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The Phoenix Federation


auto98

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www.phoenix-federation.net

The goal of The Phoenix Federation is to ensure the safety, prosperity, and common welfare of its members. We defend the rights of those that join us, and unleash our fury upon those that threaten us. We wish to bolster nations to their fullest extent, and will do everything in our power to make certain that this goal is achieved; and achieved properly.

For starters:

1.) We are the second most powerful alliance in the white sphere.

2.) We have a close niche community on our forums and on IRC.

3.) We have a well organized military ready to defend you and attack others.

4.) Over 3 million Total Nation Strength and over 350 members.

5.) Members of both the Initiative and The Unjust Path, Cybernation's two largest alliance blocs.

6.) A large scale tech market to help you find the best deals possible.

7.) A large trade center to help you find the best trades for your nation and to help you organize before you jump across to a new color sphere.

8.) Communication! If you ever have a problem there will always be someone there ready to help you out. Whether it is a spammer, a general, a Minister, or just a plain old member, we are there to support you!

How to join, you ask?

1.) Register on our forums located here: www.phoenix-federation.net

2.) After that, apply for membership here: http://www.phoenix-federation.net/index.php?board=33.0

3.) After that, do nothing else but enjoy your stay!

The Charter of The Phoenix Federation

Preamble: The Phoenix Federation (hereafter TPF) is a predominantly white team alliance, but will accept members from other team colors as well. Nations who are a part of The Phoenix Federation should do their utmost to assist the alliance in whatever ways they can, be it economically, militarily or politically.

The main focus of TPF is the defense of its members through whatever means necessary, and also to assist members in achieving their maximum potential as a nation; both economically and militarily. Furthermore, it aims to create an enjoyable environment for all members, while maintaining a respectable level of dignity in situations involving other nations and/or alliances, regardless of context.

Article I. - Naturalization Requirements

In order to attain membership in The Phoenix Federation, prospective members are required to complete the application process as set by the Director of Recruitment.

Once accepted by the Director of Recruitment, the once "prospective" member" becomes a fully fledged Phoenix Member in The Phoenix Federation. A Phoenix Member is forbidden from joining another alliance without resigning from The Phoenix Federation beforehand. Any action other then this will be considered dual membership; which shall result in expulsion and/or ZI. Only Phoenix Members are allowed government positions.

Section 1.01 TPF Applicants - Application Procedure

(A) Conditions for Applicants

(1) Applicants must not be currently engaged in any wars.

(2) Applicants must not currently be a military target of an outside alliance; be they friends or enemies.

(3) Dual membership is forbidden. Defying this rule can will result in expulsion from The Phoenix Federation, with further repercussions if deemed fit.

(4) All applicants under 5k NS must switch to the White team within 15 days of acceptance into TPF. TPF will assist members changing their color by optimizing their nations as well as finding them new trades.

(B ) The Applicant must register for our forums, and complete the Membership Application.

Section 1.02 TPF Applicants - Acceptance

(A) All Applicants under 5000NS must switch to the White team within 15 days of applying. Nations above 5000NS will have their membership status decided on a case-by-case basis. TPF will assist those that switch with getting new trades.

(B ) An Applicant must complete training/testing for Basic Level Membership.

Article II. - Leadership

Section 2.01 Evil Overlord - A singular leader who is the head of state for The Phoenix Federation. He/she will oversee and manage the alliance as a whole. If the Evil Overlord resigns, the Evil Overlord will appoint a successor with approval from the Fire Council.

(A) Powers

(1) Head of State - The Evil Overlord is the primary diplomat of TPF. As such the Evil Overlord shall determine the political direction of the alliance. This includes presenting treaties to the Fire Council for approval.

a While the Fire Council can present a treaty, The Evil Overlord can veto any treaty proposal.

(2) Votes on all Wars

a In the case of war bound by treaty, Fire Council approval is not required.

(3) Appointments

a Shall appoint members to Ministerial or Directorial positions as he sees fit.

(4) Member Sanctions

a Determine sanctions on alliance members up to expulsion and ZI-list.

(5) May propose an amendment to this charter, which must be subject to the approval of the Fire Council. Has veto power over any change to the charter.

(6) Any powers not delegated nor prohibited by this charter are reserved for the Evil Overlord.

(B ) Succession - The Evil Overlord is appointed for life, and can only leave his position via resignation or impeachment. The Evil Overlord shall appoint his successor with majority approval from the Fire Council.

(C ) Impeachment - The Evil Overlord may only be impeached for the following: Treason, extended inactivity (more than 7 days) without notice, cross-dressing, satanic sacrifice, and/or general insanity.

a Impeachment proceedings may be initiated by a unanimous decision of the Fire Council. Impeachment requires a ¾'s vote from the senate within a 3 day time span.

Section 2.02 The Fire Council - The Fire Council will consist of 3 elected Council members, the Minister of Foreign Affairs, the Minister of Internal Affairs, the Minister of Finance, the Director of Intelligence, one of the 4-Star Generals (who can fight it out in a cage match to determine military representation on the Council) and the Evil Underlord. Meetings will be chaired by the Evil Overlord.

(A) Duties

(1) Reviews all major domestic policy decisions.

(2) Votes on aggressive War Policies.

(3) Approves the appointment of the Evil Overlord position upon the retirement of the former Evil Overlord.

(4) Maintains the Code of Conduct and Tech-Raiding rules.

(5) May submit amendments to this charter as necessary.

