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Virillus

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Everything posted by Virillus

  1. Magic math, we likes it:P ... Fixed.
  2. Your face need to be under the add line. ... Fixed.
  3. July 24, 2008 1 New Pacific Order : 72.71 --> 72.62 (-0.09) 2 Independent Republic of Orange Nations : 56.66 --> 56.72 (+0.06) 3 New Polar Order : 45.58 --> 45.84 (+0.26) 4 Multicolored Cross-X Alliance : 40.73 --> 40.83 (+0.10) 5 Sparta: 35.79 --> 35.82 (+0.03) 6 Mostly Harmless Alliance : 35.10 --> 35.27 (+0.17) 7 Orange Defense Network : 29.91 --> 30.05 (+0.14) 8 Fark: 27.03 --> 27.09 (+0.06) 9 Ragnarok : 26.58 --> 26.69 (+0.11) The Order of the Paradox : 26.04 --> 26.10 (+0.06) 10 Grand Global Alliance : 24.50 --> 24.55 (+0.05) 11 FOK: 24.28 --> 24.33 (+0.05) 12 The Phoenix Federation : 21.04 --> 21.05 (+0.01) ----------------- 13 Viridian Entente: 19.89 --> 19.97 (+0.08) The Grämlins : 19.56 --> 19.90 (+0.34) 14 The Order of Light : 17.97 --> 18.03 (+0.06) Mushroom Kingdom : 17.81 --> 17.88 (+0.07) 15 United Purple Nations: 17.10 --> 17.11 (+0.01) Echelon : 16.90 --> 16.87 (-0.03) 16 Green Protection Agency : 16.65 --> 16.72 (+0.07) 17 Nueva Vida : 16.45 --> 16.36 (-0.09) 18 Monos Archein: 15.16 --> 15.27 (+0.11) 19 Global Democratic Alliance: 14.70 --> 14.73 (+0.03) Valhalla : 13.98 --> 14.03 (+0.05) 20 NATO: 13.58 --> 13.76 (+0.18) 21 Random Insanity Alliance : 13.21 --> 13.28 (+0.07) 22 The Democratic Order: 12.85 --> 12.92 (+0.07) LoSS: 12.70 --> 12.73 (+0.03) 23 Invicta : 12.56 --> 12.60 (+0.04) 24 The Legion : 12.28 --> 12.33 (+0.05) The Templar Knights : 12.31 --> 12.31 (0.00) World Task Force: 12.16 --> 12.05 (-0.11) RnR : 11.57 --> 11.61 (+0.04) Confederacy of Imperial States: 11.49 --> 11.29 (-0.20) Greenland Republic : 10.81 --> 10.81 (0.00) ---------- Add Line: 10.52 --> 10.52 (0.00) M*A*S*H: 10.54 --> 10.41 (-0.13) 25 North Atlantic Defense Coalition : 10.39 --> 10.35 (-0.04) ---------- Drop Line: 10.22 --> 10.22 (0.00) Biggest Gainer The Grämlins (+0.34) Biggest Loser Confederacy of Imperial States (-0.20) Passes of the Day The Legion passes The Templar Knights Commentary This is my first time doing this, so feel free to be critical/insanely complimentary. The Grämlins, having spotted a healthy female quickly puff themselves up in an effort to attract it. Growing by a hefty .34 and snagging the biggest gainer position. The New Polar Order trades places places with it's big red brother(sister?), and posts a healthy gain whilist the rest of the sanctioned alliances save the New Pacific Order post gains across the board. The Mushroom Kingdom eat a poison mushroom and shrink, enabling them to stealthly creep up on The Order of Light undetected, positioning themselves for the kill/pass. Wherever it is that The Templar Knights and Greenland Republic hang out it must be boring, because they go absolutely nowhere at all. Having said that, it seems that the Confederacy of Imperial States feel left out, so they get sad and go home to play with themselves like the Biggest Loser they are, losing .20 score in the process. The Legion, in an act of ambiguous homosexuality grab The Templar Knights and leap over them greco-roman style for the only pass of the day. Peace it out, y'all. ----------------------- Related Links: Stats by Unspeakable Evil Lord Sharpe's MDP Web Vote for Cybernations Daily!
  4. *sigh* I'll give it a whack. But only because it's you:P
  5. Since burnout is inveitable, we should probably just work out 2 week shifts or something. But who am I to talk, I've never done it.
  6. The New Pacific Order breaks all records by dropping nearly 20 points from 72.46 to 45.78.
  7. If possible, would you be able to add Hyperion? 1.3 million strength. http://www.cybernations.net/stats_alliance...liance=Hyperion Thank you:)
  8. One by one, we're painting the race blue.
  9. Exactly. What else do I do when I'm stuck at home on a WCB claim?
  10. I think maybe I was to harsh in my earlier post. But what I'm simply trying to say is, it's hard to manage more people effectively, and it's hard to gain that many people and keep them all. Nation building/economy is a skill, but recruiting and mass management is a skill to, and both should be recognized. Sure, I would support TOP in getting a sanction, but I also understand the 300 nation requirement, because both are valuable skills. Rating internal organization will always be hard, because it's incredibly difficult to quantify. For instance, in GWII TOP did incredibly well against GATO, but (Or so I've heard from members of TOP, feel free to correct me) they had little to no military organization. Freek: I agree entirely, I was just casting my personal opinion - I in no way expect everyone to agree with me.
  11. Actually, that's not all it is. Managing a larger alliance takes much more work than a smaller one (In terms of numbers.) The amount of effort and organizational abilities it takes to successfully manage a 300+ member alliance is easily double that of a smaller, more elite alliance. Part of the sanction requirement for 300 members is the recognization of the skill required to organize and maintain a larger alliance. Am I saying that TOP is easy and unskilled? Absolutely not, I have a great deal of respect for you and your alliance. But I do feel that reaching 300 members as a requirement is also a reward.
  12. 8% population is a huge improvement over 5 happiness:P
  13. Yeah, I know. The irony is not lost on me:P
  14. The answer to that question was located directly in the sentence you quoted:P In my personal opinion, there are far far to many alliances, especially small ones. And I personally feel that the game would be more interesting/engaging with less, more powerful alliances.
  15. I like the 300 member requirement. We have far to many alliances as it is, this requirement gives incentive to merge.
  16. Seems to me like it was a good day to be blue. (Not that it's ever a bad day to be blue)
  17. An exodus is an ugly thing. Good luck, TPF - I wish that on nobody,
  18. I'll be honest, the "Jaws" jokes are getting preeeety old.
  19. EDIT: my ego does not need stroking....
  20. I see what you're saying. However, even nations with depleted income can purchase soldiers/tanks/cm's as they're so cheap. And even GATO wins a ground attack now and again, which will net enough money to make transactions. I think that with increased activity/need for purchases of wartime, coupled with less money/anarchy/bill lock that alliances at war end up being up the same (in terms of statistical accuracy) as an alliance at peace. But having said that, this argument is purely conjecture on both sides:P
  21. That only happens after three days of being unable to pay bills. So if the majority of GATO nations had no warchests whatsoever and have been unable to pay bills since the day the war began (Highly unlikely). They still would only be unable to make transactions by update tonight. Which makes all previous sanction race updates completely valid.
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