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Instr

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Posts posted by Instr

  1. When the CIA is deleted, unlike the Intelligence Agencies, there is not requirement for spies to be decommed first.

    This is an inelegance, and perhaps it would be better to block CIA deletion until its removal would not put you above your maximum spy quantity.

  2. itt alliances with a poor logistics department claim that that has no relevance towards their activity

    slots rates don't matter, anyways.

    It's the raw tech income per active military nation that matters.

    MCXA, for all their apparent activity, can only muster between 50 and 60 tech per nation per 10 days due to the fact that they sell 3m/50s internally.

    ===

    Oh, and how did GOD get past Umb anyways? GOD never exceeded Umb's net tech rates, they were between 70-80 per nation while Umb was at least 100 tech per nation per 10 days.

  3. She has enough WC to boost back to 20k from 0.

    Unfortunately, GS is likely going to be locked into nuke anarchy and be unable to further engage Dulra by round 2, so there's only going to be one round of wars vs Dulra.

    Total nuke damage is estimated at around 4500 infra, perhaps that's too high, 3000 infra might do?

    There's another 840 infra damage from CMs; if we assume 50% of air attacks go through, that's another 1120 damage,

    Ground attacks at 50% would be the same, so with this loose estimate, we'd go to 6080 infra damage, bringing Dulra down to 17000 infra. That's only 18,000 NS damage, and would take perhaps a billion to reach 20k from.

    GS can expect to spend more time fighting OBR and its allies than Dulra, and there, they can likely do more damage.

    Now, there's another interesting question. What's Yuri's warchest?

    By the way, if you're really out to hurt Dulra, it's better to sell off tech and go after Dulra's tech farms.

  4. Just, FYI, the situation isn't what people are claiming.

    If NEW and GOONS went to war, on a pure statistical basis, NEW would win; it has more NS, it has a better-developed upper tier.

    What's going on is that NEW keeps on sending people into Kaskus to ghost, and while Kaskus is basically contained, NEW keeps on sending reinforcements to Kaskus as though it's breaking the containment.

    This could be considered a declaration of war; NEW's material support to Kaskus is sufficient that GOONS can't beat Kaskus by itself.

    Instead of escalating the conflict by asking its allies to demolish NEW, GOONS is keeping the affair contained by routing their own imports from Mushroom Kingdom and Umbrella.

    ===

    Now, NEW can claim that their reinforcements to Kaskus are individual actions by their members, but when so many players leave to engage GOONS via Kaskus, it is virtually an alliance-supported action. NEW should make its stance clear on this conflict. What level of support should Kaskus expect from NEW? Are the reinforcements alliance-sanctioned?

    If they are not, NEW should make a declaration that members of NEW who want to engage Kaskus should be allowed to leave, but only within a certain time table. Members who leave afterwards should be considered to have deserted during wartime and should be barred from NEW for a protracted amount of time.

    If NEW does in fact sanction these wartime volunteers, then this is an act of war against GOONS and the rest of Doomhouse and it is up to Doomhouse to decide whether or not to escalate this war to NEW.

  5. Phineas, Methrage, go $%&@ yourself.

    In other news, Paraguas is now at 20 members. Asgaard/Biff Hooper, who were previously CoJ or related to some effort or another, is now on the Applicant AA.

    One member left the last I checked, which dropped the member count to 14, but there's 20. Two known nations are Biff Hooper and King George III.

    On the 12->14 gain, that's Spoceps and Centauri. The latter hasn't logged on in 1 day, the former is not spending his money.

    You also have Rextron, Emperor Moore, and stalin1237 as lowbies joining, and you also have Eumirbago, who joined from UCN. Wasn't Eumirbago with VE once upon a time? It seems that way, if memory serves.

    That's all 18 on the current AA, and the 2 on the applicant AA.

  6. http://www.cybernations.net/nation_drill_display.asp?Nation_ID=462436

    Kongland

    http://www.cybernations.net/nation_drill_display.asp?Nation_ID=482507

    Both of your nations have about a 5 day value. Not a big loss, not a significant protest.

