lonewolfe2015 Posted February 19, 2009 Report Share Posted February 19, 2009 (edited) If you'd like into a circle, please tell me now. These are all partially filled by ACF members where possible. Nation URL: Resources: Circle Request: Circle 1 Alum - sdanderson Coal - Avaholic03 Iron - mcsean18 Lead - Lumber - Marble - Oil - Rubber - mcsean18 Wheat - sdanderson Gold - Nepenthes Water - Nepenthes Fish - Avaholic03 Bonus: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Kit, Scholars Stats: nitial infrastructure cost: -42%Infrastructure upkeep: -23% Population increase: 16% Citizen income increase: $6 Population happiness increase: 11 Initial land cost: -15% Purchased land area increase: 35% Natural growth increase: x0 Technology cost decrease: -13% Environment: 11 Soldier increase: 38% Soldier cost decrease: $-6 Soldier upkeep cost: $-0.5 Tank cost decrease: -8% Tank upkeep cost: -18% Aircraft cost decrease: -16% Aircraft upkeep: -25% Aircraft limit increase: 10 Cruise missle cost decrease: -20% Cruise missle upkeep: -20% Nuke cost decrease: -20% Nuke upkeep: -20% Water increases number of citizens per mile before population unhappiness by 50. Sholars require literacy rate of 90% or greater. Construction requires technology level of 5 of greater. Microchips require technology level of 10 of greater. Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT. Circle 2 -- Complete! Cattle - Shokr Pigs - Shokr Spices - Sugar - 1S1K_KOLOHE Lumber - Dstay982 Marble - Filled Iron - Aluminum - 1S1KDark Wheat - Filled Water - 1S1KDark Fish - 1S1K_KOLOHE Uranium - Dstay982 Bonuses: Fast Food, Beer, Construction Initial infrastructure cost: -33%Infrastructure upkeep: -21% Population increase: 27.5% Citizen income increase: $0 Population happiness increase: 9.5 Initial land cost: -15% Purchased land area increase: 8% Natural growth increase: x0 Technology cost decrease: 0% Environment: 1 Soldier increase: 35% Soldier cost decrease: $-3 Soldier upkeep cost: $-0.5 Tank cost decrease: 0% Tank upkeep cost: -5% Aircraft cost decrease: -8% Aircraft upkeep: 0% Aircraft limit increase: 10 Cruise missle cost decrease: 0% Cruise missle upkeep: 0% Nuke cost decrease: 0% Nuke upkeep: 0% Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Water increases number of citizens per mile before population unhappiness by 50. Construction requires technology level of 5 of greater. Circle 3 - Complete! Aluminum - RememberNever Fish - Robert Specto Furs - Left_Behind Gold - Treshawn Allgood Gems - Robert Specto Iron - Treshawn Allgood Lumber - TheSushiBoy Marble - Left_Behind Silver - Rexxar Uranium - RememberNever Wine - TheSushiBoy Coal - Rexxar Bonuses: Steel, Fine Jewelry, Affluent Population, Construction Initial infrastructure cost: -39%Infrastructure upkeep: -21% Population increase: 13% Citizen income increase: $10 Population happiness increase: 10.5 Initial land cost: -5% Purchased land area increase: 15% Natural growth increase: x3 Technology cost decrease: -5% Environment: 0 Soldier increase: 28% Soldier cost decrease: $-3 Soldier upkeep cost: $0 Tank cost decrease: 0% Tank upkeep cost: -5% Aircraft cost decrease: -8% Aircraft upkeep: 0% Aircraft limit increase: 10 Cruise missle cost decrease: 0% Cruise missle upkeep: 0% Nuke cost decrease: 0% Nuke upkeep: 0% Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Construction requires technology level of 5 of greater. Circle 4 Gold - Livia Gems - Coal - Silver - Emperador de Federia Fish - Livia Furs - Grant150 Wine - Lord Israel Uranium - Pigs - Grant150 Cattle - Lord Israel Spices - Sugar - Emperador de Federia Bonuses: Fast Food, Fine Jewelry, Affluent Population Initial infrastructure cost: -4%Infrastructure upkeep: -3% Population increase: 24.5% Citizen income increase: $10 Population happiness increase: 15.5 Initial land cost: -15% Purchased land area increase: 23% Natural growth increase: x3 Technology cost decrease: -5% Environment: 0 Soldier increase: 23% Soldier cost decrease: $0 Soldier upkeep cost: $-0.5 Tank cost decrease: 0% Tank upkeep cost: 0% Aircraft cost decrease: 0% Aircraft upkeep: 