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ORANGE 8BG and Uranium


holyomgida
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Completed

Bonuses: Steel, Construction, Asphalt, Automobiles, Fine Jewelry, Radiation Cleanup, Scholars, and Microchips

Resources Needed:

Aluminum: The Warrior

Coal: Otto von Bismarck72

Gems: Sugadumplings12

Gold: The Warrior

Iron: holyomgida

Lead: holyomgida

Lumber: Otto von Bismarck72

Marble: General Robert E Lee

Oil: Mazzarin

Rubber: General Robert E Lee

Silver: Mazzarin

Uranium: Sugadumplings12

Resource effects:

Aluminum:

Increases soldier efficiency +20%, lowers infrastructure purchase cost -7%, and lowers aircraft purchase costs -8%.

Coal:

Increases the purchased land area of a nation by 15%, increases soldier efficiency +8%, and lowers infrastructure purchase cost -4%.

Gems:

Increases citizen’s daily income +$1.50 and increases population happiness +2.5.

Gold:

Increases citizen’s daily income +$3.00 and lowers technology cost by 5%.

Iron:

Lowers soldier purchase cost -$3.00, lowers infrastructure upkeep costs -10%, lowers infrastructure purchase costs -5%, lowers tank upkeep costs -5%.

Lead:

Lowers cruise missile and nuclear weapon purchase cost and upkeep cost -20%, lowers aircraft upkeep cost -25%, lowers tank purchase and upkeep costs -8%, lowers soldier upkeep cost -$0.50, reduces environment penalties for owning nuclear weapons by 50%, and lowers all navy vessel upkeep cost -20%.

Lumber:

Lowers infrastructure purchase cost -6% and lowers infrastructure upkeep costs -8%.

Marble:

Lowers infrastructure purchase cost -10%.

Oil:

Lowers soldier purchase cost -$3.00, increases population happiness +1.5, increases soldier efficiency +10%, lowers tank upkeep cost -5%, lowers aircraft purchase cost -4%, and lowers all navy vessel upkeep cost -10%.

Rubber:

Increases purchased land area of a nation by 20%, lowers land purchase cost -10%, triples the value of land when selling (from $100 to $300), lowers infrastructure purchase cost -3%, and lowers aircraft purchase cost -4%.

Silver:

Increases citizen’s daily income +$2.00 and increases population happiness +2.

Uranium:

Reduces infrastructure upkeep cost -3%. Allow nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happiness. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Lowers Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -5%.

Bonus Resource Effects:

Asphalt:

Lowers infrastructure upkeep cost -5%.

Automobiles:

Increases population happiness +3.

Construction:

Reduces infrastructure cost -5% and raises the aircraft limit +10.

Fine Jewelry:

Increases population happiness + 3.

Microchips:

Reduces technology cost -8%, increases population happiness +2.

Radiation Cleanup:

Reduces nuclear anarchy effects by 1 day. Improves a nations environment by 1. Reduces global radiation for your nation by 50%.

Scholars:

Increases population income +$3.00.

Steel:

Reduces infrastructure cost -2%. Lowers all navy vessel purchase cost -15%.

Bonus Requirements:

Construction requires a technology level greater than 5.

Microchips requires a technology level greater than 10.

Radiation Cleanup requires a technology level greater than 15.

Scholars requires a literacy rate greater than 90%.

Edited by holyomgida
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