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Posts posted by Overlord Wes
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10 hours ago, Sarkin said:
The 3 unread messages notification in the image is cruel. Inbox zero, folks!
i told him to check his inbox in their last announcement but apparently he hasn't learnt his lesson
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The 2 new wonders added to TE this round "Area 51 Base" and "Economic Stimulus Package" are missing from the Wonders lists on the Alliance stats page and the Improvements and Wonders stats page
https://tournament.cybernations.net/alliance_stats.asp?ID=5
https://tournament.cybernations.net/stats_improvements_wonders.asp
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1 hour ago, cobwebbyarc6 said:
Aid has allowed for more dynamic strategy which has ultimately lead to engagement. Yeah, we should definitely remove it.
Imo the only way to avoid having it abused is to nerf it to the point where it's not really worth using. Any rule changes would either get skirted around or disallow gameplay styles that are allowed in SE.
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5 hours ago, Knights of the Grail said:
I will suggest disabling foreign aid altogether in the next tournament. This will eliminate all the schemes, exploits, and abuse.
Admin said it would only be around for this round, and I really hope that's true lol
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3 minutes ago, kerschbs said:
Side note, TE is a beta? Let’s do the great reset baby and get this game pumping.
https://tournament.cybernations.net/terms.asp
9. Cyber Nations Tournament Edition is in beta development and as a result game features, demographics, statistics, calculations, and everything else may be subject to change at any time. We reserve the right to modify or withdraw, temporarily or permanently, this website (or any part of) with or without notice to you and you confirm that we shall not be liable to you or any third party for any modification to or withdrawal of Cyber Nations Tournament Edition. You will not be eligible for any compensation because you cannot use any part of this website or because of code issues, website failure, suspension or withdrawal of all or part of this website.
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https://tournament.cybernations.net/aid_information.asp
The link to this page is missing from the ingame menu
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check your inbox buddy
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10 hours ago, mikeymikes said:
played te in the last round, and liked it
but there was only 60 nations or so by the end of the round
most of them were all in 2 uneven alliances
not very completive
recommend a 6 nation limit per alliance, one trade circle each
so there would be maybe 10 alliances, and several would be even in strength
10 alliances is much better than 2 alliances, much more completive
Even if there's a limit ingame, it's impossible to really enforce the limit. An 18-member alliance would just turn into 3 6-member alliances that are allied
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4 hours ago, Arcane said:
It's always a PITA to modify the URL's, so with the power of ChatGPT, I put this together. Anyone want to give it a try to see if it works? Copy the link you normally use to modify your moon location and add in the lat/lon from the above. Will spit out three URL's for mine/base/colony--just click. As long as you're still in the same logged in session with CN, it should move them as if you modified and pasted the link manually. Use at your own risk--not responsible if it puts a moon colony on mars. Let me know if it works. I was only able to test it on my stuff for this month's 3 moves.
Moon Wonder Mover
(and thanks to everyone in this thread for the years of updated hotspots)confirmed it works. would be great to have this for mars too. as far as i can tell the only difference in the links is &Location=Moon -> &Location=Mars
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On 12/2/2022 at 2:52 AM, Overlord Wes said:
Just noticed that the description on https://tournament.cybernations.net/prizes.asp doesn't match. [also a typo]
Top Two Nations By Most Infrastructure Lost In The Alliance with the Most Infrastructure Lost The top two players by Most Infrastructure Lost that finish Tournament Round 63 in the alliance that records the Most Infrastructure Destroyed award on the awards screen (infrastured destroyed is determined by infrastructure lost by alliance members during war, 10 member alliance minimum) will win an item(s) of your choosing from the Cyber Nations Merchandise Store valued $40 and under or two $30 donations applied to your (or your friends) Cyber Nation Standard account. -
On 12/2/2022 at 2:52 AM, Overlord Wes said:
Just noticed that the description on https://tournament.cybernations.net/prizes.asp doesn't match. [also a typo]
Top Two Nations By Most Infrastructure Lost In The Alliance with the Most Infrastructure Lost The top two players by Most Infrastructure Lost that finish Tournament Round 63 in the alliance that records the Most Infrastructure Destroyed award on the awards screen (infrastured destroyed is determined by infrastructure lost by alliance members during war, 10 member alliance minimum) will win an item(s) of your choosing from the Cyber Nations Merchandise Store valued $40 and under or two $30 donations applied to your (or your friends) Cyber Nation Standard account. bump @admin
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On 11/14/2022 at 9:01 AM, admin said:
I want to keep the infrastructure lost award, but I agree that rewarding the strongest nations in the alliance with the most infras lost excludes those who actually worked to earn the reward. I'll change this to "Top Two Nations By Most Infrastructure Lost In The Alliance with the Most Infrastructure Lost" for the next round.
Just noticed that the description on https://tournament.cybernations.net/prizes.asp doesn't match. [also a typo]
Top Two Nations By Most Infrastructure Lost In The Alliance with the Most Infrastructure Lost The top two players by Most Infrastructure Lost that finish Tournament Round 63 in the alliance that records the Most Infrastructure Destroyed award on the awards screen (infrastured destroyed is determined by infrastructure lost by alliance members during war, 10 member alliance minimum) will win an item(s) of your choosing from the Cyber Nations Merchandise Store valued $40 and under or two $30 donations applied to your (or your friends) Cyber Nation Standard account. -
"Alliance with most infrastructure lost" encourages not going as hard on war opponents. This combined with giving the prizes to "top 2 nations by NS at end" means that the nations who contribute the most to the alliance award are less likely to get the prize themselves.
Several other awards' best strat is to just save money for the end, but the combination of 'alliance infra lost' and 'most soldiers killed' produces the most degenerate playstyle.
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14 hours ago, admin said:
CN:TE Round 62 Begins Friday August 12th, around mid-morning.
Is it too late to ask to change some of the prizes? Intentionally limiting your damage during a war is kinda lame lol
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13 hours ago, firingline said:
It's the alliance whose leader was asking how to block in-game attacks the other day on Discord.
Sorry, I should have known better than assume anyone would recognize a rhetorical question when they see it.
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10 hours ago, Alexandros o Megas said:
We welcome the war!
8 nations declared just 4 wars instead of 24 in your Blitz? Interesting!
2 of our 8 haven't built up yet, and 2 weren't able to make update, so including the "others" it's actually 4 nations declaring 10 wars!
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OP declares on Hellas [and a few others]
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7 minutes ago, King Wolf said:
RoadRash, Firingline & others kept declaring on me for no reason, and RE had a lot of dirty play. A lot of alliances like OP had a better round.
OP had the same experience for most of the round lol
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On 1/21/2021 at 6:49 PM, AlmightyGrub said:
Here is to another 15 years
Thanks!
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Congratz everyone involved.
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RIP, gl out there
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Announcing the one true -ATO
in Alliance Announcements (IC)
Posted
Depraved realized he set his sights way too low pretty quickly