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Count Rupert

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Everything posted by Count Rupert

  1. It's fine to only want to pay $3 mil/100 tech but labelling people as greedy for offering to sell at $3 mil/50 is just wrong. No one forces a buyer to pay more than they want and if they can find buyers willing to pay that, good for them. These same arguments were made by indignant buyers who were never going to pay more than $3 mil/150 tech they were accustomed to paying back when $3 mil/100 tech deals were becoming mainstream. Even at $3 mil/50 tech, the max profit a seller gets is going to be around $2.2 million verses the tens of millions you as the buyer profit by not having to buy the same tech yourself and you want them labelled as the ones being greedy?
  2. This is incorrect. What the game and the CN Information Index say is: What is meant by this sentence is one needs to wait 24 hours plus the time to the top of the next hour from when you declared. Thus the worst case scenario would be declaring exactly at the top of the hour which would require a 25 hour wait to launch. Any other time would be more than 24 hours but less than a full 25 hours. Someone declaring to do a quad at 11:45pm gametime would be able to launch at update of day 3 (24:15 later). If you declare at 2:59:59pm in the afternoon, you'll be able to nuke at 3:00pm the next day. See this thread.
  3. Well, you're always free to buy the tech yourself.
  4. Actually he does have an improvement slot available. He simply missed the point. The list of improvements you can buy is only going to show those you have the money to buy when you look and meet the requirements to purchase. Since it sounds like he no longer has the $200,000 purchase price, it's not going to be on the list of improvements he can purchase. Whatever happened two days ago when he thought he purchased the Harbor has nothing to do with the issue of it not currently being shown available to purchase. He's going to have to wait until he has the $200,000 purchase price for the Harbor to show up on his list of available improvements to purchase.
  5. Well, the Barracks is showing up. So the only problem is whether you purchased the Harbor or not two days ago. It won't be on your list of improvements you can buy if you don't have enough money. Do you have $200,000?
  6. It's interesting that the sellers are the ones considered the greedy ones when in fact if anyone is being greedy it's the buyers. The buyers have a built in advantage. Prices are held down due to the limitations posed by aid slots. If there were no restrictions placed on aid transactions, prices for both tech and donations would be higher since at almost any of the current prices tech and donations are bargains. I can buy 50 tech for $3 million when it would cost my nation $63 million to buy the same 50 tech itself. That means I buy at just under 5% of my cost. Even at $3 million for 50 tech it is one of the best bargains going. Sure it would be nice to still get 100 tech. It'd be nice to still get the 150 tech for $3 million I remember paying too. The problem is as the game has matured the ratio of sellers to buyers has been dropping. Sellers don't sell as long as they used to as they have more profits and with alliance banker pushes and the like many new nations don't even have to sell tech at all. The number of new nations joining is down over what it has been in years past. Meaning the overall average NS has been creeping leaving more and more buyers chasing fewer and fewer sellers. It's only natural for prices to rise in the face of such conditions to tempt those who wouldn't otherwise sell. That's beside the point that it's the buyers who have traditionally pushed the price upwards, not the sellers. As buyers find it harder and harder to find sellers at old price points some buyers start to offer a higher price in the hopes of securing deals. As more and more offer the new price, it soon reaches critical mass and the new price becomes the market price and the process starts all over. I was a big seller of donations and I remember the price runup from $3 million up to $15 million. That runup was entirely fueled by the buyers. As the number of buyers exceeded the supply, it meant some buyers used to getting donation every month found themselves not getting one. This resulted in many of them upping the price they were willing to pay to ensure they got one. It's all numbers, as long as demand exceeds supply the price will rise. You want to go back to where the price was; find a couple thousand new nations.
  7. You're misunderstanding the terms being used. Clinics increase population hence is considered a population improvement. Stadiums increase happiness and hence increase income hence is considered an income improvement. The economic improvements are called that because they improve your economy. The economic improvements are Banks, Schools, Universities, Harbor and the Foreign Ministry. The only economic wonder is the Scientific Development Center. The Stock Market is an income wonder. If you had a full set of all the economic improvements and bought the Stock Market, it would increase your citizen's Average Gross Income by $20.75. It would increase by $21.50 with a full set of the economic improvements and the SDC. Average Gross Income is modified by your tax rate to determine your daily income.
  8. Well, the simple act of buying soldiers does lower your citizen population. The ratio of soldiers purchased per citizen lost varies depending on nation size. Aditionally while you may not have done anything to affect your nation's environment, the Global Radiation Level has been rising due to the recent war which in turn affects your nation's environment and hence your population. Certainly your citizen loss is a combination of the two.
  9. Only if you don't have any of the economic improvements which should not be the case if a nation is buying wonders. Income from all sources is added together to form your total base income. Total base income is then modified by any economic improvements or wonders the nation has as well as any applicable events and finally modified by the GRL. The grand total after all modification is your citizen's Average Gross Income per day. The maximum economic modification from improvements is $2.075 per dollar of total base income. This is increased to $2.15 if a nation also has the SDC wonder.