Section 2.02.1 Fire Council Elections - Nominations for the Fire Council shall occur no later than 5 days before the end of the month. Elections shall begin 3 days before the end of the month. The top 3 vote-getting shall serve a one month term.

Section 2.03 - The 4-Star Generals - The 4-Star Generals are noted as the greatest warriors and military strategists of the alliance. There shall be one 4-Star General for every 100 members.

(A) Duties

(1) Preparation and training of the troops for battle

(a) Teaching new nations how to fight via tech-raiding and small wars

(b ) Planning and plotting against the enemies of TPF so when the time comes to go to war, TPF will be victorious.

Section 2.04 The Senate - Any full member in good-standing is by default a member of the Senate.

(A) Votes on Charter proposals presented by the Evil Overlord and/or Fire Council

(B ) Votes to elect the 3 elected Fire Council Members.

Article III. - Foreign Policy

The Phoenix Federation is a primarily forthcoming alliance, but acknowledges the fact that military operations may, in specific circumstances, be necessary for the safety and well-being of the alliance. In cases where TPF is bound by treaty, the Evil Overlord is the only vote necessary for approval. In the cases of offensive war NOT bound by treaty, a majority of the Fire Council must also approve a vote to war.

Section 3.01 TPF will always attempt to resolve disputes via diplomacy first. Unless we don't like you to begin with... But then we'll still probably talk... While we oil up our tanks. Hey, it's not a very exciting job.

Section 3.02 TPF will view any attack on our members as a hostile act and retaliate in kind. Inactivity of a member is irrelevant to our enforcement of this policy. (for the tl;dr crowd, do NOT attack our inactives unless you want to be ZI'd).

Section 3.03 TPF will view any Senatorial Sanction (trade and/or aid of a TPF member), as an act of war. Note: A nation that has been expelled from TPF may be sanctioned as warranted.

Article IV. - Tech-Raiding

The use of tech raiding as a method beneficial to growth has been widely spread, and received, among the members of the Cyberverse. From these intentions, the Phoenix Federation deems tech raiding an acceptable practice. It is also realized, however, that devoid of guidelines to govern such a delicate art, tech raiding can be a very risky practice. To preserve the good intentions of tech raiding, and to leave those good intentions bereft of those that could be decreed negative, the following rules must be observed:

(A) Nations bearing an alliance affiliation shall NOT be attacked unless the alliance in question bears a member count less then 20, or is a protectorate of another alliance that meets such standards.

(B ) Unaligned nations (Alliance=NONE) are considered fair game. If the tech-raid goes bad, TPF will not assist member nations militarily or financially. In other words, members will be on their own if a tech-raid goes bad. NOTE: This does not prohibit the raiding party from asking a friend in the alliance to help, it means that there will be no coordination of aid or military to assist the raiding party.

© Inactivity is irrelevant to the art of tech raiding. Regardless of the number of days a nation and/or its leader may be absent, if it is within bounds of the previous rules, it is an acceptable target.

(D) Member nations may only be involved in one offensive war at a time for purposes of tech-raiding

(E) Reparations

(1) TPF will not pay reparations to any tech-raid target that meets the previous criteria.

(2) If a nation belonging to an alliance of over 20 members is assaulted, reparations to the effect of 120% or higher shall be allotted to the victim, along with an immediate peace.

(F) Members who continuously violate the Charter's guidelines on tech raiding will be subject to member sanctions up to, and including, expulsion and ZI.

Article V. - Espionage

Section 5.01 Members of The Phoenix Federation may not, at any time, spy upon members within another alliance, or upon the internal affairs of the Phoenix Federation. Members may not relinquish private information regarding the actions being taken by other alliances, and shall in turn not state to members of other alliances the confidential information of the Phoenix Federation including, but not limited to, potential policies, political decisions or possible military conflicts. Any nation(s) discovered to be in violation of this article will be ZI'd, and if the crime is serious enough, this will be a permanent ZI.

Section 5.02 As other nations consider espionage an Act of War, so does TPF. Any alliance that is caught spying on TPF will be met with hostile action.

Article VI: Nuclear Policy

If a member of TPF is attacked with a nuclear weapon, TPF will allow the nuclear offender to be met with retaliatory nuclear strikes; no government approval necessary.

A nuclear first strike may only be made once permission has been granted by a governmental member.

Article VII: Expulsion

To officially expel a member of the Phoenix Federation, the Fire Council and Evil Overlord must reach a decision based on the majority. From this vote, the member status of the person in question will be either revoked, or reserved.

Article VIII. - Amendments

It is recognized that as the Phoenix Federation grows, so shall this charter.

Section 7.01 Any member of TPF may present an amendment to the Fire Council. If approved by the Fire Council, the amendment shall be taken before the senate.

Section 7.02 Passage of an amendment requires a ¾'s majority vote from the senate within a 3 day time span.

Edited by auto98
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  • 2 weeks later...
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For starters:

1.) We are the second most powerful alliance in the white sphere. ( We ARE the most powerful)

2.) We have a close niche community on our forums and on IRC.

3.) We have a well organized military ready to defend you and attack others.

4.) Over 3 million Total Nation Strength and over 350 members.

5.) Members of both the Initiative and The Unjust Path, Cybernation's two largest alliance blocs.( No not really)

6.) A large scale tech market to help you find the best deals possible.

7.) A large trade center to help you find the best trades for your nation and to help you organize before you jump across to a new color sphere.

8.) Communication! If you ever have a problem there will always be someone there ready to help you out. Whether it is a spammer, a general, a Minister, or just a plain old member, we are there to support you

Needs updated

This could also be considered a BUMP :jihad:

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