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Aqua Trade Circles


Calder Wolfe LX

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I'm taking over the ACF led trade circle making job from Lonewolfe2015. Anyone who had an unfinished trade circle here, http://forums.cybernations.net/index.php?showtopic=49198, will be able to find it here. If there is a mistake in any way or formed, please say so so I can fix it asap.

Quick version for each first, the detailed version will be found below.

TO JOIN A TRADE CIRCLE, PLEASE FILL THIS OUT

Nation URL:
Resources:
Circle Request:

Circle 1:

Resources Needed: Lumber, Iron, Coal, Fish, Aluminum, Marble

Bonus Resources: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Kit, Scholars

People in it: Nepenthes, celebi934, Gingervites

___________________________________________________________

Circle 2:

Resources Needed: Spices, Uranium, Coal, Gems, Gold, Fish

Bonus Resources: Fast Food, Fine Jewelry, Affluent Population

People in it: Emperador de Federia, Grant150, Lord Israel

___________________________________________________________

Circle 3:

Resources Needed: Marble, Iron

Bonus Resources: Fast Food, Beer, Construction

People in it: kwpag, Bokonon, terror baby, Mittler, Michael15

___________________________________________________________

Circle 4:

Resources Needed: COMPLETED

Bonus Resources: Fast Food, Beer, Construction

People in it: 1S1KDark, 1S1K_KOLOHE, Dstay982, Shockr, RightOnTime27, Andrew Zasser

___________________________________________________________

Circle 5:

Resources Needed: Iron, Lumber

Bonus Resources: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Kit, Scholars

People in it: Sir Xavier, Matthew Of Grady, lutong, OprahDust, Jetgolfer

___________________________________________________________

Circle 6:

Resources Needed: Aluminum, Fish, Gold, Iron, Lumber, Marble, Wine, Coal

Bonus Resources: Affluent Population, Construction, Fine Jewelry, Steel

People in it: MightyMech, Kelso

___________________________________________________________

Circle 7:

Resources Needed: Iron, Lumber, Marble, Sugar, Water, Wheat

Bonus Resources: Steel, Beer, Fast Food, Construction

People in it: Avaholic03, ShroomyNation, Noj Retnuh

___________________________________________________________

___________________________________________________________

___________________________________________________________

___________________________________________________________

Circle 1:

Alum -

Coal -

Iron -

Lead -celebi934

Lumber -

Marble -

Oil - Gingervites

Rubber - celebi934

Wheat - Gingervites

Gold - Nepenthes

Water - Nepenthes

Fish -

Bonus: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Kit, Scholars

STATS:

Initial infrastructure cost: -42%

Infrastructure upkeep: -23%

Population increase: 16%

Citizen income increase: $6

Population happiness increase: 11

Initial land cost: -15%

Purchased land area increase: 35%

Natural growth increase: x0

Technology cost decrease: -13%

Environment: 11

Soldier increase: 38%

Soldier cost decrease: $-6

Soldier upkeep cost: $-0.5

Tank cost decrease: -8%

Tank upkeep cost: -18%

Aircraft cost decrease: -16%

Aircraft upkeep: -25%

Aircraft limit increase: 10

Cruise missle cost decrease: -20%

Cruise missle upkeep: -20%

Nuke cost decrease: -20%

Nuke upkeep: -20%

Water increases number of citizens per mile before population unhappiness by 50.

Sholars require literacy rate of 90% or greater.

Construction requires technology level of 5 of greater.

Microchips require technology level of 10 of greater.

Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT.

___________________________________________________________

Circle 2:

Gold -

Gems -

Coal -

Silver - Emperador de Federia

Fish -

Furs - Grant150

Wine - Lord Israel

Uranium -

Pigs - Grant150

Cattle - Lord Israel

Spices -

Sugar - Emperador de Federia

Bonuses: Fast Food, Fine Jewelry, Affluent Population

STATS:

Initial infrastructure cost: -4%

Infrastructure upkeep: -3%

Population increase: 24.5%

Citizen income increase: $10

Population happiness increase: 15.5

Initial land cost: -15%

Purchased land area increase: 23%

Natural growth increase: x3

Technology cost decrease: -5%

Environment: 0

Soldier increase: 23%

Soldier cost decrease: $0

Soldier upkeep cost: $-0.5

Tank cost decrease: 0%

Tank upkeep cost: 0%

Aircraft cost decrease: 0%

Aircraft upkeep: 0%

Aircraft limit increase: 0

Cruise missle cost decrease: 0%

Cruise missle upkeep: 0%

Nuke cost decrease: 0%

Nuke upkeep: 0%

Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.

