-
Posts
6,161 -
Joined
-
Days Won
1
Content Type
Profiles
Forums
Blogs
Gallery
Posts posted by admin
-
-
This is what Yeshua Soloman's nation looked like at 3:00am on 11/10. He had 184 troops defending at that time.
-
Before your nuke attack BigKif had 13,163,618 defending casualties. He now has 13,179,746 defending casualties, which is a difference of 16,128, which means your nuclear attack against him was registered. He did have tanks and troops deployed, and your ground battle attempt after your nuke attack forced them home. Looks like everything is working as expected. You can take a screenshot before and after your next nuke attack if you think I missed something.
-
happy5214, thanks for following up via PM. I took a deeper look and found the issue.
As I said above, your first ground attack triggered their forces home which put them in auto-defeat, but this specific situation does not impose the defeat alert damages that you were expecting. I've changed this, so when a "battle return forces home" situation occurs, it won't prevent a normal defeat alert from being triggered afterwards.
While reviewing this, I also found that a nation could self-defeat alert themselves by selling off or deploying too many soldiers, which would put them in Anarchy, but would prevent a ground battle defeat alert containing damages for the remainder of that day. This has been remedied, so if a nation self-Anarchies themselves, they can still be issued a defeat alert via ground battle.
-
This has indeed been answered. Your first ground attack triggered their forces home so when you attempted a second ground attack it put them in auto-defeat, but no system message was generated due to my explanation below from the other thread. Do not use the system generated messages to determine if an opponent has or has not been auto-defeated. Those are only informational to the defender, and I'm not going to have the game spam the recipients every time someone checks their battle screen. If it says one thing on the ground battle screen, then that's exactly what just occurred in the code. There's nothing that would cause or prevent defeat alerts around update time.
QuoteIf during an attack, the game determines that the defending nation does not have enough defending troops but they do have soldiers deployed, their forces will auto return home without a specific message being generated indicating as such, because the game is already notifying the defender of the ground attack against them. I'll review adding a note within the ground attack message indicating if this specific condition is met.
-
Closing this, as the answer to the OP was provided in this thread.
-
6 hours ago, firingline said:
Are we saying the defeat alert is actually happening, but with no message?
Yes, as stated in the other thread.
QuoteDefeat alert messages are sent to the defender only when they have troops deployed to inform them "What troops you had deployed have been automatically returned home to prepare your defenses" and only when their deployed troops have not already been auto-returned home that day. The defender being thrown into Anarchy is not contingent on such a message being dispatched.
In other words, the messages sent to the defender are only for information regarding their deployed troops and should not be used to determine if the defending nation was auto-defeated.
-
2 hours ago, Lord Hershey said:
Can you explain why no defeat alert occurred in those two instances?I did explain.
QuoteDefeat alert messages are sent to the defender only when they have troops deployed to inform them "What troops you had deployed have been automatically returned home to prepare your defenses" and only when their deployed troops have not already been auto-returned home that day.
Closing this as it's related to the other "troops returned home" topic that was started here.
-
Looking into this further, but if during an attack, the game determines that the defending nation does not have enough defending troops but they do have soldiers deployed, their forces will auto return home without a specific message being generated indicating as such, because the game is already notifying the defender of the ground attack against them. I'll review adding a note within the ground attack message indicating if this specific condition is met.
-
Defeat alert messages are sent to the defender only when they have troops deployed to inform them "What troops you had deployed have been automatically returned home to prepare your defenses" and only when their deployed troops have not already been auto-returned home that day. The defender being thrown into Anarchy is not contingent on such a message being dispatched.
In other words, the messages sent to the defender are only for information regarding their deployed troops and should not be used to determine if the defending nation was auto-defeated.
-
Looking into this.
-
Ah, thanks for following up. I believe I have the issue sorted now. Let me know if not.
-
Issue should be corrected. Please confirm.
-
Thanks for the report. Looking into this.
-
The issue has been corrected.
-
The issue has been corrected.
-
Your last deployment date shows to be 9/10/2022 game time, so probably a time zone issue.
-
Thanks for the report. The issue has been corrected.
-
The player rerolled.
-
Bear with me, it's been 16+ years since I originally coded the battle page. Are you suppose to get a message when your troops auto return home?
-
11 hours ago, New Reverie said:
or does each nation get one in game deployment per day no matter what?
This is correct.
-
Nothing was changed with the gameplay other than fixing the bug with the RNG in certain situations. The RNG is back to being an RNG.
-
Thanks for the report. The issue has been corrected.
-
1 hour ago, firingline said:
Admin should have been more clear: he corrected the issue for everyone but Brewers. Game is working as designed.
Agreed
-
I found an issue with the RNG in certain situations that occurred over the last few days. I've corrected the issue and partially reapplied nukes to those nations that were affected. The nuke restore was performed partially in order to account for legitimate nuke thwarts.
Change which awards give prizes
in Tournament Edition Suggestions
Posted
I want to keep the infrastructure lost award, but I agree that rewarding the strongest nations in the alliance with the most infras lost excludes those who actually worked to earn the reward. I'll change this to "Top Two Nations By Most Infrastructure Lost In The Alliance with the Most Infrastructure Lost" for the next round.