0% Aircraft limit increase: 0 Cruise missle cost decrease: 0% Cruise missle upkeep: 0% Nuke cost decrease: 0% Nuke upkeep: 0% Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Circle 5 - Complete! Alum - Sir Xavier Coal - Jason Salovsky Iron - Comrade Whitehouse Lead - Alemaster Lumber - Alemaster Marble - lutong Oil - Drool Rubber - Drool Wheat - Comrade Whitehouse Gold - Jason Salovsky Water - lutong Uranium - Sir Xavier Bonus: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Kit, Scholars Initial infrastructure cost: -42%Infrastructure upkeep: -26% Population increase: 8% Citizen income increase: $6 Population happiness increase: 11 Initial land cost: -10% Purchased land area increase: 35% Natural growth increase: x0 Technology cost decrease: -13% Environment: 11 Soldier increase: 38% Soldier cost decrease: $-6 Soldier upkeep cost: $-0.5 Tank cost decrease: -8% Tank upkeep cost: -18% Aircraft cost decrease: -16% Aircraft upkeep: -25% Aircraft limit increase: 10 Cruise missle cost decrease: -20% Cruise missle upkeep: -20% Nuke cost decrease: -20% Nuke upkeep: -20% Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Water increases number of citizens per mile before population unhappiness by 50. Sholars require literacy rate of 90% or greater. Construction requires technology level of 5 of greater. Microchips require technology level of 10 of greater. Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT. Circle 6 Cattle - Pigs - kwpag Spices - Sugar - terror baby Lumber - terror baby Marble - Iron - Aluminum - kwpag Wheat - Bokonon Water - Fish - Bokonon Uranium - Bonuses: Fast Food, Beer, Construction Initial infrastructure cost: -33%Infrastructure upkeep: -21% Population increase: 27.5% Citizen income increase: $0 Population happiness increase: 9.5 Initial land cost: -15% Purchased land area increase: 8% Natural growth increase: x0 Technology cost decrease: 0% Environment: 1 Soldier increase: 35% Soldier cost decrease: $-3 Soldier upkeep cost: $-0.5 Tank cost decrease: 0% Tank upkeep cost: -5% Aircraft cost decrease: -8% Aircraft upkeep: 0% Aircraft limit increase: 10 Cruise missle cost decrease: 0% Cruise missle upkeep: 0% Nuke cost decrease: 0% Nuke upkeep: 0% Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Water increases number of citizens per mile before population unhappiness by 50. Construction requires technology level of 5 of greater. Edited March 27, 2009 by lonewolfe2015 Quote Link to comment Share on other sites More sharing options...
1S1K_KOLOHE Posted February 19, 2009 Report Share Posted February 19, 2009 Nation URL: http://www.cybernations.net/nation_drill_d...Nation_ID=83088 Resources: fish and sugar Circle Request: Circle 2 Quote Link to comment Share on other sites More sharing options...
lonewolfe2015 Posted February 19, 2009 Author Report Share Posted February 19, 2009 Bump, another guy added, 5 circles still to complete! Quote Link to comment Share on other sites More sharing options...
Redoran Posted February 19, 2009 Report Share Posted February 19, 2009 Can do the 3rd one, Lumber and Wine, if my other one doesn't work out. Quote Link to comment Share on other sites More sharing options...
Jason Salovsky Posted February 19, 2009 Report Share Posted February 19, 2009 come one guys... longterm circles just waiting to be made! Quote Link to comment Share on other sites More sharing options...
Finner Posted February 19, 2009 Report Share Posted February 19, 2009 Aye, join in on AQUA! Quote Link to comment Share on other sites More sharing options...
lonewolfe2015 Posted February 20, 2009 Author Report Share Posted February 20, 2009 Any trade problems will be handled by ACF, as ACF will be the majority owners of these circles. Quote Link to comment Share on other sites More sharing options...
1S1K_KOLOHE Posted February 20, 2009 Report Share Posted February 20, 2009 i got a buddy that want in also Nation URL:http://www.cybernations.net/nation_drill_display.asp?Nation_ID=210267 Resources: Aluminum, Water Circle Request: 2 Quote Link to comment Share on other sites More sharing options...