___________________________________________________________

Circle 3:

Cattle - Michael15

Pigs - kwpag

Spices - Mittler

Sugar - terror baby

Lumber - terror baby

Marble -

Iron -

Aluminum - kwpag

Wheat - Bokonon

Water - Mittler

Fish - Bokonon

Uranium - Michael15

Bonuses: Fast Food, Beer, Construction

STATS

Initial infrastructure cost: -33%

Infrastructure upkeep: -21%

Population increase: 27.5%

Citizen income increase: $0

Population happiness increase: 9.5

Initial land cost: -15%

Purchased land area increase: 8%

Natural growth increase: x0

Technology cost decrease: 0%

Environment: 1

Soldier increase: 35%

Soldier cost decrease: $-3

Soldier upkeep cost: $-0.5

Tank cost decrease: 0%

Tank upkeep cost: -5%

Aircraft cost decrease: -8%

Aircraft upkeep: 0%

Aircraft limit increase: 10

Cruise missle cost decrease: 0%

Cruise missle upkeep: 0%

Nuke cost decrease: 0%

Nuke upkeep: 0%

Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.

Water increases number of citizens per mile before population unhappiness by 50.

Construction requires technology level of 5 of greater.

___________________________________________________________

Circle 4: - COMPLETED

Cattle - Shokr

Pigs - Shokr

Spices - RightOnTime27

Sugar - 1S1K_KOLOHE

Lumber - Dstay982

Marble - Andrew Zasser

Iron - RightOnTime27

Aluminum - 1S1KDark

Wheat - Andrew Zasser

Water - 1S1KDark

Fish - 1S1K_KOLOHE

Uranium - Dstay982

Bonuses: Fast Food, Beer, Construction

STATS:

Initial infrastructure cost: -33%

Infrastructure upkeep: -21%

Population increase: 27.5%

Citizen income increase: $0

Population happiness increase: 9.5

Initial land cost: -15%

Purchased land area increase: 8%

Natural growth increase: x0

Technology cost decrease: 0%

Environment: 1

Soldier increase: 35%

Soldier cost decrease: $-3

Soldier upkeep cost: $-0.5

Tank cost decrease: 0%

Tank upkeep cost: -5%

Aircraft cost decrease: -8%

Aircraft upkeep: 0%

Aircraft limit increase: 10

Cruise missle cost decrease: 0%

Cruise missle upkeep: 0%

Nuke cost decrease: 0%

Nuke upkeep: 0%

Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.

Water increases number of citizens per mile before population unhappiness by 50.

Construction requires technology level of 5 of greater.

___________________________________________________________

Circle 5:

Alum - Sir Xavier

Coal - jetgolfer

Iron -

Lead - OprahDust

Lumber -

Marble - lutong

Oil - OprahDust

Rubber - jetgolfer

Wheat - Matthew Of Grady

Gold - Matthew Of Grady

Water - lutong

Uranium - Sir Xavier

Bonuses: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Kit, Scholars

STATS:

Initial infrastructure cost: -41%

Soldier increase: 42.6%

Nuclear Weapons cost decrease: -20%

Infrastructure upkeep: -24.7%

Soldier cost decrease: $-6

Nuclear Weapons upkeep decrease: -60%

Population increase: 8%

Soldier upkeep cost: $-0.5

Frigate purchase cost decrease: -25%

Citizen income increase: $6

Tank cost decrease: -8%

Frigate upkeep cost decrease: -38%

Population happiness increase: 11

Tank upkeep cost: -17%

Destroyer purchase cost decrease: -35%

Initial land cost: -10%

Aircraft cost decrease: -7.8%

Destroyer upkeep cost decrease: -30%

Purchase land area increase: 38%

Aircraft upkeep cost decrease: -25%

Submarine purchase cost decrease: -30%

Natural growth increase: x0

Aircraft limit increase: 10 units

Submarine upkeep cost decrease: -41.6%

Technology cost decrease: -13%

Cruise Missile cost decrease: -20%

Aircraft carrier purchase cost decrease: -37.6%

Environment: 2

Cruise Missile upkeep cost decrease: -20%

Aircraft Carrier upkeep cost decrease: -41.6%

Environment penalty reduction: -50%

Other navy purchase cost decrease: -15%

Global Radiation reduction: 50%

Other navy upkeep cost decrease: -28%

Radiation Cleanup

Radiation Cleanup requires a technology level greater than 15

Scholars

Scholars require a literacy rate of 90.

Uranium

Uranium allows nations to develop nuclear weapons if that nations government preference supports nuclear weapons.

If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happiness.

