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Quality versus Quantity in the Cyberverse


Ferrous

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For some time in the Cyberverse, there was a debate on whether alliances should focus on the members they have, or focus on gaining new members; focus on increasing the quality of an alliance for organizational purposes, and making sure that everyone stays committed, or the quantity of members in an alliance, in an attempt to quickly increase nation strength, and bring in fresh faces to the alliance. This debate was seemingly settled after GWIII - the alliance known as the Legion entered the war a little late and was soundly crushed. The Legion was huge, membership-wise, with over 1,000 members at its peak. With so many members, it also had a huge aggregate nation strength rating. However, because of poor organization, and lack of understanding of proper warfare on the part of the vast membership, the Legion was ripped apart by smaller, more well organized alliances. Given that warfare seems to be the true test of the ability of an alliance, it is fair to say that alliances that focus on quality tend to fair better than alliances that focus on quantity.

That is not to say that quality-driven alliances have their own share of problems. By focusing on the quality of the alliance, and having very selective recruitment, the alliance puts all of their eggs into one basket, so-to-speak. Therefore, if a single member leaves, the aggregate strength of the alliance can tank. What's more, is that should one high-ranking member of government leave, it may be relatively difficult to fill in the position with a smaller pool of applicants for a replacement. And members of the government who may have gotten lazy over time will also be difficult to replace without suitable replacements or fresh ideas.

On the other hand, we have quantity-driven alliances, who try to increase their numbers by literally bringing in more people. Unless the alliance is already very well organized and can handle training new members without too much stress on the alliance, quantity-driven alliances tend to be disorganized and would not hold up well in a war. However, there are some benefits. By increasing the pool of members, there is a greater chance of finding new individuals that can bring in fresh ideas to the alliance. Also, by bringing in new members, there is less of a chance that the members will feel that the alliance is stagnating, so it can also provide a morale boost to the alliance.

While considering a direction for an alliance, I will not disagree with the sentiment that an alliance should focus on quality, but there are definite benefits to recruitment that should not be ignored. A alliance should strike a balance between both policies for a truly healthy future.

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I disagree with the "quality" alliances having a smaller pool of talent for government. A "quantity" alliance typically has a relatively low ratio of active members to total members, while a "quality" one will have a higher ratio. Active members are the only ones who can be depended on to do anything outside of the game itself (and are much, much more reliable in that area as well). It's quite possible that in absolute terms, a "quality" alliance will have more active members than a larger "quantity" one, and thus a larger pool of talent to draw from.

Though, I do agree with you on the need for balance - occasionally recruitment spam will net you a valuable, if inexperienced, new member, help supply new internal tech deals, and to a limited extent fight stagnation.

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Both types are needed, and in fact inevitable. 'Quality' alliances take a disproportionate number of the larger nations and the more active, politically interested players, and that leaves a large number of smaller, less active or new players who will naturally group together into alliances as well.

If you look at most 'quantity' alliances, there is a core of politically active members who typically have large nations and who actually run the alliance and its foreign affairs. In some ways, a 'quality' alliance is simply restricting itself to this core, and sacrificing the extra strength and potential the recruiting gives you for the sake of not having to deal with the extra work and problems that it also brings.

The depth of talent in almost every alliance is surprisingly shallow – maybe ten to fifteen competent and motivated people in each alliance at most. Even sanctioned alliances can have trouble filling all their spots with good, active people. But I think that in general, 'quality' alliances don't have any more issues with that than 'quantity' ones.

Every alliance needs to attract recruits in order to survive, as eventually older players retire from CN and at the least you must replace them. But it is possible to attract recruits without actively recuiting new people, as long as there are other alliances out there to 'cultivate' the new recruits for you. Even we, in Citadel, recognise the value of recruiting though (CTC). And even the archetype of full-on recruiting, TOOL, realised the benefit of high average NS. You are correct, as with all things a balance is the right answer.

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I like the argument that Bob put out with the "quality" alliances being essentially the core of a "quantity" alliance. You can see some of that difference by comparing the composition of NATO and Zenith. We have a similar top 20 and fairly similar nuke, infra, tech stats, but vastly different member counts. NATO is very open with their recruiting and Zenith tends to be restrictive.

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