Jump to content

Extending the Naval Multiplier to Naval Screen Ships


Triyun

Recommended Posts

[quote name='Zarfef' timestamp='1339703916' post='2983864']
-snip-
[/quote]

I agree with all of the points you made, however budgets and economies are not required in CNRP, and timescale is only enforced for construction efforts right before a war.

Link to comment
Share on other sites

  • Replies 52
  • Created
  • Last Reply

Top Posters In This Topic

[quote name='iKrolm' timestamp='1339712984' post='2984065']
I agree with all of the points you made, however budgets and economies are not required in CNRP, and timescale is only enforced for construction efforts right before a war.
[/quote]

Alas, it's true, but it's still something to keep in mind. Independent of the time scales though, what it means is that you probably shouldn't be RPing pulling an army out of a hat. Try to understand the monumental task that this represents. It's for good reason that few nations have a navy capable of doing more then patrolling their borders - this stuff is expensive and extremely time consuming.

Link to comment
Share on other sites

He's got an entire continent helping him out... besides, these are pretty much my surplus units. We've also extensively RPed with 3D manufacturing (of course not whole ships, but modules and components are much more feasible) technology to help technobabble away rough irregularities. In any case, he's got mine, Lynneth's, Waffle's and Curristan's higher infra to help too.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...