[quote name='Elorian' timestamp='1296547088' post='2614454']
The amount of complaining in this thread despite peace being achieved, is overwhelming.
*cheers for =LOST=*
Congratulations to all parties involved.
[/quote] you right back, Ellie
o/ =LOST= (and co.) for taking down their second alliance in 2 weeks. We're on a roll
Good luck, old friends of =LOST=. May your alliance succeed, untill it crumbles and you come back to us
Nah, for realz. Best of luck, cya on our forums sometimes
Aqua 3BR Trade Circle + Uranium
Aluminum -
Cattle - Mitthrawnuruodo
Iron -
Lumber - geestje
Marble -
Pigs -
Spices - Mitthrawnuruodo
Sugar -
Uranium -
Water -
Wheat -
Rubber - geestje
Bonus Resources: Fast Food, Beer, Construction
Initial infrastructure cost: -36%
Infrastructure upkeep: -21%
Population increase: 19.5%
Citizen income increase: $0
Population happiness increase: 9.5
Initial land cost: -20%
Purchased land area increase: 38%
Natural growth increase: 0%
Technology cost decrease: 0%
Environment increase: 10%
Environment decrease: -1
Soldier increase: 35%
Soldier cost decrease: $-3
Soldier upkeep cost: $-0.5
Tank cost decrease: -5%
Tank upkeep cost: -5%
Aircraft cost decrease: -12%
Aircraft upkeep: 0%
Aircraft limit increase: 10
Cruise missle cost decrease: 0%
Cruise missle upkeep: 0%
Nuke cost decrease: 0%
Nuke upkeep: 0%
Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.
Water increases number of citizens per mile before population unhappiness by 50.
Construction requires technology level of 5 of greater.