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The MDP Mask


Ferrous

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Many people complain that the MDP (Mutual Defense Pact) web is choking out the fun of Cybernations. However, we can only see the state of affairs of every alliance from an external viewpoint, and not from an internal viewpoint, and underlying movements in the political atmosphere may go unseen to the public, only to erupt in a large war a couple of months down the line.

An acquaintance of mine once told me (paraphrased) that he'd rather see fewer wars of a larger magnitude rather than many small wars of little consequence. Before my discussion with him, I was of the opinion that more wars would be a good thing to Cybernations, but after thinking about the subject, I realized that the war was already happening, but merely in the Foreign Affairs aspect of the game.

First, we must understand that every alliance, no matter how many treaties it signs, is sovereign. That means it can act on its own accord, no matter what other alliances tell it to do. Even if two alliances are bonded with a Mutual Defense Pact, an alliance still choose to not fulfill its part of the deal. Obviously, there are consequences if an alliance does not fulfill their part of the pact, but that is a cost that an alliance can choose to accept.

Given that we have established that all alliances are sovereign, we must also establish a second truth to the Cyberverse: war is inevitable, it's just a matter of who, when, and how. The matter of "why" is irrelevant, as given that two opposing alliances want war, they will come up with a reason regardless. Nonetheless, given the nature of politics in the Cyberverse, and the demographics of the individuals who participate in the Cyberverse, war is inevitable, as nations will look for reasons to put their tanks, aircraft, military wonders and especially nuclear weapons to use.

Thus far, we have established that every alliance is sovereign, and war is inevitable. Now comes the issues of the massive amount of MDP's that we have seen in the Cyberverse. Around the time of Great War II, the NAAC had six MDP's, which was considered a lot for the time. To date, the NPO has over 20 MDP's, and it is not uncommon for smaller alliances to have at least 6 MDP's, if not more. Granted, part of the reason there are so many MDP's today is because there are also many more alliances. However, a second part of the reason for the multitude of MDP's is because their purpose has changed. An MDP and its variations, were once thought to be the height of relations between two alliances. Later, the importance of the MDP became watered down due to the rise of Power Blocs (Initiative, GUARD and the League being the first formal Power Blocs), leaving the MDP weakened. Furthermore, with the vast amount of MDP's being signed, it is impossible to call every single MDP partner the height of foreign relations between two alliances, as an alliance can only have so many best friends. Lastly, the purpose of signing a pact, MDP or otherwise, has been changed from either, "this is a statement of our current relationship" or "we'd like to ensure a level of commitment from our friends for protection's sake" to a direction more closely related to "we want to neutralize your involvement in an upcoming war should you want to otherwise fight against us or our friends." However, this last intention of a pact (signing for the sole purpose of neutralizing a potential enemy) is pointless given the previous two assertions (sovereignty of an alliance and inevitability of war), such that should there be an impending war, alliances will choose their sides and cancel their treaties to assert their position in the war, and not actually break any of their pacts. However, to properly cancel treaties in enough time to give them time to assert their position requires a high level of political sophistication, in guessing what the enemy will do next. Many large alliances have this kind of sophistication, given the sheer amount of experience that many government members have, hence the aforementioned underlying movements in the state of Cybernations Politics. Given this political atmosphere, it may look like there is less drama than there actually is, it is simply up to the individual (who is not directly associated with these said underlying movements) to understand what it is that is happening.

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While your post is essentially true, it is impossible (by design, pretty much) for anyone outside the back channels in which the 'drama' happens and the plans are made to see anything.

In fact I believe that the public forums are displaying more information since the Polar war than they had done for a long time prior to that, if you are prepared to read between the lines. Certain 'dramatic' announcements were in fact devoid of drama (notably Grämlins and FOK leaving Continuum), because that information had been hinted at and leaked to the extent that the common man knew it was coming. However, there are other actions (such as the Valhalla-NpO treaty) where the drama is entirely reactive, and yet a few people knew about it months ago. It would be impossible for an outside observer to pick up signs that that was coming.

It is interesting – in the beginning, wars were fought on the battlefield, a trend that arguably ended at the end of GW2. GW3 and the Unjust War were fought partially in the diplomatic back channels, and partly on the battlefield (you could put GW2 in there as well, possibly). Since the UjW, wars have been decided on Embassy Row and simply executed on the battlefield; on some occasions (e.g. TPF v Atlantis) it was fought entirely in back channels.

This is counter-intuitive, as the damage that can be done by a war had been decreasing until the tech damage bonus update to the game mechanics. However, it can be explained by one simple statement: strength is relative. Only in a dipolar world (i.e. the 'cold war' prior to GW2 and the ceasefire before GW3) does fighting a damaging war make sense – you can damage your sole rival more than yourself, and that is a victory.

But since GW3, the world has effectively been monopolar, which means politics is a constant struggle for the upper hand within that pole. No alliance wants to fight a damaging war, as it will lose relative strength against the others who do not, and so it is more important to do the diplomatic work such that the entire single pole works together to remove a much smaller enemy. This doctrine will only have been reinforced by the damage taken by the NPO due to its engagement with MK, particularly when compared to the minimal damage each alliance attacking Polaris took.

What you state about MDPs is also true – 'MDPs are the new NAPs' has been a complaint since 2007 – and results in many alliances being forced to break treaties when something blindsides them. The Unjust War remains the most flagrant example of that, with the MDP World Unity Treaty and the MADP Unjust Path (along with a whole host of other treaties between individual alliances) causing almost every major alliance to break at least one treaty. But the Polar/Hyperion war is also a good example, with high profile treaty-breaking from alliances tied to Polaris, many of which could not reasonably satisfy the demands of the treaties they held with both sides. (For example Echelon, who held an MADP with Polaris and also MADP membership of One Vision – bound to attack everybody on both sides of the war!)

It is a serious problem that alliances simply don't follow the words that they write on their treaties, and therefore it is very difficult to predict what an alliance will do, or whether it will defend you if it has a treaty with you.

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As always, Bob Janova, I enjoy reading your comments, as they seem to take my original post to a whole new level. I agree with you on most of your premises, and especially liked this:

Since the UjW, wars have been decided on Embassy Row and simply executed on the battlefield;

Which is primarily the point I wanted to drive home, although you did it much more eloquently. However, additionally I wanted to make it clear how much more sophisticated the game has gotten, and how little some alliances realize this level of sophistication. Unlike the majority of the CN populace, I actually like the current state of CN foreign affairs with the massive amounts of treaties - I think it makes the environment much more challenging.

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I have always believed that diplomacy is a form of war and that an actual war is already a loss. War is the consolation round for something that could have been resolved without weapons. But I have a tendency to be a pacifist.

You also outline what I have come to define as offensive and defensive MDPs. Offensive MDPs are used to expand one's stake and profile in the world. They're done with friends and allies who have something in common with you. Defensive MDPs, for example, are MDPs signed for the purpose of protecting oneself from that alliance or its allies. For example, if Alliance A doesn't like Alliance C but kind of likes Alliance B and Alliance B is treatied to Alliance B, Alliance A may treaty Alliance B to stop it from coming to the aid of Alliance C due to a treaty conflict.

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