RememberNever Posted February 20, 2009 Report Share Posted February 20, 2009 Sign me up and if we can start trading asap, that would be good http://www.cybernations.net/nation_drill_d...ation_ID=303597 alum/uranium circle three Quote Link to comment Share on other sites More sharing options...
danielmau Posted February 20, 2009 Report Share Posted February 20, 2009 I have water and gold. Which circle should I join? Quote Link to comment Share on other sites More sharing options...
smoregishwash Posted February 20, 2009 Report Share Posted February 20, 2009 (edited) I have wine and uranium so if possible joining #3 would be good Nation URL:http://www.cybernations.net/nation_drill_display.asp?Nation_ID=290109 Resources: Wine and Uranium Circle Request: 3 Edited February 21, 2009 by smoregishwash Quote Link to comment Share on other sites More sharing options...
hamjamjr Posted February 21, 2009 Report Share Posted February 21, 2009 (edited) Nation URL: http://www.cybernations.net/nation_drill_d...ation_ID=140074 Resources: oil iron Circle Request: 5 Edit: please ignore, just realised some already has oil. Edited February 21, 2009 by hamjamjr Quote Link to comment Share on other sites More sharing options...
lonewolfe2015 Posted February 21, 2009 Author Report Share Posted February 21, 2009 Editted in everyone that has requested so far. Sorry Daniel, but water/gold can't fit in, ACF had 2 nations with those resources already. Everyone that didn't get put in, can be put on the back-up list. Quote Link to comment Share on other sites More sharing options...
Treshawn Allgood Posted February 21, 2009 Report Share Posted February 21, 2009 Hey can i get in trade circle 3??? My resources are gold and iron, my nation name is "The Projects" and my leader is Treshawn Allgood. Hopefully we can all trade and grow prosperous together!!! Quote Link to comment Share on other sites More sharing options...
Redoran Posted February 21, 2009 Report Share Posted February 21, 2009 I messaged some random about the 3rd trade ring, that could fill it up. Quote Link to comment Share on other sites More sharing options...
lonewolfe2015 Posted February 22, 2009 Author Report Share Posted February 22, 2009 Sounds good, just post em here, or have them post here. These are all going to last, and if they lose a member, contact an ACF member to give word to me and we'll fix it right away. Quote Link to comment Share on other sites More sharing options...
Drool Posted February 22, 2009 Report Share Posted February 22, 2009 Bump, still missing members Quote Link to comment Share on other sites More sharing options...
Redoran Posted February 22, 2009 Report Share Posted February 22, 2009 (edited) This guy said he'd do number 3! http://www.cybernations.net/nation_drill_d...ation_ID=301210 But I have to pull out, sorry. Edited February 22, 2009 by Redoran Quote Link to comment Share on other sites More sharing options...
lonewolfe2015 Posted February 22, 2009 Author Report Share Posted February 22, 2009 Ah, thats a shame redoran, your circle was finished with your resources. Quote Link to comment Share on other sites More sharing options...
Rexxar Posted February 23, 2009 Report Share Posted February 23, 2009 Ah, thats a shame redoran, your circle was finished with your resources. I found someone to do lumber and wine that completes trade circle 3 http://www.cybernations.net/nation_drill_d...Nation_ID=69247. Quote Link to comment Share on other sites More sharing options...
lonewolfe2015 Posted February 23, 2009 Author Report Share Posted February 23, 2009 I found someone to do lumber and wine that completes trade circle 3 http://www.cybernations.net/nation_drill_d...Nation_ID=69247. Well done, instructions will be sent out when I get home today. Quote Link to comment Share on other sites More sharing options...
lonewolfe2015 Posted February 23, 2009 Author Report Share Posted February 23, 2009 Need more trades to finish the circles! Quote Link to comment Share on other sites More sharing options...
lonewolfe2015 Posted February 24, 2009 Author Report Share Posted February 24, 2009 Just looking for some more trades, still 4 more circles to apply for. Quote Link to comment Share on other sites More sharing options...
Davidoff Turnoff Posted February 24, 2009 Report Share Posted February 24, 2009 i could be put down for trade circle 1 http://www.cybernations.net/nation_drill_d...ation_ID=287876 aluminium + wheat Quote Link to comment Share on other sites More sharing options...
lonewolfe2015 Posted February 25, 2009 Author Report Share Posted February 25, 2009 Need some more trades guys! Post here to get involved, one circle is already complete! Quote Link to comment Share on other sites More sharing options...
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