___________________________________________________________

Circle 6:

Aluminum -

Fish -

Furs - MightyMech

Gold -

Gems - Kelso

Iron -

Lumber -

Marble -

Silver - Kelso

Wheat - MightyMech

Wine -

Coal -

Bonuses: Affluent Population, Construction, Fine Jewelry, Steel

STATS:

Initial infrastructure cost: -39%

Soldier increase: 29.6%

Nuclear Weapons cost decrease: 0%

Infrastructure upkeep: -17.2%

Soldier cost decrease: $-3

Nuclear Weapons upkeep decrease: 0%

Population increase: 21.6%

Soldier upkeep cost: $0

Frigate purchase cost decrease: -15%

Citizen income increase: $10

Tank cost decrease: 0%

Frigate upkeep cost decrease: 0%

Population happiness increase: 11.5

Tank upkeep cost: -5%

Destroyer purchase cost decrease: -15%

Initial land cost: -5%

Aircraft cost decrease: 0%

Destroyer upkeep cost decrease: 0%

Purchase land area increase: 15%

Aircraft upkeep cost decrease: 0%

Submarine purchase cost decrease: -15%

Natural growth increase: x3

Aircraft limit increase: 10 units

Submarine upkeep cost decrease: 0%

Technology cost decrease: -5%

Cruise Missile cost decrease: 0%

Aircraft carrier purchase cost decrease: -23%

Environment: 0

Cruise Missile upkeep cost decrease: 0%

Aircraft Carrier upkeep cost decrease: 0%

Environment penalty reduction: 0%

Other navy purchase cost decrease: -15%

Global Radiation reduction: 0%

Other navy upkeep cost decrease: 0%

Construction

Construction requires a technology level greater than 5

___________________________________________________________

Circle 7:

Aluminum - Noj Retnuh

Fish - Avaholic03

Iron -

Lumber -

Marble -

Wheat -

Coal - Avaholic03

Cattle - ShroomyNation

Pigs - ShroomyNation

Spices - Noj Retnuh

Sugar -

Water -

Bonuses: Steel, Beer, Fast Food, Construction

STATS:

Initial infrastructure cost: -39%

Soldier increase: 49%

Nuclear Weapons cost decrease: 0%

Infrastructure upkeep: -17.2%

Soldier cost decrease: $-3

Nuclear Weapons upkeep decrease: 0%

Population increase: 30.6%

Soldier upkeep cost: $-0.5

Frigate purchase cost decrease: -15%

Citizen income increase: $0

Tank cost decrease: 0%

Frigate upkeep cost decrease: 0%

Population happiness increase: 9.5

Tank upkeep cost: -5%

Destroyer purchase cost decrease: -15%

Initial land cost: -14.5%

Aircraft cost decrease: 0%

Destroyer upkeep cost decrease: 0%

Purchase land area increase: 24.2%

Aircraft upkeep cost decrease: 0%

Submarine purchase cost decrease: -15%

Natural growth increase: x0

Aircraft limit increase: 10 units

Submarine upkeep cost decrease: 0%

Technology cost decrease: 0%

Cruise Missile cost decrease: 0%

Aircraft carrier purchase cost decrease: -23%

Environment: 1

Cruise Missile upkeep cost decrease: 0%

Aircraft Carrier upkeep cost decrease: 0%

Environment penalty reduction: 0%

Other navy purchase cost decrease: -15%

Global Radiation reduction: 0%

Edited by Calder Wolfe LX
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UPDATE:

- Circle 2 of the old thread has been transfered here

Would you keep me in mind for Circle 1?

I have Lumber and Marble - Resources that seemed to be empty on the last thread but not now >.>

Nation URL: http://www.cybernations.net/nation_drill_d...ation_ID=299339

Resources: Lumber & Marble

Circle Request: 1

Not everything was updated at that point

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Calder, can you please remove A03 from circle 1, and add this circle?

Steel, Beer, Fast Food and Construction

Alum, Cattle, Coal (A03), Fish (A03), Iron, Lumber Marble, Pigs, Spices, Sugar, Water, Wheat

Info

Initial infrastructure cost: -39%

Soldier increase: 49%

Nuclear Weapons cost decrease: 0%

Infrastructure upkeep: -17.2%

Soldier cost decrease: $-3

Nuclear Weapons upkeep decrease: 0%

Population increase: 30.6%

Soldier upkeep cost: $-0.5

Frigate purchase cost decrease: -15%

Citizen income increase: $0

Tank cost decrease: 0%

Frigate upkeep cost decrease: 0%

Population happiness increase: 9.5

Tank upkeep cost: -5%

Destroyer purchase cost decrease: -15%

Initial land cost: -14.5%

Aircraft cost decrease: 0%

Destroyer upkeep cost decrease: 0%

Purchase land area increase: 24.2%

Aircraft upkeep cost decrease: 0%

Submarine purchase cost decrease: -15%

Natural growth increase: x0

Aircraft limit increase: 10 units

Submarine upkeep cost decrease: 0%

Technology cost decrease: 0%

Cruise Missile cost decrease: 0%

Aircraft carrier purchase cost decrease: -23%

Environment: 1

Cruise Missile upkeep cost decrease: 0%

Aircraft Carrier upkeep cost decrease: 0%

Environment penalty reduction: 0%

Other navy purchase cost decrease: -15%

Global Radiation reduction: 0%

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