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firingline

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Posts posted by firingline

  1. Cute attempt at rewriting history. You had a terrible war.

     

    You bandwagoned into the conflict, then tried to flee back to Kashmir. Unfortunately, that didn't work out for you - we dragged you back into the conflict, and there was absolutely nothing you could do about it.

     

    You then talked endlessly about how now that you were back, you'd coordinate the renewed war effort on the part of the commies. But your planned counter-attack fizzled after just a day or two, and we completely controlled the rest of the war. We were able to stagger all your key players - many of them for months on end. We then freed up a few of our nations and began dragging down the commies' mid tier one-by-one until we got to Marx. Your surrender followed soon thereafter.

     

    Ultimately, you were the one who was all talk - the real 'loud mouth', if you will.

  2. 6 hours ago, StevieG said:

    If you are going to only listen to one person/ side of the board and not the side that smashed everyone what's the point?

     

    ...what? Why would he only listen to your point of view? It's his responsibility to listen to everyone, and it appears he is.

     

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    Aid needs to be removed for a fair game. That is the overall consensus from most of the players.

     

    IS that the consensus? I'd like to see tehol's data. I think most agree aid needs reduced.

     

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    DAs do not need to be increased. They are already 600k. You boost that up more and you will drive newbies from the game if they even come.

     

    Even your own leader agrees DAs need to be increased. 600k is literally nothing to people sitting on $100m warchests. Again, your true intentions are quite transparent. You are demanding a rigged game - one where you can win outright if you have the numbers, and win via turtling even if you don't. What drives people from the game is knowing that it's literally impossible to defeat their opponents, because their opponents can simply let DAs stack up and rebuild even stronger. What's the point of even having war if you can turtle and be stronger for it?

     

    Nobody's advocating DAs drive nations to the poorhouse. We're saying that just sitting there and taking DAs and then immediately rebuilding stronger after the war ends makes no sense. There is literally no argument to be made for this.

     

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    Why don't you put up a vote to actually see the consensus?

     

    So you can find a bunch of mules to blindly vote the way you want? If you have an opinion, share it here. Admin can consider all the ideas, get a sense of how the community feels, and make a decision.

     

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    We had to stop and do nothing from half way through last round cause there was nothing to do, and the membership got so bored.

     

    Sounds like literally every round OP plays in under rules you insist must not change. Because they either are able to win outright, or if they lose they start to turtle and the other side gets bored and disengaged while OP min/maxes and builds back stronger. 

  3. 2 hours ago, admin said:

    Thanks tehol.
     

    What I've gathered thus far:

    1. Aid needs to be nerfed but not necessarily removed. I'm interested in what amounts others think aid should be limited to.
    2. Defeat alerts need to be substantially more costly for the defender. I'm interested in what amounts DA's should be.
    3. The round needs to be shorter. 90 days most likely. 

     

    I think that's a reasonable assessment.

     

    -I'll defer on point 1 to tehol's survey.

    -As for point 2, 30m is often referenced as an emergency fund to rebuild at the end of a war. I'd suggest something like 10% of cash above $30m? My ONLY concern is the mechanism of nuking just before update then sending a DA shortly after. Basically - I want punishment for turtling, not simply for not being online at midnight or losing a war. If you can think of a better mechanic I'm all for it.

    -What about 75 days? Even 90 seems a bit long.

     

  4. 2 hours ago, Wobblies said:

    The way to get to FL is deny him the casualties he craves.

     

    Hey look - another guy I beat down in the commie war. Remember when you'd turtle whenever you fought anyone you didn't have a huge wonders advantage over? That was pretty funny. Don't worry, I'll lap you in casualties pretty soon.

  5. 2 hours ago, Sabcat said:

     

     

    The trick to dealing with this idiot is to spy away his cash, ignore damage ratios, casualties and everything else, none of it matters. Keep him at war with nations with a tech advantage and just keep chipping away. I've no idea how big of a job it is but it's a job worth doing. 

     

    Is this one of those plans you were implementing on all those spreadsheets you were talking about? You know, in that war where you had a like 3-1 advantage and lost in rather humiliating fashion?

  6. The most important thing is to close the turtling loophole.

     

    It is the single biggest problem with TE, and the fact that one particular alliance has so vehemently opposed that suggestion should be all the proof you need. DAs should be significantly strengthened on how much cash they destroy. Essentially, if you turtle for a round of war, you should expect to have no more than $30m in the bank.

     

    Literally nothing else comes even close to this in its importance. But yes, foreign aid certainly needs adjustments. 

  7. Over nearly two decades, this community has established the basic framework of what type of discourse is and is not acceptable. Specifically - personal attacks are unacceptable. Something we could all agree on.

     

    ...except for one alliance, apparently.

     

    CCC has continually harbored a member, Armen, who has a nasty habit of trying to troll people, getting himself worked up into a rage, and resorting to personal attacks.

