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holyomgida

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Everything posted by holyomgida

  1. This war never happened. Let's all forget >.<
  2. Congrats all, and thanks for the medally thingy
  3. Nation: Lieni Ruler: holyomgida Style: -3 Alliance: Independent Republic of Orange Nations Link: http://www.cybernations.net/nation_drill_d...ation_ID=283037
  4. Hey, one of the sellers sent out the tech a few days early, should I just except it or what?
  5. Farewell person I haven't been on CN long enough to know.
  6. added Otto von Bismarck72, we can start trading after everyone's ready and has sent their notices.
  7. Woah, that was weird, I misread somehow... alright, you're in I guess. And kobiashiy, sorry, pigs doesn't fit in the circle.
  8. Sorry, would let you in, but it would probably never get completed what with the rarity of lumber/aluminum.
  9. Completed Bonuses: Steel, Construction, Asphalt, Automobiles, Fine Jewelry, Radiation Cleanup, Scholars, and Microchips Resources Needed: Aluminum: The Warrior Coal: Otto von Bismarck72 Gems: Sugadumplings12 Gold: The Warrior Iron: holyomgida Lead: holyomgida Lumber: Otto von Bismarck72 Marble: General Robert E Lee Oil: Mazzarin Rubber: General Robert E Lee Silver: Mazzarin Uranium: Sugadumplings12 Resource effects: Aluminum: Increases soldier efficiency +20%, lowers infrastructure purchase cost -7%, and lowers aircraft purchase costs -8%. Coal: Increases the purchased land area of a nation by 15%, increases soldier efficiency +8%, and lowers infrastructure purchase cost -4%. Gems: Increases citizen’s daily income +$1.50 and increases population happiness +2.5. Gold: Increases citizen’s daily income +$3.00 and lowers technology cost by 5%. Iron: Lowers soldier purchase cost -$3.00, lowers infrastructure upkeep costs -10%, lowers infrastructure purchase costs -5%, lowers tank upkeep costs -5%. Lead: Lowers cruise missile and nuclear weapon purchase cost and upkeep cost -20%, lowers aircraft upkeep cost -25%, lowers tank purchase and upkeep costs -8%, lowers soldier upkeep cost -$0.50, reduces environment penalties for owning nuclear weapons by 50%, and lowers all navy vessel upkeep cost -20%. Lumber: Lowers infrastructure purchase cost -6% and lowers infrastructure upkeep costs -8%. Marble: Lowers infrastructure purchase cost -10%. Oil: Lowers soldier purchase cost -$3.00, increases population happiness +1.5, increases soldier efficiency +10%, lowers tank upkeep cost -5%, lowers aircraft purchase cost -4%, and lowers all navy vessel upkeep cost -10%. Rubber: Increases purchased land area of a nation by 20%, lowers land purchase cost -10%, triples the value of land when selling (from $100 to $300), lowers infrastructure purchase cost -3%, and lowers aircraft purchase cost -4%. Silver: Increases citizen’s daily income +$2.00 and increases population happiness +2. Uranium: Reduces infrastructure upkeep cost -3%. Allow nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happiness. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Lowers Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -5%. Bonus Resource Effects: Asphalt: Lowers infrastructure upkeep cost -5%. Automobiles: Increases population happiness +3. Construction: Reduces infrastructure cost -5% and raises the aircraft limit +10. Fine Jewelry: Increases population happiness + 3. Microchips: Reduces technology cost -8%, increases population happiness +2. Radiation Cleanup: Reduces nuclear anarchy effects by 1 day. Improves a nations environment by 1. Reduces global radiation for your nation by 50%. Scholars: Increases population income +$3.00. Steel: Reduces infrastructure cost -2%. Lowers all navy vessel purchase cost -15%. Bonus Requirements: Construction requires a technology level greater than 5. Microchips requires a technology level greater than 10. Radiation Cleanup requires a technology level greater than 15. Scholars requires a literacy rate greater than 90%.
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