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ecoli73

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Posts posted by ecoli73

  1. I didn't fail Shane, but you are quick to point figures when I have directed nothing towards you. Shows a lot about your character.

    *chuckle*

    If he would refuse protection then post that long winded piece of crap, then at least I would have respect for his character.

    As it is, he is just another whinny weasel in this sesspool of a thread ;)

  2. What Rupert said. Ecoli's formula for improvs was correct but you don't benefit from two of the same resource at all (it won't even be listed twice).

    To take your specific example of soldier efficiency, you should be calculating it as follows:

    Multi = Alu * Coal * Oil * Pigs = 1.20 * 1.08 * 1.10 * 1.15 = 1.639

    ie. a 63.9% increase.

    Yes, a misuse of words...

  3. I was under the impression they all stack up. Or even if resource and bonus' are considered separate, it would still add up in another way.

    So why is it that if I used the Cybernations resource calculator, and added up the percentages to get the lowest navy purchase cost, I get 27.3% instead of the 30% expected or if I did maximum Soldier Efficiency, I get 63.9% instead of the expected 53%. Can someone please explain that to me?

    I believe the same resources add, different multiply:

    income mod = (1+number of banks*.07)(1+number of schools*.05) etc

  4. Holy crap does anybody even read the OP before making their own post sheesh. I don't know what to tell you raskull you may have stumbled on to something here we'll have to find someone buying the UHC and get them to do a before and after.

    -Veritas

    Since you are so far along, I volunteer you to take down your UHC and put it back again next month ;)

    I maybe able to figure it out but I have a difficulty to find out what is the default happiness level of a brand new nation...

  5. The consideration is what kind of war are you going to get into and what kind of player are you.

    Since you already have 20 nukes, then it is enough to handle a single rogue; and with alliance's help, he won't bother you for less than one war cycle. In that case FAB or even hidden silo is a better option for you than MP. you can save the extra credits for rebuild.

    now if it is an alliance ending all out war, and you are the type of player to go to ZI and never surrender and wish to maximize damage, then maybe MP is a better choice...but still you have to decide whether such an event is likely in 2 or 3 month...

  6. With Harbor: [Aluminum] [Cattle] [Fish] [Gems] [iron] [Lumber] [Marble] [Pigs] [spices] [sugar] [Water] [Wheat]

    Bonus Resources: [Fast Food] [ Beer] [Construction]

    No Harbor: [Aluminum] [Cattle] [Fish] [Gems] [iron] [Lumber] [Marble] [sugar] [Water] [Wheat]

    Bonus Resources: [Construction] [beer]

    borrowed from nation building guide..I personally like uranium instead of Gems but that's for later.

    anyway, selll tech buy infra for now and get a harbor when your pop > 1000

  7. old problem

    The problem is that population grows with the diameter of your area and not pi*r^2...

    big difference....

    my nation has 5532 in diameter, 197k in population...that is 24 million square miles...

    As examples before...

    Russia 17,075,200 miles of land , 140,702,000 people

    Canada 9,976,140 miles of land , 33,213,000 people

    Australia 7,686,850 miles of land , 20,601,000 people

    (those are square miles)

    I have the population of a medium town in US living in an area larger than Russia...

  8. That depends on your tax income:

    let X=your population

    Y= your tax income per person

    Z1 = X*(y+3*(your nation's happiness value))

    Z2 = 1.05X*Y

    Since you have border walls, you can test your happiness value by looking at your tax income per person(important), remove a border wall and check again. The difference/2 is your happiness value.

    Which one is greater? If Z1 then go for the space program, if Z2 then NRL. My bet is on NRL.

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