holyomgida
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Everything posted by holyomgida
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This war never happened. Let's all forget >.<
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Ragnarok Announcement
holyomgida replied to Alfred von Tirpitz's topic in Alliance Announcements (IC)
Congrats all, and thanks for the medally thingy -
Vanguard Black Market Initiative (3x3 at $3mil/100tech)
holyomgida replied to Lars Jorgens's topic in Black Market
My tech payment from periculum is late -
Nation: Lieni Ruler: holyomgida Style: -3 Alliance: Independent Republic of Orange Nations Link: http://www.cybernations.net/nation_drill_d...ation_ID=283037
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Vanguard Black Market Initiative (3x3 at $3mil/100tech)
holyomgida replied to Lars Jorgens's topic in Black Market
Nevermind, everything's on time. -
Congrats o/ Echelon o/ TFD
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Vanguard Black Market Initiative (3x3 at $3mil/100tech)
holyomgida replied to Lars Jorgens's topic in Black Market
Hey, one of the sellers sent out the tech a few days early, should I just except it or what? -
Official IRON Announcement
holyomgida replied to Finster Baby's topic in Alliance Announcements (IC)
Awesome, go us. -
Congrats to both.
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Congrats Everyone o/ AZTEC o/ 1TF
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Official Announcement from The Order of the Paradox
holyomgida replied to Saber's topic in Alliance Announcements (IC)
Congrats TOP! -
An Announcement from The Sasori Initiative
holyomgida replied to Shurukian's topic in Alliance Announcements (IC)
Congrats! o/ NADC o/ TSI -
Farewell person I haven't been on CN long enough to know.
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Imperial Decree from the New Pacific Order
holyomgida replied to TrotskysRevenge's topic in Alliance Announcements (IC)
Congrats MK. -
Woot! o/ IRON
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added Otto von Bismarck72, we can start trading after everyone's ready and has sent their notices.
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Woah, that was weird, I misread somehow... alright, you're in I guess. And kobiashiy, sorry, pigs doesn't fit in the circle.
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Sorry, would let you in, but it would probably never get completed what with the rarity of lumber/aluminum.
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Completed Bonuses: Steel, Construction, Asphalt, Automobiles, Fine Jewelry, Radiation Cleanup, Scholars, and Microchips Resources Needed: Aluminum: The Warrior Coal: Otto von Bismarck72 Gems: Sugadumplings12 Gold: The Warrior Iron: holyomgida Lead: holyomgida Lumber: Otto von Bismarck72 Marble: General Robert E Lee Oil: Mazzarin Rubber: General Robert E Lee Silver: Mazzarin Uranium: Sugadumplings12 Resource effects: Aluminum: Increases soldier efficiency +20%, lowers infrastructure purchase cost -7%, and lowers aircraft purchase costs -8%. Coal: Increases the purchased land area of a nation by 15%, increases soldier efficiency +8%, and lowers infrastructure purchase cost -4%. Gems: Increases citizen’s daily income +$1.50 and increases population happiness +2.5. Gold: Increases citizen’s daily income +$3.00 and lowers technology cost by 5%. Iron: Lowers soldier purchase cost -$3.00, lowers infrastructure upkeep costs -10%, lowers infrastructure purchase costs -5%, lowers tank upkeep costs -5%. Lead: Lowers cruise missile and nuclear weapon purchase cost and upkeep cost -20%, lowers aircraft upkeep cost -25%, lowers tank purchase and upkeep costs -8%, lowers soldier upkeep cost -$0.50, reduces environment penalties for owning nuclear weapons by 50%, and lowers all navy vessel upkeep cost -20%. Lumber: Lowers infrastructure purchase cost -6% and lowers infrastructure upkeep costs -8%. Marble: Lowers infrastructure purchase cost -10%. Oil: Lowers soldier purchase cost -$3.00, increases population happiness +1.5, increases soldier efficiency +10%, lowers tank upkeep cost -5%, lowers aircraft purchase cost -4%, and lowers all navy vessel upkeep cost -10%. Rubber: Increases purchased land area of a nation by 20%, lowers land purchase cost -10%, triples the value of land when selling (from $100 to $300), lowers infrastructure purchase cost -3%, and lowers aircraft purchase cost -4%. Silver: Increases citizen’s daily income +$2.00 and increases population happiness +2. Uranium: Reduces infrastructure upkeep cost -3%. Allow nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happiness. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Lowers Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -5%. Bonus Resource Effects: Asphalt: Lowers infrastructure upkeep cost -5%. Automobiles: Increases population happiness +3. Construction: Reduces infrastructure cost -5% and raises the aircraft limit +10. Fine Jewelry: Increases population happiness + 3. Microchips: Reduces technology cost -8%, increases population happiness +2. Radiation Cleanup: Reduces nuclear anarchy effects by 1 day. Improves a nations environment by 1. Reduces global radiation for your nation by 50%. Scholars: Increases population income +$3.00. Steel: Reduces infrastructure cost -2%. Lowers all navy vessel purchase cost -15%. Bonus Requirements: Construction requires a technology level greater than 5. Microchips requires a technology level greater than 10. Radiation Cleanup requires a technology level greater than 15. Scholars requires a literacy rate greater than 90%.