Vespassianus Posted January 18, 2014 Report Share Posted January 18, 2014 Yeah clearly something is broken my soldier costs are $22,69, while tanks cost are $2144,86. I'm not sure that it's calculating wrc effect twice or something like that, because it looks a bit random how it's calculated for others, but it's definitely not soldier cost x 40. Link to comment Share on other sites More sharing options...
CubaQuerida Posted January 18, 2014 Report Share Posted January 18, 2014 It is an exponential change, because the tech factor is being applied twice. That's why it gets exponentially worse with more tech. For me: Soldiers Costs To Buy $46.92 Tanks Costs Per Unit To Buy $5,502.63 Ratio: 117.2 @ 51,000 tech It is a simple fix, but it requires going through the code to figure out where the second application of the tech bonus is applied. I guarantee you if the WRC were deleted tank cost would return to normal, so I'd start there. Link to comment Share on other sites More sharing options...
renegade4box Posted January 18, 2014 Report Share Posted January 18, 2014 We did the math to figure out where the bug is coming from. It's soldiers costs * tech multiplier * tech multiplier. The tech multiplier is being applied twice, making it affect tank costs exponentially but other military only linearly. Link to comment Share on other sites More sharing options...
admin Posted January 18, 2014 Report Share Posted January 18, 2014 Tanks have a base of 40x the cost of soldiers. WRC effects are added on top of tanks. Link to comment Share on other sites More sharing options...
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