missile, tanks, land, technology and infrastructure losses (35% each up to a base limit before the techbonus of 150 land, 150 infrastructure, and 50 technology), reduce defending aircraft by 75% (aircraft supported by the Foreign Airforce Base wonder and aircraft carriers are reduced at a lower percentage), [b]reduce defending Corvettes, Landing Ships, Cruisers, and Frigates by 25%[/b], and cause population happiness to plummet for a period of 5 days after a nuclear attack. Nuclear weapons may not be launched until after 24 hours after declaring war.

Fallout Shelter System - $40,000,000 - Allows 50% of your defending soldiers to survive a nuclear strike (Does not prevent nuclear Anarchy but does prevent troops from being totally depleted), Reduces tank, cruise missile, and aircraft, losses from a nuclear strike by -25%, [b]Reduces nuclear vulnerable navy losses by 12%[/b], Reduces nuclear anarchy effects by 1 day. Requires 6,000 infrastructure, 2,000 technology.

If you have 12 ships, getting hit by a nuke will reduce your naval complement by 4. If you have FSS, that loss (of 4) will be reduced by 12%, which even with rounding comes out to 0 ships saved (if you rounded up from 12.5% then it would be 25% of ships or 1 ship saved)

To get Naval losses reduced with FSS you need more nuclear-vulnerable ships. If you had, for example, 20 nuclear vulnerable ships, a nuke would wipe out 5, 12% of that (.6) should round up to save one ship.

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If that's the case (and that does make sense), then the text from nuclear attacks should be changed. As phrased, it implies that the FSS reduces naval losses [b]to[/b] 18%, rather than [b]by[/b] 12% (12% from 25% is 22%, which makes this wonder even more useless than I thought):

[quote]Message: Your nation has been attacked with nuclear weapons by XXXX. Your fallout shelters have limited the damage caused by this attack. [b]You lost[/b] XXXX soldiers, XXXX defending tanks, XXXX cruise missiles, XXXX miles of land, XXXX technology, XXXX infrastructure, 50% of your aircraft, and [b]18% of your nuclear vulnerable navy force[/b]. In addition to these losses your nation will experience several days of economic devastation. [/quote]

Edit: tweaked numbers

Edited by Magister Agricolarum
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Yup, I just lost 5 out of the 20 nuclear vulnerable ships I had. So it's definitely not 18%. If it really does reduce losses from 25% to 22% that's ridiculous because it will almost never make a difference. 22% of 20 is 4.4 so apparently it rounds up too.

Edited by Viluin
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