Calder Wolfe LX Posted March 31, 2009 Report Share Posted March 31, 2009 (edited) I'm taking over the ACF led trade circle making job from Lonewolfe2015. Anyone who had an unfinished trade circle here, http://forums.cybernations.net/index.php?showtopic=49198, will be able to find it here. If there is a mistake in any way or formed, please say so so I can fix it asap. Quick version for each first, the detailed version will be found below. TO JOIN A TRADE CIRCLE, PLEASE FILL THIS OUT Nation URL: Resources: Circle Request: Circle 1: Resources Needed: Lumber, Iron, Coal, Fish, Aluminum, Marble Bonus Resources: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Kit, Scholars People in it: Nepenthes, celebi934, Gingervites ___________________________________________________________ Circle 2: Resources Needed: Spices, Uranium, Coal, Gems, Gold, Fish Bonus Resources: Fast Food, Fine Jewelry, Affluent Population People in it: Emperador de Federia, Grant150, Lord Israel ___________________________________________________________ Circle 3: Resources Needed: Marble, Iron Bonus Resources: Fast Food, Beer, Construction People in it: kwpag, Bokonon, terror baby, Mittler, Michael15 ___________________________________________________________ Circle 4: Resources Needed: COMPLETED Bonus Resources: Fast Food, Beer, Construction People in it: 1S1KDark, 1S1K_KOLOHE, Dstay982, Shockr, RightOnTime27, Andrew Zasser ___________________________________________________________ Circle 5: Resources Needed: Iron, Lumber Bonus Resources: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Kit, Scholars People in it: Sir Xavier, Matthew Of Grady, lutong, OprahDust, Jetgolfer ___________________________________________________________ Circle 6: Resources Needed: Aluminum, Fish, Gold, Iron, Lumber, Marble, Wine, Coal Bonus Resources: Affluent Population, Construction, Fine Jewelry, Steel People in it: MightyMech, Kelso ___________________________________________________________ Circle 7: Resources Needed: Iron, Lumber, Marble, Sugar, Water, Wheat Bonus Resources: Steel, Beer, Fast Food, Construction People in it: Avaholic03, ShroomyNation, Noj Retnuh ___________________________________________________________ ___________________________________________________________ ___________________________________________________________ ___________________________________________________________ Circle 1: Alum - Coal - Iron - Lead -celebi934 Lumber - Marble - Oil - Gingervites Rubber - celebi934 Wheat - Gingervites Gold - Nepenthes Water - Nepenthes Fish - Bonus: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Kit, Scholars STATS: Initial infrastructure cost: -42%Infrastructure upkeep: -23% Population increase: 16% Citizen income increase: $6 Population happiness increase: 11 Initial land cost: -15% Purchased land area increase: 35% Natural growth increase: x0 Technology cost decrease: -13% Environment: 11 Soldier increase: 38% Soldier cost decrease: $-6 Soldier upkeep cost: $-0.5 Tank cost decrease: -8% Tank upkeep cost: -18% Aircraft cost decrease: -16% Aircraft upkeep: -25% Aircraft limit increase: 10 Cruise missle cost decrease: -20% Cruise missle upkeep: -20% Nuke cost decrease: -20% Nuke upkeep: -20% Water increases number of citizens per mile before population unhappiness by 50. Sholars require literacy rate of 90% or greater. Construction requires technology level of 5 of greater. Microchips require technology level of 10 of greater. Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT. ___________________________________________________________ Circle 2: Gold - Gems - Coal - Silver - Emperador de Federia Fish - Furs - Grant150 Wine - Lord Israel Uranium - Pigs - Grant150 Cattle - Lord Israel Spices - Sugar - Emperador de Federia Bonuses: Fast Food, Fine Jewelry, Affluent Population STATS: Initial infrastructure cost: -4%Infrastructure upkeep: -3% Population increase: 24.5% Citizen income increase: $10 Population happiness increase: 15.5 Initial land cost: -15% Purchased land area increase: 23% Natural growth increase: x3 Technology cost decrease: -5% Environment: 0 Soldier increase: 23% Soldier cost decrease: $0 Soldier upkeep cost: $-0.5 Tank cost decrease: 0% Tank upkeep cost: 0% Aircraft cost decrease: 0% Aircraft upkeep: 0% Aircraft limit increase: 0 Cruise missle cost decrease: 0% Cruise missle upkeep: 0% Nuke cost decrease: 0% Nuke upkeep: 0% Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. ___________________________________________________________ Circle 3: Cattle - Michael15 Pigs - kwpag Spices - Mittler Sugar - terror baby Lumber - terror baby Marble - Iron - Aluminum - kwpag Wheat - Bokonon Water - Mittler Fish - Bokonon Uranium - Michael15 Bonuses: Fast Food, Beer, Construction STATS Initial infrastructure cost: -33%Infrastructure upkeep: -21% Population increase: 27.5% Citizen income increase: $0 Population happiness increase: 9.5 Initial land cost: -15% Purchased land area increase: 8% Natural growth increase: x0 Technology cost decrease: 0% Environment: 1 Soldier increase: 35% Soldier cost decrease: $-3 Soldier upkeep cost: $-0.5 Tank cost decrease: 0% Tank upkeep cost: -5% Aircraft cost decrease: -8% Aircraft upkeep: 0% Aircraft limit increase: 10 Cruise missle cost decrease: 0% Cruise missle upkeep: 0% Nuke cost decrease: 0% Nuke upkeep: 0% Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Water increases number of citizens per mile before population unhappiness by 50. Construction requires technology level of 5 of greater. ___________________________________________________________ Circle 4: - COMPLETED Cattle - Shokr Pigs - Shokr Spices - RightOnTime27 Sugar - 1S1K_KOLOHE Lumber - Dstay982 Marble - Andrew Zasser Iron - RightOnTime27 Aluminum - 1S1KDark Wheat - Andrew Zasser Water - 1S1KDark Fish - 1S1K_KOLOHE Uranium - Dstay982 Bonuses: Fast Food, Beer, Construction STATS: Initial infrastructure cost: -33%Infrastructure upkeep: -21% Population increase: 27.5% Citizen income increase: $0 Population happiness increase: 9.5 Initial land cost: -15% Purchased land area increase: 8% Natural growth increase: x0 Technology cost decrease: 0% Environment: 1 Soldier increase: 35% Soldier cost decrease: $-3 Soldier upkeep cost: $-0.5 Tank cost decrease: 0% Tank upkeep cost: -5% Aircraft cost decrease: -8% Aircraft upkeep: 0% Aircraft limit increase: 10 Cruise missle cost decrease: 0% Cruise missle upkeep: 0% Nuke cost decrease: 0% Nuke upkeep: 0% Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Water increases number of citizens per mile before population unhappiness by 50. Construction requires technology level of 5 of greater. ___________________________________________________________ Circle 5: Alum - Sir Xavier Coal - jetgolfer Iron - Lead - OprahDust Lumber - Marble - lutong Oil - OprahDust Rubber - jetgolfer Wheat - Matthew Of Grady Gold - Matthew Of Grady Water - lutong Uranium - Sir Xavier Bonuses: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Kit, Scholars STATS: Initial infrastructure cost: -41% Soldier increase: 42.6% Nuclear Weapons cost decrease: -20% Infrastructure upkeep: -24.7% Soldier cost decrease: $-6 Nuclear Weapons upkeep decrease: -60% Population increase: 8% Soldier upkeep cost: $-0.5 Frigate purchase cost decrease: -25% Citizen income increase: $6 Tank cost decrease: -8% Frigate upkeep cost decrease: -38% Population happiness increase: 11 Tank upkeep cost: -17% Destroyer purchase cost decrease: -35% Initial land cost: -10% Aircraft cost decrease: -7.8% Destroyer upkeep cost decrease: -30% Purchase land area increase: 38% Aircraft upkeep cost decrease: -25% Submarine purchase cost decrease: -30% Natural growth increase: x0 Aircraft limit increase: 10 units Submarine upkeep cost decrease: -41.6% Technology cost decrease: -13% Cruise Missile cost decrease: -20% Aircraft carrier purchase cost decrease: -37.6% Environment: 2 Cruise Missile upkeep cost decrease: -20% Aircraft Carrier upkeep cost decrease: -41.6% Environment penalty reduction: -50% Other navy purchase cost decrease: -15% Global Radiation reduction: 50% Other navy upkeep cost decrease: -28% Radiation Cleanup Radiation Cleanup requires a technology level greater than 15 Scholars Scholars require a literacy rate of 90. Uranium Uranium allows nations to develop nuclear weapons if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happiness. ___________________________________________________________ Circle 6: Aluminum - Fish - Furs - MightyMech Gold - Gems - Kelso Iron - Lumber - Marble - Silver - Kelso Wheat - MightyMech Wine - Coal - Bonuses: Affluent Population, Construction, Fine Jewelry, Steel STATS: Initial infrastructure cost: -39% Soldier increase: 29.6% Nuclear Weapons cost decrease: 0% Infrastructure upkeep: -17.2% Soldier cost decrease: $-3 Nuclear Weapons upkeep decrease: 0% Population increase: 21.6% Soldier upkeep cost: $0 Frigate purchase cost decrease: -15% Citizen income increase: $10 Tank cost decrease: 0% Frigate upkeep cost decrease: 0% Population happiness increase: 11.5 Tank upkeep cost: -5% Destroyer purchase cost decrease: -15% Initial land cost: -5% Aircraft cost decrease: 0% Destroyer upkeep cost decrease: 0% Purchase land area increase: 15% Aircraft upkeep cost decrease: 0% Submarine purchase cost decrease: -15% Natural growth increase: x3 Aircraft limit increase: 10 units Submarine upkeep cost decrease: 0% Technology cost decrease: -5% Cruise Missile cost decrease: 0% Aircraft carrier purchase cost decrease: -23% Environment: 0 Cruise Missile upkeep cost decrease: 0% Aircraft Carrier upkeep cost decrease: 0% Environment penalty reduction: 0% Other navy purchase cost decrease: -15% Global Radiation reduction: 0% Other navy upkeep cost decrease: 0% Construction Construction requires a technology level greater than 5 ___________________________________________________________ Circle 7: Aluminum - Noj Retnuh Fish - Avaholic03 Iron - Lumber - Marble - Wheat - Coal - Avaholic03 Cattle - ShroomyNation Pigs - ShroomyNation Spices - Noj Retnuh Sugar - Water - Bonuses: Steel, Beer, Fast Food, Construction STATS: Initial infrastructure cost: -39%Soldier increase: 49% Nuclear Weapons cost decrease: 0% Infrastructure upkeep: -17.2% Soldier cost decrease: $-3 Nuclear Weapons upkeep decrease: 0% Population increase: 30.6% Soldier upkeep cost: $-0.5 Frigate purchase cost decrease: -15% Citizen income increase: $0 Tank cost decrease: 0% Frigate upkeep cost decrease: 0% Population happiness increase: 9.5 Tank upkeep cost: -5% Destroyer purchase cost decrease: -15% Initial land cost: -14.5% Aircraft cost decrease: 0% Destroyer upkeep cost decrease: 0% Purchase land area increase: 24.2% Aircraft upkeep cost decrease: 0% Submarine purchase cost decrease: -15% Natural growth increase: x0 Aircraft limit increase: 10 units Submarine upkeep cost decrease: 0% Technology cost decrease: 0% Cruise Missile cost decrease: 0% Aircraft carrier purchase cost decrease: -23% Environment: 1 Cruise Missile upkeep cost decrease: 0% Aircraft Carrier upkeep cost decrease: 0% Environment penalty reduction: 0% Other navy purchase cost decrease: -15% Global Radiation reduction: 0% Edited April 30, 2009 by Calder Wolfe LX Link to comment Share on other sites More sharing options...
