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Das Blitzkrieger

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Posts posted by Das Blitzkrieger

  1. 8 minutes ago, KingBilly1 said:

    Please don't try and misquote me. Had those nations been at UN all round then the rest of us could have focused on recruiting all round. Not recruit in the last week.

     

    Your tactic was to bring in a lot of nations (too many to be real) TE hasn't seen recruitment like that for many years. I think you recruited more in 24 hours than all of CN has recruited this past year.

    I didn't misquote you. What's the difference between recruiting nations (for the sake of score) one week out, two weeks out, or a month out? In each case, an alliance is manipulating the score of their alliance. The problem, then, seems to be the number of nations we pulled in last round. I find it highly incredulous that D1 members, if they were *really* motivated, couldn't ask family and friends to create nations and join D1 at a similar rate as we did last round. 

  2. 6 minutes ago, KingBilly1 said:

    What you aren't understanding here Das is that these nations re-rolled and joined a new alliance, then joined UN 2 weeks before reset. Not acceptable after last round.

     

    If these nations stayed at UN all round then the rest of us could have spent time recruiting.

     

    You don't just hide re-rolls and then claim 1 of them is even gov for UN. If he is not in UN then he is not UN gov, really is that simple.

    That's like HG leaving for a new alliance and claiming to still be D1 gov.

    Ah, so if UN had a higher score earlier in the round, other alliances would have recruited nations to boost their score? That's the very tactic we executed last round—the one which is still being heavily criticized.

     

    Thank you for your honesty, KingBilly.

  3. The nations who were formerly in Dawners have been a part of the UN community for the entire round. Due to their inexperience and multiple wars at the beginning of the round, their nations were in shambles--most of them had to re-roll. Rather than plunge them into the same situation, we elected to keep them off AA in order to have better builds, so that the next time they fought, they would have more fun and more success. So, when D1 attacked, the Dawners came back to their original AA. It seems that several of you think these were underhanded tactics, but considering the animosity for UN this round, as well as their inexperience with the game, it seems like a fair strategy to me.

     

    Admittedly, I don't quite understand the complaints about boosting our score. If these nations had joined us before the war, we would hit the same score we did now (probably higher, since we lost NS at the initial blitz!). If we had asked these (and other nations who didn't return) to stay active at the beginning of the round instead of rerolling, our score would have eclipsed 70 after myself and other UN members joined the AA. Either way, we would have had the top score.

  4. 4 hours ago, KingBilly1 said:

    Gunning for 'stevie squad' was never a bad thing, they wanted to win flags and others wanted to stop them. Just part of the game. 

     

    As for HG manipulating people, that's just plain nonsense HG is a really tactical minded person and if people want to follow his plans then that's of their choosing. He hasn't made anyone do anything.

     

    There's a reason why a solid core of TE vets stand by HG every round, even when we are borderline ready to leave the game, we choose to back him all the way.

     

    But I'm not getting involved in all this bs, can't be bothered with it and know nothing about anyone involved, but I'll defend HG's character when itnis being slandered.

    There are two ways we might understand "gunning for Stevie Squad." First, we might understand it as viewing a small group of players as one's primary opponents and fighting them each round. That's fine. Second, we might understand it as trying to push a small group of players out of any alliance in which they play, using whatever tactics possible. That has been HG's objective. Two rounds ago, he gave the leader of UN and ultimatum: kick "Stevie Squad" out or face a permanent war the next round. Last round, several of our members received pms from D1 that if the UN didn't harbor certain person's, they wouldn't have been attacked. The small communities which serve as alliances are all some people have, sadly.

     

    I have pursued flags, declared wars I shouldn't have declared, and boasted far too much. However, I have never, nor will I ever, resort to these bullying tactics in an attempt to push players out of an alliance or the game. If those are the kind of actions which you deem to exhibit character, then you should probably reassess your moral judgments.

  5. From whom, exactly, do you think the UN stole the award? What lies, exactly, did any of us tell? We held the strongest alliance score the entire round, up until alliances began merging to boost their scores, to which we responded by recruiting nations, many of whom are playing this round. Furthermore, we were the best economic performers, won every single war we fought, and fought as many wars as any other alliance. Sure, the award is rigged. But any alliance which claims that they, rather than the UN, deserved the strongest alliance award is being dishonest, both to themselves and the community.

