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Taishaku

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Everything posted by Taishaku

  1. @lonewolfe2015 I have recently been convinced that the best way to make all resources relevant is to split Affluent Population to Fish + Furs + Wine + Coal and Fine Jewelry to Gold + Silver + Gems. Then make Scholars add $1 income per bonus resource. This would allow you to replace Fast Food and Fish with Affluent Population and Wheat. You can see a bunch of combinations here: http://forums.cybernations.net/index.php?s...0&start=200
  2. @lonewolfe2015 I do a Big Three (and Fish) with Lead and Silver instead of Spices and Uranium or Gems. But that missing $5.00 income (assuming 1 happiness = $2.00 income) and extra bonus make me sad. I bet I'll just be sadder when (and if) I get to nuclear weapons. T_T
  3. I have Lead and Silver and am on the Black Team. I am considering switching to a tradeset that takes better use of my native resources. This would work... but Uranium and Spices would have to be traded for Gems and my Silver for Fine Jewelry. I mean most of you are small, so Uranium will not help as much as Gems and Silver with the Fine Jewelry. And Spices suck without Fast Food. But yeah, dropping Spices and Uranium for Silver and Gems would do: Spices: +2 Happiness Uranium: -3% Infrastructure Upkeep Cost, +7.50 Income, -1 Happiness, +1 Environment (BAD) Silver: +2.00 Income, +2 Happiness Gems: +1.50 Income, +2.5 Happiness Fine Jewelry: +3 Happiness The difference is trading -3% Infrastructure Upkeep Cost and +4.00 Income for +6.5 Happiness, and -1 Environment.
  4. @alden peterson I was always on the fence with the Affluent Population build. Lots of income boosters and decent population bonuses... no Water. =( Gold Silver Gems Coal *Fine Jewelry Wine Furs Fish *Affluent Population Iron *Steel Lumber Lead *Scholars Wheat Cattle So you mean collecting income and paying bills, dropping Wheat and Cattle, getting Marble and Aluminum, and buying infrastructure? Which would be best for someone too lazy to switch trades?
  5. Which tradeset is best for a 9000 infra nation that had the naivete to keep Lead and Silver? xD 1. Population Booster Silver Fish Cattle Pigs Sugar Wheat Water Aluminum Lumber *Beer Lead *Scholars Iron Marble *Construction Infrastructure Purchase Cost: -33% Infrastructure Upkeep Cost: -18% Number of Citizens: +27.5% Citizen Daily Income: +5 Population Happiness: +7.5 Technology Cost: -0% Environment: -1 Land Purchase Cost: -15% Purchased Land Area: +0% 2. Heavy Infrastructure I Silver Fish Wheat Water Aluminum Lumber *Beer Lead *Scholars Iron Marble *Construction Rubber Oil *Asphalt Coal *Steel Infrastructure Purchase Cost: -42% Infrastructure Upkeep Cost: -23% Number of Citizens: +16% Citizen Daily Income: +5 Population Happiness: +6 Technology Cost: -0% Environment: -0 Land Purchase Cost: -15% Purchased Land Area: +35% Or: -Coal -*Steel +Cattle Infrastructure Purchase Cost: -36% Number of Citizens: +21% 3. Heavy Infrastructure II Fish Silver Gold Gems Coal *Fine Jewelry Wheat Water Aluminum Lumber *Beer Lead *Scholars Iron *Steel Marble *Construction Infrastructure Purchase Cost: -39% Infrastructure Upkeep Cost: -18% Number of Citizens: +16% Citizen Daily Income: +9.5 Population Happiness: +12 Technology Cost: -5% Environment: -1 Land Purchase Cost: -5% Purchased Land Area: +15% 4. Affluent Population Gold Silver Gems Coal *Fine Jewelry Wine Furs Fish *Affluent Population Iron *Steel Lumber Lead *Scholars Wheat Cattle Infrastructure Purchase Cost: -17% Infrastructure Upkeep Cost: -18% Number of Citizens: +26% Citizen Daily Income: +13 Population Happiness: +13 Technology Cost: -5% Environment: -0 Land Purchase Cost: -5% Purchased Land Area: +15%
  6. I have Lead and Silver. Pretty lame combination, but I think Lead and Rubber have it worse.
  7. What I want to know is: Why don't they let a player drop all his trades to reroll his resources once every month or so? It would be an easy way to fix up resources without necessarily changing them entirely. I started with a lousy set and totally didn't know it. I found out when I began getting into the game. Seems inherently unfair. My resources, by the way, are Silver and Lead.
  8. Is there any reason why the developers have not gotten around to addressing an issue that so many users have? I mean, the fact that people continuously reroll should clue them in.
  9. Get Water and Cattle. I would then drop Oil and Rubber for Pigs and Sugar. Asphalt is generally better for older nations.
  10. So I stick to Arkady's. It's 18m for roughly 170.
  11. Oh. Great. So Mr FixIt is more accurate? Arkady tells me 170. Oo Does the GRL change any of this?
  12. So I have two different Infra Jump calculators and they give me different results. The first is Mr FixIt's, the other is Arkady of Phobos' (updated by TheBFG). Which one is more reliable... it's a difference of 13m. O_O"
  13. As in, do trade items like Wheat, Fish, Cattle, and Pigs as well as wonders run under a cumulative effect? Say Wheat, Fish, and National Research Lab with one million citizens. Is that (1m)(1.08)(1.08)(1.05) or (1m)(1.08+.08+.05)?
  14. Alright then. I'll get 3 BWs first, which drops me to 1+GRL. I assume we can't have 0+GRL Environment score?
  15. Yeah, and I think since my population ain't collossal, they won't hurt as much.
  16. With the new environment calculations, which one is better for me? I got 3.5k infrastructure, 4.85 environment, and 31.25 happiness. Should I get Police HQs first, then Border Walls, vice versa, or no Border Walls until I'm much bigger?
  17. Hm... my environment score went down a little (good thing) when I passed 23 citizens per land. Is it some normal fluctuation or is there a cause? Then I hit 2 Infra to 1 Land, and it dropped by an entire point.
  18. Land is getting very expensive for me right now... and I'm not big enough to have a very developed military. I'm thinking of slowly increasing land and infra together soon. =(
  19. Ah. So is it the 2:1 Infra:Land ratio that improves the environment, or is it the 20 population density?
  20. I've heard so much about #2 and #6, is it confirmed yet? People say you get an environment bonus at 2 Land : 1 Infra, which roughly approximates 20 population per square mile? How does Water factor in?
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