ecoli73
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Posts posted by ecoli73
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There's a difference between foolhardy and fear.
Judging from his action as a GGA leader, he doesn't know the difference.
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Quick, there's some free speech, squash it with your guns!
Speech also has consequences. This you should understand.
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Atleast he's not afraid to use his own mind, and think his own thoughts.
Refuse the protection then, if he is not afraid
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I didn't fail Shane, but you are quick to point figures when I have directed nothing towards you. Shows a lot about your character.
*chuckle*
If he would refuse protection then post that long winded piece of crap, then at least I would have respect for his character.
As it is, he is just another whinny weasel in this sesspool of a thread
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Option 2: Refuse to build through the forest. Population happiness +1.
esp if you have the agriculture wonder
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Why risk this for a day of back collect?
or maybe we should convince admin to have another kid and maybe we will have 40 day inactives
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What Rupert said. Ecoli's formula for improvs was correct but you don't benefit from two of the same resource at all (it won't even be listed twice).
To take your specific example of soldier efficiency, you should be calculating it as follows:
Multi = Alu * Coal * Oil * Pigs = 1.20 * 1.08 * 1.10 * 1.15 = 1.639
ie. a 63.9% increase.
Yes, a misuse of words...
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I was under the impression they all stack up. Or even if resource and bonus' are considered separate, it would still add up in another way.
So why is it that if I used the Cybernations resource calculator, and added up the percentages to get the lowest navy purchase cost, I get 27.3% instead of the 30% expected or if I did maximum Soldier Efficiency, I get 63.9% instead of the expected 53%. Can someone please explain that to me?
I believe the same resources add, different multiply:
income mod = (1+number of banks*.07)(1+number of schools*.05) etc
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In your case, join a new alliance.
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Fish,Wheat and Iron.
Special Award for awesome goes to Uranium.
Agree with this, then I am biased because two are my native resource and other two I have in my trade set...
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"You guys keep up with the wonder clock, I'll save up for the destructive ones so I can blow your nation to pieces later". I am so onto you guys.
Then you discover the nations you saved up to destroy all moved upward out of your range AND are as destructive as your nation is
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Actually if just one person did it I probably would've chuckled and let it go, but the fact that it was nearly every reply kind of hit a nerve. Maybe they were all joking and my sense of humor is the problem, regardless, sorry your joke got lost in the shuffle.
this germ did
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Holy crap does anybody even read the OP before making their own post sheesh. I don't know what to tell you raskull you may have stumbled on to something here we'll have to find someone buying the UHC and get them to do a before and after.
-Veritas
Since you are so far along, I volunteer you to take down your UHC and put it back again next month
I maybe able to figure it out but I have a difficulty to find out what is the default happiness level of a brand new nation...
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The best benefit of alliance - mutual protection
everything else is secondary but helpful
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The consideration is what kind of war are you going to get into and what kind of player are you.
Since you already have 20 nukes, then it is enough to handle a single rogue; and with alliance's help, he won't bother you for less than one war cycle. In that case FAB or even hidden silo is a better option for you than MP. you can save the extra credits for rebuild.
now if it is an alliance ending all out war, and you are the type of player to go to ZI and never surrender and wish to maximize damage, then maybe MP is a better choice...but still you have to decide whether such an event is likely in 2 or 3 month...
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answer is both...start with your first wonder(sss) and then buy one every 30 days...in the mean time, buy infra and do tech deals and maintain a war chest.
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I like my silo.
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With Harbor: [Aluminum] [Cattle] [Fish] [Gems] [iron] [Lumber] [Marble] [Pigs] [spices] [sugar] [Water] [Wheat]
Bonus Resources: [Fast Food] [ Beer] [Construction]
No Harbor: [Aluminum] [Cattle] [Fish] [Gems] [iron] [Lumber] [Marble] [sugar] [Water] [Wheat]
Bonus Resources: [Construction] [beer]
borrowed from nation building guide..I personally like uranium instead of Gems but that's for later.
anyway, selll tech buy infra for now and get a harbor when your pop > 1000
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I would buy a FAB..you already got 20 nukes and you are well within 5% anyway for now.
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what is the difference in per person tax income?(I just need to know the difference)
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*1000 is a better number
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old problem
The problem is that population grows with the diameter of your area and not pi*r^2...
big difference....
my nation has 5532 in diameter, 197k in population...that is 24 million square miles...
As examples before...
Russia 17,075,200 miles of land , 140,702,000 people
Canada 9,976,140 miles of land , 33,213,000 people
Australia 7,686,850 miles of land , 20,601,000 people
(those are square miles)
I have the population of a medium town in US living in an area larger than Russia...
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That depends on your tax income:
let X=your population
Y= your tax income per person
Z1 = X*(y+3*(your nation's happiness value))
Z2 = 1.05X*Y
Since you have border walls, you can test your happiness value by looking at your tax income per person(important), remove a border wall and check again. The difference/2 is your happiness value.
Which one is greater? If Z1 then go for the space program, if Z2 then NRL. My bet is on NRL.
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I lost water and wheat, that's how I managed to loose nearly 7 improvement slots.
I think first you should fix your trade ASAP before buying any more infra then see where you stand.
Protected Nation
in Alliance Announcements (IC)
Posted
If you think it is dull, make it less so. Why complain to me? No one is preventing you to do it right?