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Everything posted by presidentfox
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bump bump bump
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bump for the day
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needz moar activity here
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lil bump
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bump
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hello all, looking for a good alliance then join us! join us http://www.hotu.smfnew.com/index.php or stop by and say hi in irc @ #unionheroes on coldfront
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New Alliance/IRC Combo List
presidentfox replied to danizduhman's topic in Alliance Announcements (IC)
Heroes of the Union new forums http://hotu.smfnew.com/index.php IRC still #UnionHeroes on coldfront -
o/ IRON
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still 3 slots left!
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Aqua team alliances recrution
presidentfox replied to devilsboy005's topic in Player Created Alliances
rouges are BAD!!!!! >.> i hope MHA ZI's the rouge. -
3 slots left... best trades in the game right here. beer/fast food/construction with high pop boost and uranium for those nukes (and if ur not in nuke range the uranium will still help you on infra cost and give you a little income boost)
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Aqua team alliances recrution
presidentfox replied to devilsboy005's topic in Player Created Alliances
Breaking alliance rules is bad. im suprised they havent ZI'ed you for it... -
Come on peeps... 3 slots left I know we can do this!
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i do need 4 temporary trades untill my circle fills if it ever dose. dont care about team color. just need trades as long as its not cattle/spice/pigs/uranium just submit. trade ill accept. and when my circle is compleatly filled i will pm you with 48 hours notice b4 i have to cancel thanks
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ok ill drop you out then
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come on guys... this is the best group you will ever need!
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the super 3 beer fast food construction with fish / uranium fillers got you in
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good deal ill add you in
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can you move to the aqua team?
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AQUA TRADE GROUP> aluminum, WCF cattle, presidentfox fish, WCF iron, lumber, marble, pigs, Vandread spice, presidentfox sugar, water, wheat, uranium, Vandread BONUS Construction,Fast Food,Beer Initial infrastructure cost: -33% Infrastructure upkeep: -21% Population increase: 27.5% Citizen income increase: $0 Population happiness increase: 9.5 Initial land cost: -15% Purchased land area increase: 18% Natural growth increase: 0% Technology cost decrease: 0% Environment increase: 10% Environment decrease: -1 Soldier increase: 35% Soldier cost decrease: $-3 Soldier upkeep cost: $-0.5 Tank cost decrease: -5% Tank upkeep cost: -5% Aircraft cost decrease: -8% Aircraft upkeep: 0% Aircraft limit increase: 10 Cruise missle cost decrease: 0% Cruise missle upkeep: 0% Nuke cost decrease: 0% Nuke upkeep: 0% Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Water increases number of citizens per mile before population unhappiness by 50. Construction requires technology level of 5 of greater. resources can not be swapped for anything else.
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Super Nuke Trade Group! Bonus:Construction,FF,Beer
presidentfox replied to presidentfox's topic in Trading Harbor
bump -
Super Nuke Trade Group! Bonus:Construction,FF,Beer
presidentfox replied to presidentfox's topic in Trading Harbor
bump 2 slots left. -
IF YOU WISH TO JOIN THIS TRADE CIRCLE JUST POST HERE WITH YOUR RESOURCES NEED: aluminum, cgunter -AID- cattle, presidentfox IRON fish, Hon Al Davis IRON iron, lumber, Assassin TOP marble, pigs, spice, presidentfox IRON sugar, cgunter -AID- water, Assassin TOP wheat, uranium, Hon Al Davis IRON Initial infrastructure cost: -33% Infrastructure upkeep: -21% Population increase: 27.5% Citizen income increase: $0 Population happiness increase: 9.5 Initial land cost: -15% Purchased land area increase: 18% Natural growth increase: 0% Technology cost decrease: 0% Environment increase: 10% Environment decrease: -1 Soldier increase: 35% Soldier cost decrease: $-3 Soldier upkeep cost: $-0.5 Tank cost decrease: -5% Tank upkeep cost: -5% Aircraft cost decrease: -8% Aircraft upkeep: 0% Aircraft limit increase: 10 Cruise missle cost decrease: 0% Cruise missle upkeep: 0% Nuke cost decrease: 0% Nuke upkeep: 0% Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Water increases number of citizens per mile before population unhappiness by 50. Construction requires technology level of 5 of greater. IF YOU WISH TO JOIN THIS TRADE CIRCLE JUST POST HERE WITH YOUR RESOURCES
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join iron everyone needs a little IRON
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i think we need a lol warbud, for ol time sake.