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TDSM8 is a recently reformed Aqua Alliance thats growing. We could always use members, so join us today!

Our forums are located at <a href="http://z15.invisionfree.com/TDSM8/index.php?act=idx" target="_blank">http://z15.invisionfree.com/TDSM8/index.php?act=idx</a>

All diplomats are welcome.

Note: Applicants must abide by surrender terms given to us in order to join.

Charter:

Section I: Average Monkey Rules

1.1 – Don’t screw around with affiliated Nations. This is probably the most important rule of any alliance. If you do it, expect to get some serious hell.

1.2 – You may challenge another member of the alliance (see fights for details). You may also place bets on the fights, but you must have the money at the time of the bet.

1.3 – You must aid other members. This is a must, if you don’t help the alliance you cant be in the alliance. End of story.

1.4 – You will probably never find out what the name means. You don’t need to know it, you shouldn’t want to know it, just fight and deal with it. If you find out what the name is you may never speak of it. Spreading the meaning is punishable by perma ZI.

1.5 – You may vote for the smaller positions of the alliance. You may also run for the smaller positions in the alliance. If we are running a senator you must vote for said senator.

1.6 – Do what your told and don’t ask questions.

1.7 – Elections occur every month for Huggles the Rampaging Clown (Foreign Affairs), Death Shatterrer of Worlds (Domestic Officer), and Judge Dread (Chief Justice). You will also vote for minor officers and Lts.

Section II: The Heads

2.1 – The Heads are made up of the three founding fathers of this alliance. They make all the decisions when it comes to signing treaties, declaring war, and helping arrange fights. These nations are the leaders and should be respected as such.

2.2 – Do not ask the Heads questions.

2.3 – Do NOT ask the Heads questions.

2.4 – If a Head leaves the alliance, the other two heads will appoint his replacement. The Head rules until it becomes obvious he is no longer doing his job, and then appropriate action will be taken.

Section III: Kicking Each Other’s Asses and Placing Bets

3.1 – You may challenge another member of this alliance at any time. Sometimes that member may refuse, in which case the Heads will tell you not to fight.

3.2 – You may only use Tanks, Soldiers, and Dog Fights. CRUISES AND BOMBERS ARE PROHIBITED. The fight continues until one-side !@#$%*es out, or one party is anarchied. If neither nation is anarchied, then the winner will be decided on a point system held by the officials. This point system will be based off the number of soldiers, tanks, airplanes, infra, land, and tech lost in the fight. If a nation is anarchied they must be peaced out immediately. The winner will be paid a bonus, and both sides will gain reparations for their damages.

3.3 - Both fighters must provide battle reporst in their respective threads so the judges and officials can decide who has won in case neither nation is anarchied.

3.4 – There will be one fight a week for ever 30 nations of the alliance. Any other fights are not sanctioned by the alliance and will be ordered to stand down.

3.5 - Fighters who break any of the rules are immediately disqualified.

3.6 – A member may place a bet on a certain fight in order to gain money, depending on the odds. The member must have the money at the time of the bet and will aid this money to a designated nation till after the fight where it will be given to the winner.

3.7 – If you try to cheat a bet, we will come for the money or your tech. End of story.

Section IV: Gangs and Street Crews

4.1 – The Basic layout of the military goes as follows (In order of rank):

Heads Stand Over Everything

Platoons Consist of:

1 General

3 Lieutenants

Each Lieutenant stands over 3 Squads of 3 members all with in 1k NS of each other

Each Squad has a Sergeant who will report into the Lt. Every week.

Each Member must check in with their Sgt. Every week.

4.2 – The Most active and effective squad every 2 week will be paid a bonus.

4.3 – The Squad members are responsible for aiding and fighting along side each other. You will be placed in a squad, you do not pick them.

4.4 – IF you are told to attack someone by a Head or General. You attack them. Don’t ask questions, just do it.

4.5 – Generals are picked by the heads, while Lt. are voted in by the people.

Foreign Affairs: Bringing the Cake

5.1 – We will sign any sort of treaty revolving around Defense and Aggression but no NAPs. These are worthless, get over it.

5.2 – Tech raiding of unaligned nations is allowed. Once again, get over it. However, tech raiding of aligned nations is not allowed at any level except one man alliances. Period.

Section VI: Mischief and Mayhem

For Members Eyes Only.

Section VII: Officials

Head Monkey – This position is held by the big cheese. He has the final word on any and all alliance related activities and heads the alliance. Nuff said.

Huggles the Rampaging Clown – Works as the Minister of Foreign Affairs, runs the FA portion of the alliance as well as the diplomatic corps.

Big Momma – Acts as the head of the banking and interior corps, including aid, trades, and alliance interior activities. Also, helps maintain and run the boards.

Hivemind – Heads of the recruitment and education section. This seat is held by the head of our membership department and works to maintain a solid recruitment movement.

Blood God – Runs the arena. Talk to him if you need Arena help.

Current Government:

Head Monkey - Stumpy

Master of Disaster - Campbell88

Big Momma - Wing01

HiveMind - Infinite Citadel

Blood God - Zahg

Current Treaties:

Edited by infinite citadel
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