  10. Then option 1 is definitely the option you want. Option 1 will increase your income about $361,660.95 a day (2875 extra citizens paying $127.57) verses $265,042.58 a day (3 happiness = 3*$4.152 = $12.46 @ 30% = $3.74*70,867 citizens) for option 2.
  11. The problem with giving an answer is I don't think the information provided are the numbers he would collect under. Given his nation's current setup, his citizen gross income should be a lot higher. It looks like he is providing numbers off his current setup which includes 5 Labor Camps and 3 Guerrilla Camps which if he's smart he's not collecting with. If this is true, then his real citizen income when he collects is more like $373 and he's collecting more like $111.90 in taxes. That changes everything. The 2703 extra citizens that option 1 would bring in pay $302,465.70 in extra tax income. Option 2 raises gross income $12.46 which translates into $3.74 in extra tax income times the 67,573 citizens is only $252,723. This makes option 1 the better option. He needs to take another look at his numbers and see what the conditions the numbers he provided were taken from as option 1 or option 2 can be the correct answer.
  12. Well, if the FSS is the only option showing; he definitely doesn't have enough money for any of the space based wonders since hec doesn't even have the $100 million needed to have the Manhattan Project on his list of available wonders.
  13. And that would seem to be a one percent increase. It doesn't increase it by one which seems to be what you expected. It increases it by one percent which would be your starting literacy (74.2) times 1% or 74.2*1.01 = 74.942 which rounds to what you say you got in 74.9%.
  14. Not sure what you think the problem is. It's the standard warning given to anyone making a donation making it their responsibility to be sure they are donating to the correct nation (which you have confirmed it is) and that the nation has not already received a donation that month (which you have also confirmed). Shouldn't be any problem. Note it states IF the nation has already received the bonus would not be applied or held over for another month; not that your nation already received one this month.
  15. You seem fixated by the term population income. All the term population income refers to is the average gross income of your citizens. As I said before, income is income. Doesn't matter how it is derived. All sources of income are added together to create the base average gross income. This base is multiplied by any applicable modifiers depending on what improvements/wonders/events you have to achieve the total you see listed on your nation display. Believe me, income from happiness is modified by the economic improvements/wonders.
  16. It appears you reset the option to the wrong one. You're currently set to option 1. At this setting you receive no income for having Uranium. You wanted option 2 to receive income from having Uranium.
  17. Well, he can only get a nation sitter for ten weeks max. It's hard to tell the exact timeline from the OP as the 31st until the 1st/2nd of January next year is only 2-3 days and he indicates it will exceed 25 days. Either he meant the 1st/2nd of January 2011 meaning he'll be gone for a year or he gave the wrong month he'll be back. If he's going to be gone for a year, it's not really going to be possible to keep his nation active.
  18. Well, there is also a direct tie between soldiers and your citizen population. For every X soldiers you have or purchase, your citizen population is reduced by Y. The amount of Y is going to depend on the size nation; larger nations being affected more than smaller ones. For example I bought 1000 soldiers and it reduced my citizen population by 28 citizens. So you'd regain more population if you were dismissing down to the minimum necessary to keep you out of anarchy than just dropping under the 60% limit.
  19. It does work out to be a lot higher. You have to remember that with 5 GCs you're reducing income by 175% which is why you're coming up with the numbers you came up with. Income is income, doesn't matter how it is obtained. It can be straight cash or from population happiness; it's ALL added together and THEN modified by all the economic improvements/wonders you have to give you your average gross income for your citizens. The economic improvements consist of Banks (7% increase for each or a total of a 35% increase for all 5), Schools (5% increase for each or a total of a 25% increase for all 5), Universities (8% increase for each or a total of a 16% increase for both), Foreign Ministry (5% increase) and the Harbor (1% increase). Remember like improvements have their modifiers added together before being used to multiply against your base income. The sole economic wonder is the SDC which increases the University benefit from 8% to 10%. So the math looks like this: One Happiness Point = $2.00*(1.35)*(1.25)*(1.16)*(1.05)*(1.01) = $4.1518 With the SDC One Happiness Point = $2.00*(1.35)*(1.25)*(1.20)*(1.05)*(1.01) = $4.2950 So a happiness point for a nation with all the economic improvements is going to be worth $4.15 and $4.30 if they have the SDC before any adjustments for environment level.
  20. I saw where you stated that. It still doesn't answer the question though. The efficiency percentage is going to dictate just how much of the 5 happiness you think is missing is actually unaccounted for. The efficiency percentage is multipled by the 5 happiness and the reduction modifier to determine the actual benefit received.
  21. What's the efficiency of your Moon Base?
  22. Were you put into anarchy during your war? If so and you exited today, you'll not see a full return to your normal income until the update after you exit anarchy.
  23. Well, if you look at the Global Radiation Level, you'll see that it has been steadily climbing recently. Everytime the GRL increases, you lose a little of your population. That's most likely the cause of your population losses.
  24. Well, right now, you're not eligible to buy another improvement. You currently have 19 improvements and 19,612 citizens. You must have had a negative slot or two if you had recent gains of a 1000+ citizens.
  25. A new nation starts one day inactive so they're able to collect taxes on the first day.
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