Captain Scarlet Posted March 31, 2009 Report Share Posted March 31, 2009 Would you keep me in mind for Circle 1? I have Lumber and Marble - Resources that seemed to be empty on the last thread but not now >.> Nation URL: http://www.cybernations.net/nation_drill_d...ation_ID=299339 Resources: Lumber & Marble Circle Request: 1 Link to comment Share on other sites More sharing options...
Calder Wolfe LX Posted March 31, 2009 Author Report Share Posted March 31, 2009 UPDATE: - Circle 2 of the old thread has been transfered here Would you keep me in mind for Circle 1? I have Lumber and Marble - Resources that seemed to be empty on the last thread but not now >.> Nation URL: http://www.cybernations.net/nation_drill_d...ation_ID=299339 Resources: Lumber & Marble Circle Request: 1 Not everything was updated at that point Link to comment Share on other sites More sharing options...
gorgon Posted March 31, 2009 Report Share Posted March 31, 2009 can i join circle 2? i have spices but i have silver. maybe u can either replace gems since silver basically the same thing or uranium? Link to comment Share on other sites More sharing options...
Calder Wolfe LX Posted April 1, 2009 Author Report Share Posted April 1, 2009 can i join circle 2? i have spices but i have silver. maybe u can either replace gems since silver basically the same thing or uranium? There is already a person for silver in that circle Link to comment Share on other sites More sharing options...
Calder Wolfe LX Posted April 2, 2009 Author Report Share Posted April 2, 2009 (edited) UPDATE: - New Circles added Edited April 2, 2009 by Calder Wolfe LX Link to comment Share on other sites More sharing options...
1S1K_KOLOHE Posted April 3, 2009 Report Share Posted April 3, 2009 Dark and I are willing to pay 3 million each to secure a marble and wheat nation for circle 4. I have messaged a few nations but no takers. Link to comment Share on other sites More sharing options...
Calder Wolfe LX Posted April 4, 2009 Author Report Share Posted April 4, 2009 Please join people! Bump Link to comment Share on other sites More sharing options...
OprahDust Posted April 4, 2009 Report Share Posted April 4, 2009 put me in circle 5 for Oil and Lead http://www.cybernations.net/nation_drill_d...ation_ID=241859 will switch to aqua later Link to comment Share on other sites More sharing options...
Calder Wolfe LX Posted April 4, 2009 Author Report Share Posted April 4, 2009 put me in circle 5 for Oil and Leadhttp://www.cybernations.net/nation_drill_d...ation_ID=241859 will switch to aqua later Cool, I'll notify you when it's completed Link to comment Share on other sites More sharing options...
Calder Wolfe LX Posted April 6, 2009 Author Report Share Posted April 6, 2009 BUMP Link to comment Share on other sites More sharing options...
Calder Wolfe LX Posted April 8, 2009 Author Report Share Posted April 8, 2009 BUMP!!!! Link to comment Share on other sites More sharing options...
1S1K_KOLOHE Posted April 9, 2009 Report Share Posted April 9, 2009 Found the last set for circle 4 Ruler: Andrew Zasser http://www.cybernations.net/nation_drill_d...ation_ID=302938 He will switch to aqua and send offers Link to comment Share on other sites More sharing options...
Calder Wolfe LX Posted April 9, 2009 Author Report Share Posted April 9, 2009 Found the last set for circle 4 Ruler: Andrew Zasser http://www.cybernations.net/nation_drill_d...ation_ID=302938 He will switch to aqua and send offers I'll notify everyone Link to comment Share on other sites More sharing options...
LordNudd Posted April 9, 2009 Report Share Posted April 9, 2009 Hi. I'd be willing to join Circle 6. I should be up and running with a harbor soon enough to have that in there. I'd add fish & iron to the mix. Thanks, Lord Nudd The Shadowdark http://www.cybernations.net/nation_drill_d...ation_ID=318356 Link to comment Share on other sites More sharing options...