     

    Your cause is neither new nor noble. Whenever an alliance succeeds, other alliances complain, and the success is always "unfair." So it goes. The only tears we'll shed over this declaration are tears of laughter at the guise of justice which hides a frustration at one group's continual success. Good luck.

     

  6. 22 minutes ago, Samwise said:

     

    The only thing I heard of someone suggesting to change this award to stop what happened yesterday is:

     

    1. Turn off the ability to create new nations say in the last week to a month before TE ends. As these are 100 day rounds, even a month doesn't sound too bad considering anybody who creates 30 days before TE ends is going to be a severe disadvantage due to lack of wonders.

     

    2. Keep the ability of creating nations, but only count those who have more than a certain seniority. I believe an award used to be "Top 2 nations in the alliance with the highest avg. NS" so on the last day a couple big nations would make an alliance to snipe the award last minute. Setting a mandatory seniority that an alliance member must have before they contribute to alliance score would've stopped everything that happened yesterday on both sides.

     

    A different award I'd like to see in place of strongest alliance is a return of the alliance with the highest avg NS award as mentioned above. As I said previously, alliance score is so easily manipulated by member count, that the strongest alliance award almost always goes to the alliance with more members. The fact that the alliance that won last night, was the one who accepted nations that were 0 days old should prove that. Alliances base their war targets all round based on avg NS, so to me, it's the fairest and best way to show who had the best members, pound for pound. But as I stated above, include alliance seniority as a factor.

    I think (2) is a better option than (1). So, if the award became the top two nations in the alliance with ANS, would there also need to be a minimum number of nations in the alliance? If I recall correctly, an alliance put all it's members but the top 5 on pending in order to win that award in a previous round.

  7. 6 hours ago, HiredGun said:

    Round 44

    Round duration: 100 days

    Start Up Fund: $100 mill

     

    dFgIvIB.png

     

    New 4 Million Casualty Club Member

    Flag Runner (Raymond)

     

    New 3 Million Casualty Club Member

    HiredGun

    Mersa

    Lightning Warrior (Das)

     

    New 2 Million Casualty Club Member

    Horatio Longworth

    Lachiton

    Harwyn Hardhand

    Yablecki

    lordofthenorth

    Altria Pendragon

    Bajor

    Laddah (Ahmad alMansur)

     

    New 1 Million Casualty Club Member

    Jelenko

    Boss Hogg

    IlikeTurtles42

    Rhizoctonia

    brewersalliance

    Omahen

    Bears

    Sledge

    Banned

    Killians2828

    Daemon V Blackfyre

    MK007

    Abtidoon

    Bdrocks

    Sisko

     

    Congratulations!

    Thanks for updating this, HG! 

  8. 2 hours ago, Lord Hitchcock said:

    UN will never enjoy a safety net to build early in the round again, we will find you and we will make you cry.

    Cf. Volatile Temperament

     

    In all seriousness, you're in my top 5 favorite TE players of all time. <3

  9. 4 hours ago, LordSunday said:

     

    Some re-looking of stats needs to be done, but it is pretty apparent the "almighty" UN and their beliefs on WCs got quite shown up by high-level coordination tactics, considering the level of bragging they put into these super destructive WRCs they were (trying to) tout.

     

     

    The point about WCs is that *we could have* done much more damage than we did. If our nations had spent down to the same levels as IRON's warchests, we would have had 2.5-3k tech WRCs. But what would be the point in doing that? You didn't even have enough nation strength for that to be a plausible option. We simply spent what we needed to spend to beat you. Even though you coordinated well, and even though our members were highly inactive, at least compared to previous wars, we had utter control over the outcome.

     

    I'd like to say that you'll see our WRCs later, but I don't think you'll be in our range.

  10. 10 hours ago, LordSunday said:

     

    HG you should see the little tidbit from the WotN peace declaration thread... It's interesting that there's still a lot of slots Wolves occupy... Also for trying to peace out they seem to like using nuke slots too...

    Lol, we're definitely trying to fill our slots in order to avoid IRON.

