l2eaper Posted January 21, 2010 Report Share Posted January 21, 2010 Nuclear Weapons - lower the damage cap to 1/3 of their current level on CN:S during the karma war, i was taking out 150 infra on 6k infra nations during the current TE wars i was taking out 150 infra on 600 infra nations drop that cap so its at 50 infra instead of 150 increase the purchase barrier to include top 10% drop the GRL Cap, bring down to 5 like it is in SE, or at least down to 7 Nuclear anarchy - drop that to 3 days instead of 5, or at lease lower the economic penalty, ive had alliance-mates who depleted their warchest just collect taxes for over a week after Nuke anarcy wore off to get their cash above their bills to pay it off. Wars - Drop the war length down to 4 days 7 is too long, especially against an inactive tech raid Gov/religion changes - Make that 2 days instead of 3 and a slight change to the sanctions alot of discussion has been made about changes to sanctions, and how its needed for rogues. one thing people neglect to mention, or even remember, is the effect it has on people trading with the sanctioned nation. lower the damage it does to these nations, cut the modifiers by 50% per resource of the sanctioned nation and allow them to keep that for another 3 days, basically as a stockpile they have of the resources Quote Link to comment Share on other sites More sharing options...
Thomasj_tx Posted January 22, 2010 Report Share Posted January 22, 2010 So change just about everything. Just kidding. I do like the reduction of the nuke damage cap and the length of nuclear anarchy and shortening the length of a war. The rest is changing too much in my opinion. Quote Link to comment Share on other sites More sharing options...
lonewolfe2015 Posted January 22, 2010 Report Share Posted January 22, 2010 THe nukes should stay how they are, or else nukes are useless... I could get hit with 7 nukes and lose maybe 4-5 day's growth in total? Not supposed to be that way. Quote Link to comment Share on other sites More sharing options...
Titus Pullo Posted January 31, 2010 Report Share Posted January 31, 2010 TE definitely needs to be a quicker version of SE where the consequences are higher. With that said, lowering the length of wars and times between changing things are good, and perhaps Nuke Anarchy needs to be less devastating, though I would keep the damage the same. Quote Link to comment Share on other sites More sharing options...
LeDee Posted February 16, 2010 Report Share Posted February 16, 2010 Wars should be at least 5 days IMO. Don't like the idea of shortening them too much, but a day or two shorter isn't bad. If you're going to shorten the wars, though, don't lessen the damage of nukes. Cutting nuclear anarchy by a day or two isn't a bad thought, though. Quote Link to comment Share on other sites More sharing options...
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