  7. Send me that cute video of a bear!

    I don't know, I've been tracking Paraguas for nation additions since Roq posted up his mass recruitment contest. I haven't seen any movement for 3 days, so when I found that PG suddenly obtained an additional member, I thought I'd post an update to tracking. If you're starting in 5 hours; well, that means my estimations of your join rate are wholly incorrect based on faulty data.

  8. It's been 3 days, right? I'm assuming for the first week or two, recruitment will be at a low level because the recruiters are preparing their docs, but afterwards, it should increase in pace. Average new nation creation is about 80 nations per day, although recently I would give it about a 75 average.

    Strategically speaking, PG only needs 1 nation to pay off its "eternal tech" requirement, and even if slots usage is poor and approximates 40%, that would only go up to 2.5 nations to pay off its cost.

    Today, Paraguas has obtained its first member, a 3-day old nation with a rather asinine nation bio.

    http://www.cybernations.net/nation_drill_display.asp?Nation_ID=492698

    Titito of the Bear Republic

    Nation Created: 3/10/2012 4:11:45 AM (3 days old)
    Alliance Seniority: 3/13/2012 2:04:06 AM (0 Days)

    Infrastructure: 500.53
    Tech: 95.98

    5 tech deals at this moment, from Pax Corvus, ODN, Grey Council, TORN, and GDA. Most of these deals were sent before the nation entered the Paraguas AA; which suggests there might have been a policy to solicit aid before joining the AA due to Paraguas' diplomatic isolation.

    The trades are currently fubared, and were apparently changed to Furs Wine, which is a standard FJ/AP TC trade set.

    Improvements are not set up correctly; 3 GCs, 3 satellites. Did he sell infrastructure?

    Typically, the half life for a generic nation is about 30 days, after which, half the population drops off. Since this nation has already been recruited into an alliance and has built up, the half-life is probably closer to 60 days, after which another half of the population drops off. Let's see how long this nation stays.

  9. Now, I think expert DDR players can hit 500 APM. This means, lag permitting, it should make sense to run a 180 minute non-scoring round where each "day" requires only 2 minute. All you have to do is to keep on pressing the buttons minute after minute. Would be entertaining to spend 3 hours like that.

  10. Well, no, not really. The policy technically states that UE accepts all non-authorized foreign aid offers as donations, which is to say, if you send UE a tech deal and you're not on their white-list, their alliance policy is that they are actually encouraged to accept it and just run off with the money.

    This is something new for CN. Previously, alliances have refused to guarantee the payment of their sellers. This is novel in that if you send tech outside their white-list, their members are encouraged to run off with your money.

    It is a provocative move, although I do think there are reasons they feel they can get away with it.

  11. I'm sorry to say, Jerdge, but your entire thread reeks of hypocrisy. You are claiming to defend others against those who do not offer a minimal respect for others, but at the same time, you are not offering any level of respect to those who do not play by your rules. You may say that they've lost their right to be respected through their actions, but most of the OOC attackers you despise feel that through the character failings of their targets, their targets have also lost the right to be respected.

    Your "embassy" to the Mushroom Kingdom forums failed because you were not willing to meet them half-way. You constantly treated them as children, because you had the perception that your model of social mores was more correct than theirs, and consequently they gave you no heed. You did not allow them any validity to their claims or to their perspectives, and simply evangelized as though they were a bunch of barbarians. They're not. They are likely more erudite and learned than you are; simply because they are nihilists does not mean that they have no culture. If they prefer an alternate mode of social engagement, that does not necessarily make them inferior.

    ====

    As far as your threats go, one insinuation I will not discuss because I am unsure whether or not that is allowed within the rules of this forum. The other threat is that you are implying something to the extent of EZI, which was thrown out with Karma, I believe, 3 years ago. As far as morality goes, this is beyond the pale.

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