Livia Posted April 9, 2009 Report Share Posted April 9, 2009 Sorry I'll have to pull out of circle 2 Link to comment Share on other sites More sharing options...
celebi934 Posted April 10, 2009 Report Share Posted April 10, 2009 (edited) Nation Url: http://www.cybernations.net/nation_drill_d...ation_ID=310146 Resources: Lead Rubber Circle request: circle 1 (I will change my team colour to aqua and clear all my trade slots once completed) Edited April 10, 2009 by celebi934 Link to comment Share on other sites More sharing options...
Calder Wolfe LX Posted April 11, 2009 Author Report Share Posted April 11, 2009 Updated Link to comment Share on other sites More sharing options...
lonewolfe2015 Posted April 11, 2009 Report Share Posted April 11, 2009 Calder, can you please remove A03 from circle 1, and add this circle? Steel, Beer, Fast Food and Construction Alum, Cattle, Coal (A03), Fish (A03), Iron, Lumber Marble, Pigs, Spices, Sugar, Water, Wheat Info Initial infrastructure cost: -39%Soldier increase: 49% Nuclear Weapons cost decrease: 0% Infrastructure upkeep: -17.2% Soldier cost decrease: $-3 Nuclear Weapons upkeep decrease: 0% Population increase: 30.6% Soldier upkeep cost: $-0.5 Frigate purchase cost decrease: -15% Citizen income increase: $0 Tank cost decrease: 0% Frigate upkeep cost decrease: 0% Population happiness increase: 9.5 Tank upkeep cost: -5% Destroyer purchase cost decrease: -15% Initial land cost: -14.5% Aircraft cost decrease: 0% Destroyer upkeep cost decrease: 0% Purchase land area increase: 24.2% Aircraft upkeep cost decrease: 0% Submarine purchase cost decrease: -15% Natural growth increase: x0 Aircraft limit increase: 10 units Submarine upkeep cost decrease: 0% Technology cost decrease: 0% Cruise Missile cost decrease: 0% Aircraft carrier purchase cost decrease: -23% Environment: 1 Cruise Missile upkeep cost decrease: 0% Aircraft Carrier upkeep cost decrease: 0% Environment penalty reduction: 0% Other navy purchase cost decrease: -15% Global Radiation reduction: 0% Link to comment Share on other sites More sharing options...
Calder Wolfe LX Posted April 12, 2009 Author Report Share Posted April 12, 2009 Updated Link to comment Share on other sites More sharing options...
ace1262 Posted April 12, 2009 Report Share Posted April 12, 2009 Hey i'm new here, but can i join your trade circle 5? i've got rubber that you guys need, and furs if you want it too? Link to comment Share on other sites More sharing options...
Failsauce Posted April 12, 2009 Report Share Posted April 12, 2009 (edited) .. Edited April 12, 2009 by Failsauce Link to comment Share on other sites More sharing options...
ace1262 Posted April 12, 2009 Report Share Posted April 12, 2009 Nation Name: Metafalica Nation Link: http://www.cybernations.net/nation_drill_d...ation_ID=319542 Resources: Furs, Rubber Preferred circle: 5 Link to comment Share on other sites More sharing options...
Rlaur Posted April 12, 2009 Report Share Posted April 12, 2009 If you set up another circle with Fish + Oil, sign me up. Nation URL: http://www.cybernations.net/nation_drill_d...ation_ID=315937 Resources: Fish, Oil Circle Request: Any Link to comment Share on other sites More sharing options...
Calder Wolfe LX Posted April 13, 2009 Author Report Share Posted April 13, 2009 (edited) Nation Name: MetafalicaNation Link: http://www.cybernations.net/nation_drill_d...ation_ID=319542 Resources: Furs, Rubber Preferred circle: 5 There's no fur in that circle... Edited April 13, 2009 by Calder Wolfe LX Link to comment Share on other sites More sharing options...
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