holyomgida Posted February 4, 2009 Report Share Posted February 4, 2009 (edited) Completed Bonuses: Steel, Construction, Asphalt, Automobiles, Fine Jewelry, Radiation Cleanup, Scholars, and Microchips Resources Needed: Aluminum: The Warrior Coal: Otto von Bismarck72 Gems: Sugadumplings12 Gold: The Warrior Iron: holyomgida Lead: holyomgida Lumber: Otto von Bismarck72 Marble: General Robert E Lee Oil: Mazzarin Rubber: General Robert E Lee Silver: Mazzarin Uranium: Sugadumplings12 Resource effects: Aluminum: Increases soldier efficiency +20%, lowers infrastructure purchase cost -7%, and lowers aircraft purchase costs -8%. Coal: Increases the purchased land area of a nation by 15%, increases soldier efficiency +8%, and lowers infrastructure purchase cost -4%. Gems: Increases citizen’s daily income +$1.50 and increases population happiness +2.5. Gold: Increases citizen’s daily income +$3.00 and lowers technology cost by 5%. Iron: Lowers soldier purchase cost -$3.00, lowers infrastructure upkeep costs -10%, lowers infrastructure purchase costs -5%, lowers tank upkeep costs -5%. Lead: Lowers cruise missile and nuclear weapon purchase cost and upkeep cost -20%, lowers aircraft upkeep cost -25%, lowers tank purchase and upkeep costs -8%, lowers soldier upkeep cost -$0.50, reduces environment penalties for owning nuclear weapons by 50%, and lowers all navy vessel upkeep cost -20%. Lumber: Lowers infrastructure purchase cost -6% and lowers infrastructure upkeep costs -8%. Marble: Lowers infrastructure purchase cost -10%. Oil: Lowers soldier purchase cost -$3.00, increases population happiness +1.5, increases soldier efficiency +10%, lowers tank upkeep cost -5%, lowers aircraft purchase cost -4%, and lowers all navy vessel upkeep cost -10%. Rubber: Increases purchased land area of a nation by 20%, lowers land purchase cost -10%, triples the value of land when selling (from $100 to $300), lowers infrastructure purchase cost -3%, and lowers aircraft purchase cost -4%. Silver: Increases citizen’s daily income +$2.00 and increases population happiness +2. Uranium: Reduces infrastructure upkeep cost -3%. Allow nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happiness. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Lowers Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -5%. Bonus Resource Effects: Asphalt: Lowers infrastructure upkeep cost -5%. Automobiles: Increases population happiness +3. Construction: Reduces infrastructure cost -5% and raises the aircraft limit +10. Fine Jewelry: Increases population happiness + 3. Microchips: Reduces technology cost -8%, increases population happiness +2. Radiation Cleanup: Reduces nuclear anarchy effects by 1 day. Improves a nations environment by 1. Reduces global radiation for your nation by 50%. Scholars: Increases population income +$3.00. Steel: Reduces infrastructure cost -2%. Lowers all navy vessel purchase cost -15%. Bonus Requirements: Construction requires a technology level greater than 5. Microchips requires a technology level greater than 10. Radiation Cleanup requires a technology level greater than 15. Scholars requires a literacy rate greater than 90%. Edited February 7, 2009 by holyomgida Quote Link to comment Share on other sites More sharing options...
holyomgida Posted February 5, 2009 Author Report Share Posted February 5, 2009 bump Quote Link to comment Share on other sites More sharing options...
The Warrior Posted February 5, 2009 Report Share Posted February 5, 2009 (edited) I've got gold and aluminum. Nation: http://www.cybernations.net/nation_drill_d...ation_ID=264357 Edited February 5, 2009 by The Warrior Quote Link to comment Share on other sites More sharing options...
holyomgida Posted February 5, 2009 Author Report Share Posted February 5, 2009 I've got gold and aluminum. Nation: http://www.cybernations.net/nation_drill_d...ation_ID=264357 Sorry, would let you in, but it would probably never get completed what with the rarity of lumber/aluminum. Quote Link to comment Share on other sites More sharing options...
kobiashiy Posted February 5, 2009 Report Share Posted February 5, 2009 Coal and Pigs? Quote Link to comment Share on other sites More sharing options...
The Warrior Posted February 6, 2009 Report Share Posted February 6, 2009 Sorry, would let you in, but it would probably never get completed what with the rarity of lumber/aluminum. I have aluminum.. You would need lumber and coal. Quote Link to comment Share on other sites More sharing options...
holyomgida Posted February 6, 2009 Author Report Share Posted February 6, 2009 (edited) I have aluminum.. You would need lumber and coal. Woah, that was weird, I misread somehow... alright, you're in I guess. And kobiashiy, sorry, pigs doesn't fit in the circle. Edited February 6, 2009 by holyomgida Quote Link to comment Share on other sites More sharing options...
The Warrior Posted February 6, 2009 Report Share Posted February 6, 2009 Great. Lets get some lumber and coal and get this thing going. Quote Link to comment Share on other sites More sharing options...
The Warrior Posted February 6, 2009 Report Share Posted February 6, 2009 Coal and Lumber needed. Bump. Quote Link to comment Share on other sites More sharing options...
holyomgida Posted February 7, 2009 Author Report Share Posted February 7, 2009 (edited) added Otto von Bismarck72, we can start trading after everyone's ready and has sent their notices. Edited February 7, 2009 by holyomgida Quote Link to comment Share on other sites More sharing options...
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