Rudolph Posted June 16, 2014 Report Share Posted June 16, 2014 (edited) Naval Rules: Option A Put the modifiers back in, but make them only for the smallest ships, Destroyers, Corvettes, and Frigates, with the point system remaining as-is. Submarines remain unmodified. This makes it so that a modern naval formation can be properly put forward by nations big enough to have them, and gives the smaller nations a proper coast guarding force. AND! Remove the stipulation that one must own the ships in-game to have them in the RP, and instead make it based on what one might be able to support based on the infrastructure that they possess. The normal technology limit placed on ships in-game would not matter, because at this point we're all roleplaying in the 21st century, and there's no reason that anyone with 2000 tech cannot build an aircraft carrier. This gives the low level nations the ability to have navy which can be modified, which gets rid of the argument that modifiers only benefit those with the ability to afford them in-game. Option B Make the point system more extensive, benefiting nations based on their size and not on their game-fleets, which many of the nations involved in this RP cannot afford to maintain, one of the main reasons I suspect the modifiers were removed in the first place. Naval Caps: Option A10 Corvettes (*2 makes this 20 via modifiers) 8 Landing ships/AAVs 8 Cruisers 8 Frigates (*2 makes this 16 via modifiers) 6 battleships 6 destroyers (*2 makes this 12 via modifiers) 6 carriers 12 submarines (3 SSBNs/ballistic subs max) Option B12 Corvettes (*2 via mod) 9 Landing ships/AAVs 9 Cruisers 9 Frigates (*2 via mod) 7 battleships 7 destroyers (*2 via mod) 6 carriers14 submarines (3 SSBNs/ballistic subs max) Option CNo Cap. Soldier Cap: Option A: Add in a starting base floor of 50,000 soldiers for current and future CNRP2 Players and removing the soldier cap for players under 50k NS. Option B: Leave it as it is This poll will run for 48 hours. If you have the need to post, do so on the OOC thread, otherwise posting on this thread voids your vote. Edited June 16, 2014 by Rudolph Quote Link to comment Share on other sites More sharing options...
Rudolph Posted June 16, 2014 Author Report Share Posted June 16, 2014 *dons his GM Hat* Due to a slight error and rush on my own personal part (Curse you manual labor! *shakes fist*), Option A was missing part of its option, which was to remove the soldier cap for sub 50k Nations. The Option has been corrected and players/voters should take it into account if they want to change their vote or not. Quote Link to comment Share on other sites More sharing options...
Rudolph Posted June 19, 2014 Author Report Share Posted June 19, 2014 (edited) The results are as follows: Question 1 - Option A is the winnerQuestion 2 - Option C is the winnerQuestion 3 - Option A is the winner The results is that the naval rules as codified by FHIC are now implemented, with no naval cap being placed along with a floor cap for soldiers to be put in place for all current and future CNRP2 players, and the soldier cap for sub 50k to be removed. Edited June 19, 2014 by Rudolph Quote Link to comment Share on other sites More sharing options...
Aggressivenutmeg Posted June 19, 2014 Report Share Posted June 19, 2014 Option C won in Naval Caps Rudy. Quote Link to comment Share on other sites More sharing options...
Rudolph Posted June 19, 2014 Author Report Share Posted June 19, 2014 It's what I get for doing this late at night ;O; Quote Link to comment Share on other sites More sharing options...
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