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Population


zhar2

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population also increases slightly with land and environment, but these numbers are nothing in comparison to infrastructure. (around 1 citizen for every 2 miles of land). for environment effects i dont have the exact numbers, but the effect is also very weak.

if you ever have a +x% citizens event - chose THAT option, no matter how much -$income you suffer. adding citizens is great for building additional improvements and earning LOTS of more cash.

Edited by (DAC)Syzygy
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population also increases slightly with land and environment, but these numbers are nothing in comparison to infrastructure. (around 1 citizen for every 2 miles of land). for environment effects i dont have the exact numbers, but the effect is also very weak.

if you ever have a +x% citizens event - chose THAT option, no matter how much -$income you suffer. adding citizens is great for building additional improvements and earning LOTS of more cash.

Try changing your Government Positions to the bad settings so you get -environment. From that you should be able to see how much a star is worth.

I can't remember exactly but I think it was 60 or so citizens.

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hm just tested it. since my environment is best, i was only able to reduce it by half a star and that reduced the citizen amount by 36. someone might cross-check if he gets another result.

detailed:

Env: 5.0 Stars (1.00) = 93,380 Citizens

Env: 4.5 Stats (2.00) = 93,344 Citizens

8,899.99 infra

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hm that looks weird. the change from 1.00 to 2.00 seems to be stable with 36 citizens and seems to be independent from infralevel or total citizens, so its not a percentage. but from 2.00 to 3.00 the effect is reduced to 12 (which is exactl 1/3rd of 36)... strange formula. since environment affects the WHOLE nation, one could expect that its effect is based on the total population number... time for another suggestion i think ^^

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