Banned Posted March 6, 2009 Report Share Posted March 6, 2009 Aluminum - Coal - Gold - SlapahoTribe Iron - Smoke Lead - Dantun Lumber - Widev77 Marble - Dantun Oil - Widev77 Rubber - Buddychrist Water - Buddychrist Wheat - SlapahoTribe Uranium - Smoke Bonus Resources - Steel, Scholars, Construction, Asphalt, Automobiles, Beer, Radiation Cleanup, Microchips Plus Nuclear Power and/or Weapons Capability Stats for this guild: Citizens: +8% Happiness: +11 (Estimated effect on income: +$22) Income: +$6 Density before population unhappiness: +50 Infra Cost/Upkeep: -35.2% / -23.7% Tech Cost: -12.6% Land (Purchased): +38% Land Cost: -10% Land Value: 3x Environment: +21% Soldier Efficiency: +42.56% Soldier Cost/Upkeep: -$6 / -$0.5 Tank Cost: -8% / -8% Tank Upkeep: -16.97% / -16.97% Aircraft Cost/Upkeep: -15.21% / -25% Aircraft Limit: +10 Missile Cost/Upkeep: -20% Nuclear Anarchy: -1 Day Global Radiation: -50% Stats mentioned below are not factored in the list above. Coal, Oil, and Uranium each cause a -1 environment penalty if your nation isn't naturally producing the resource(s). Stats of Uranium Dependent on Government Preference Allow Nuclear Power, Do Not Allow Nuclear Weapons Income: +$3 - +$7.5 ($3 + $0.15 per tech level up to level 30) Happiness: -1 (Estimated effect on income: -$2) Allow Nukes May purchase nuclear weapons. Applicants must be on black team or willing to switch to black team upon completion of the trade circle. Must already have harbor upgrade. Quote Link to comment Share on other sites More sharing options...
Banned Posted March 6, 2009 Author Report Share Posted March 6, 2009 bump Quote Link to comment Share on other sites More sharing options...
Banned Posted March 7, 2009 Author Report Share Posted March 7, 2009 bump Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.