Overlord Shinnra Posted February 3, 2009 Report Share Posted February 3, 2009 I am wondering if anyone has the numbers on this. I have never paid much attention to the number as it goes up and I was wondering if someone could tell me how it works. Quote Link to comment Share on other sites More sharing options...
Mirreille Posted February 3, 2009 Report Share Posted February 3, 2009 I am wondering if anyone has the numbers on this. I have never paid much attention to the number as it goes up and I was wondering if someone could tell me how it works. I don't remember the lower cost thresholds, but after 49 improvements it goes to $3,000/day for each, unless you have discounts. Quote Link to comment Share on other sites More sharing options...
TheyCallMeJeezy Posted February 3, 2009 Report Share Posted February 3, 2009 3k per improvement is max Quote Link to comment Share on other sites More sharing options...
Begovic Posted February 3, 2009 Report Share Posted February 3, 2009 (edited) 11-14 = $750.00 15-19 = $950.00 20-29 = $1200 30-39 = $1500 40-49 = $2000 50+ = $3000 Without: Capitalist, Federal Government, Revolutionary Government, or Transitional. Or Nuclear Power Plant wonder. You must pay bills on your nation improvements at a starting rate of $500 per day (this figure goes up the more improvements you own.) Sorry, can't specifically tell you anything before 11, though I wouldn't be surprised if it works out to be 0 Improvements = $0 upkeep, 1-9 @ $500. Edited February 3, 2009 by Begovic Quote Link to comment Share on other sites More sharing options...
Overlord Shinnra Posted February 3, 2009 Author Report Share Posted February 3, 2009 thank you all. Big help Quote Link to comment Share on other sites More sharing options...
raskull Posted February 3, 2009 Report Share Posted February 3, 2009 Begovic - I believe the remaining jumps are: 0-4: $500, 5-7: $600, 8-14: $750 (but those are unconfirmed results I got from a small nation a while back). Quote Link to comment Share on other sites More sharing options...
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