     

    18 hours ago, HiredGun said:

    You still have no idea what I was saying and of course people use defensive wars to coordinate if it is possible but it's planned coordination that is organized and you need to use your offensive war slots for this.

     

    As for your comment about LS being a pawn of D1, we have not influenced LS or IRON in anyway to take this action. IRON are doing their own thing for themselves and we don't have any problems with that. You shouldn't have avoided them cos it was not honorable, it was more insulting to avoid them and pretend they're not ready, it's been 2 weeks since their last war and they still had a lot of tech left so you can drop the "they weren't ready" garbage. The real reason was to deny D1 kills by taking WotN, NLoN, and RE to war first then quickly followed by IRON.

     

    Also I'm sure the war with WotN was yet another planned exercise, no doubt bundy is helping you all win flags as he always has.

    I'm not saying you influenced him—this time, at least. But, he idolizes you and agrees with everything you say because you stroked his ego.

     

    My comment about giving IRON more time to build warchests was genuine. Take Sparta and Secor, for instance. They have 14 million and 20 million dollars left, respectively. They'll be near ZI after the war, without practically any chance at playing a major role in the end of round fun. None of us wanted that.

  11. 45 minutes ago, HiredGun said:

    Again you're misunderstanding the basis of this argument. I'm explaining why attacking IRON, WotN, RE and NLoN wouldn't yeild you anymore kills than attacking WotN, RE and NLoN, proving my point that attacking IRON as well as those you did would've had very little gain and greatly increased your chances of losing. WotN, RE and NLoN is much more manageable plus you were looking to deny D1 opponents by attacking IRON immediately after so you care about kills more than us. 

     

    Now as for the war slot usage you have 64 offensive war slors and the combined defensive war slots for WotN, RE and NLoN is 138. With IRON you can add another 60 defensive war slots and we haven't even begun why you'd never have the nukes to nuke everyone daily even if you did sacrifice coordination and only ran one or two wars on each opponent which we know would never happen.  

     

    Learn to understand basic game mechanics.

     

     

    No one seriously pursuing kills fills a second and third defensive slot rather than spreading out maximally and using defensive wars to coordinate.

     

    If you're right, we made a strategic move, just as D1 made a "strategic move" to incite all of our nations just before the end of a war.

     

    If I'm right, we made a strategic move, but we could have made a better strategic move at the sacrifice of a reduction in fun with one another, fun winning wars, and a final showdown with IRON where we pulled out all the stops.

     

    I'm pretty content with either explanation.

  12. 1 hour ago, HiredGun said:

    You misunderstand basic game mechanics as you wouldn't have to attack IRON on top of WotN, RE and NLoN to reach as many kills as you're ever going to get as there are only a limited amount of war slots. Adding IRON just becomes a major risk of losing the war which is why you peaced out with WotN and seeing as you're keeping tabs on the scores, you really care about not losing. The only person here who requires learning is yourself. 

     

    As for the spying, it'd have been the first hostile nation (highly likely to be a UN) to see that Ms Shawdi had a very low amount of spies and that person knew they'd never get caught. Blaming D1 is just ridiculouly stupid,  about as much as your arguments. 

     

     

     

     

    Count how many war slots UN had available. Check how many nations are in WoTN, RE, and NLON that would be in range. Let me know what numbers you get, then tell me if those slots would have been full.

  13. 2 hours ago, LordSunday said:

     

    LMFAO I love this... I need to start saving all the BS that UN spills on the OWF, you can't make it up :laugh:

     

    This is absolutely true. I know for a fact that UN specifically is targeting the "Most Soldiers Killed" award. Their declaration was specifically to deny D1 more kills (because we all know UN still can't win these things on their own) because they guessed we were out for them, and now everyone can see their colors.

     

     

    Once again, you can't make this crap up lmao!

     

     

     

    Now, on another note... UN care to explain yourselves?

    cnte.png

     

    1 hour ago, HiredGun said:

    I see you're the only one keeping scores here, but we're not kicking ourselves over losing anything. We got everything we came for, a fun war and casualties.

     

    You'd never have approached WotN for peace if you'd have hit WotN, RE, NLoN and IRON so you're full of shyte yet again.

