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New Wonder


Tamriel

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Or a wonder that allowed you to end a war you are dominating before the war expires. Like if the other nation is inactive and doesn't fight back for 2 full days, or if you send defeat alerts on three consecutive days, or something like that.

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  • 6 months later...
  • 2 weeks later...

Anything that gives you an extra warslot should have some crippling disadvantages. Like -30% soldier efficiency, tech bonus is halved, nukes have a 35% chance of getting through SDI. If you want to go for quantity, you lose some quality. But a destroyed nuclear rogue will still be able to do a lot of damage with that extra slot.

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[quote name='MrMuz' timestamp='1308497304' post='2734690']
Anything that gives you an extra warslot should have some crippling disadvantages. Like -30% soldier efficiency, tech bonus is halved, nukes have a 35% chance of getting through SDI. If you want to go for quantity, you lose some quality. But a destroyed nuclear rogue will still be able to do a lot of damage with that extra slot.
[/quote]

One extra offensive and defensive war slot, but at the expense of being the costliest wonder in the game.

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  • 2 months later...

[quote name='MrMuz' timestamp='1308497304' post='2734690']
Anything that gives you an extra warslot should have some crippling disadvantages. Like -30% soldier efficiency, tech bonus is halved, nukes have a 35% chance of getting through SDI. If you want to go for quantity, you lose some quality. But a destroyed nuclear rogue will still be able to do a lot of damage with that extra slot.
[/quote]
Another defensive slot along with another offensive slot should be enough of a disadvantage.. Then you will have the chances of getting attack by 4 people instead of just three. Crippling enough if you ask me.

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Lets call it WMD facility
Allows 1 extra ground attack per day(not per war) at a 30% decrease in damage done.
I think it should be invisible to other players
further more it should cost $2,000,000

just my .02

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