    Despite repeated attempts to discuss the issue with CCC government, they seem unwilling to punish Armen. He's a fairly useless member, contributing virtually nothing economically or militarily to his alliance, so it's not clear what blackmail he possesses on CCC gov. 

    Unfortunately, all attempts to discuss this diplomatically have failed. Therefore, NUKES NUKES NUKES NUKES NUKES NUKES hereby declares war on CCC.

    We recognize that CCC, given its past poor performance in war, is likely unable to effectively defend its membership against a single nation, and will call in its blocmates to help. We have little chance against hundreds of nations. However, NUKES NUKES NUKES NUKES NUKES NUKES will always do what is right.

  8. 12 minutes ago, Johnny Apocalypse said:

    Sure, I odn'tcare. it's inconsequential at this stage, my point was as soon as he was unaligned the line started forming  for sloppy seconds.

     

    Everybody will get their chance soon.

     

    But this is all quite off-topic. As of now, the polls are quite clear - 82+ percent of people want this duel. Certainly that cheese-eating surrender monkey Armen won't back down now?

  9. 7 hours ago, Johnny Apocalypse said:

     

    A large queue started forming when GATO were responding to his raid on Shangri-La and as he'd left NATO shortly after this, people were looking to take turns on him.

     

    Quite flattering if you ask me.

     

    I didn't leave NATO. I was kicked out.

  10. Turtling has wrecked the past 5 rounds. OP objectively turtled heavily, and advised others to do the same.

     

    Foreign aid at least made this round somewhat interesting.

     

    There's literally no reason to not at least try to abolish turtling for a round or two and see what happens. Again - I understand you're adamantly opposed because this introduces real, actual competition to the round. You 'solved' the game of TE and found a way to never lose. It can be pretty uncomfortable giving up that security blanket But the only way to keep TE relevant is to make it competitive again, and the only way to make it competitive again is to kill off turtling as a successful strategy.

  11. 1 hour ago, StevieG said:

    Because your only suggestions to "curb turteling" are nonsensical.

     

    No, they make perfect sense. You just don't like them because turtling is a crucial part of OP's strategy. Right now, for OP, it's "Heads I win; Tails you lose." If you're able to win, you win. If you aren't, you turtle and rebuild stronger. That is bonkers, and no other game (including the SE version of CN) works that way.

     

    Again, it's super telling how hard you're fighting these changes. TE is a short round. A temporary thing. There's no reason not to experiment with things, and turtle-nuking is objectively a problem. But you don't want to even consider changing that dynamic, because then you'd have to compete in good faith, and that's just not something you're interested in.

  12. Comrade Armen threw a bit of a tantrum about wanting me to attack him yesterday. What does the cultured CN community think - should he agree to a duel? I'd be willing to let him set the time limit.

     

    Armen — Yesterday at 6:46 PM @firingline why wait til max nukes. What are you scared of
    Armen — Yesterday at 6:50 PM WEAK
    Y u so scared

     

    To add some context, I've provided an intel report from his nation below.

     

    Last Tax Collection: 3/31/2024 5:24:24 PM
    Last Bill Payment: 4/14/2024 3:27:18 PM
    Desired Religion: Christianity
    Desired Government: Capitalist
    Threat Level: Low
    Tax Rate: 30%
    Number of Spies: 800
    Last Nuke Purchase: 9/16/2023 2:12:54 PM
    Last Wonder Purchase: 3/26/2024
    Total Money: $953,463,377
    Technology: 200.40 Levels
    Trade Partners: Queensland, El Dorado, Thuru, NeoNation, Incar
    Secret Aid Sent To: None
    Military XP Ratings: Army XP: 4, Navy XP: 7, Air Force XP: 5, Intelligence XP: 16
    Assigned Generals: Air Force XP Level 410, Army XP Level 71, Intelligence XP Level 84, Navy XP Level 45

  13. On 4/6/2024 at 1:15 PM, Cadlore said:

    Imagine being so clueless that you don't even understand what happened but think you know everything.

     

    Nevermind we already have FL for that. 😆

     

    Bishop laid it out pretty clearly.

     

    Peace was established, then CLAWS broke the peace agreement by nuking.

     

    Seems pretty simple to me.

  14. 2 hours ago, StevieG said:

    I guess the key difference is that land and infra never go past a certain point generally in TE. Thus there isn't much more to lose.

    Still think you are getting fixated over something that isn't really there. Nobody is or was turteling much from my viewpoint, unless they were also inactive perhaps.

    We've given as many defeat alerts as we have taken, and I took quite a few while actively fighting in the early parts of this round

     

    If beat down hard it may happen as a strategy, but times are tough when that is in play. I'd argue this is an irrelevant point to the main issue at hand which is that aid breaks the game and makes the FAC and sending tech "the only" way to play.

     

     

     

    If it's so irrelevant, why are you so adamant that we don't even attempt to curb turtling as a tactic? Seems like it actually is pretty important after all.

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