    Again, you both fail to grasp any of the above statements.

     

    1) Iour most important goal was soldiers killed, then it would be in our best interest to hit RE, IRON, NLON, and the Wolves. But, that's not our most important goal. We value other things, too. Learn to read more carefully.

     

    2) You don't know anything for a fact about UN's motivations for this war. You may have info, sure, and certainly, we take D1's obvious pursuit of most soldiers killed at the cost of their individual nations into strong consideration in our decision making, but saying that you know for a fact that that was the reason? Tighten your arguments.

     

    3) Winning something "on your own" in TE doesn't make sense. In any game in which there are competitors, making moves that inhibit your opponents' goals is vital. Understand the basic tactics of games.

     

    4) What motivation would we have to incite a 10k NS nation before the nation is in anarchy? That's not plausible. What is plausible is that someone from D1 (or one of their temps) spied MsShawdi so that IRON now has a justification to perform these ops on UN.

     

    I expect better from you both. LS, your absence has made you neither wiser nor any less of a D1 pawn.

  14. 1 hour ago, HiredGun said:

    What a pile of rubbish this is when instead you hit a bunch of alliances historically know to have low cash in the bank.

     

    The real plan here was to deny D1 opponents and kills.

    You missed the entire point of my post. We hit WoTN, RE, and NLON with the intention that we would not go all out with WRCs, high tech, etc. Conversely, we planned to go all out against IRON. But, if we did that now, it would have been extremely lopsided. Instead, we intended to give IRON time for another rebuild and collect before they fight us.

     

    If we simply wanted to deny D1 opponents and kills, we would have hit Wolves, RE, NLON and IRON. Awards are nice, yes, but they're not the only thing we care about. Fun and well-fought wars are the best. Maybe, if you focused more on your alliance fighting well and less on accumulating kills for D1, you might have won a war this round. Instead, you're 0-4. Consequently, I have a hard time taking seriously any advice, comments, or criticism you provide about war declarations or tactics.

  15. Yes, declaring solely on IRON would have been a lost cause.

     

    Most of your nations have between 50 and 100 million dollars; most of our nations have between 250 and 400 million dollars. If we went all out on IRON, you'd be facing 10-12 nations with 2.5k tech WRCs, in which case, you never would have recovered.

     

    So, after a lot of deliberation, we decided to fight another alliance in order to give IRON some more time to build up warchests. We planned to hit you right after our war with WoTN, RE, and NLON, when we'd have lower infra and the playing field would be more even.

     

    In short, there was nothing from which to flee except the dishonor in rolling IRON. Your alliance is filled with excellent fighters, and wasting that excellence in an unfair matchup this early in the round certainly would have been a lost cause.

  16. 23 hours ago, StevieG said:

    What happened? We fought you and beat you, then fought and beat you again. And you have bailed out of Round 3 No, we are not the ones who are scared! Some people complained about something something, didnt change any result. The war played out.

    But hey, whats new? We are 50 plus days in and you still dont have MP and pretty pitiful navies. At what point do you become a liability? 

    When he started leading?

  17. I think you're smart enough to know that there are very few cases—and almost none in TE—where there's only one possible explanation for an event's cause. Why do you think yourselves so privileged to be the only alliance which might get our attention? We could have been planning a war against RE + War Doves, your own alliance, OP+NDO, and a lot of other possibilities.

     

    I give you my word that we were not using the accord to shield ourselves from D1 when you declared the war. Yes, it gave us some comfort at the beginning of the round, knowing that you couldn't (because of an accord *you* helped write) attack nations before they built. But after our nations built, we immediately began preparing for a war.

     

    Finally, we are not afraid of D1, nor will we ever be. We beat you this war—even if you try to do some mental acrobatics and explain the many reasons why your alliance is more skilled, but still lost. The fact is, our members rose to the occasion, and almost categorically, had a great war. We were not shielding ourselves from you then, and we're not shielding ourselves from you now. As Horatio suggested, our frustration was due to the unclarity of the accord; from our perspective, the precedent of "we'll interpret these how we want because we helped write them" is counter to anything for which the accord originally stood.

     

    Enjoy your rebuild, and I look forward to a rematch later this round.

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